Dune(Relic) help
Dune(Relic) help
How do I make it so the gate and the pods appear on the map? When I view it in Enity they are there but not in game, how do I do this? Thanks
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Yes somewhere either BG or Insolence IFP. Its an enum in the Mach and Scen reflexive, within the [scnr] tag. Just set the value for "Spawns in KotH" to All instead of none. ( or if they are just numbers I think the right number for all is one).T1xAnton wrote:Skayter do not help unless you know what you are doing please if you are just looking to get your post count up go somewhere else. Anyway you can open the map in blue guerilla and search through it and enable them to show up I think.
psst* Blue guerilla is a part of ADI.
Formerly known as Limpmybizket.
What gates and pods are you talking about? I see references to them in the map file. I tried KOTH and the only thing I see different is the fact that there's a turret by the pelican base. I tried to enable it for slayer in the collections part of scnr by changing the object type but that didn't work. How would I do that?
I'd like to see more XBC mods and less projectile mods!
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Well the gates are in the scenery reflexive, not the collections. But here is what we are talking about...jkjk wrote:What gates and pods are you talking about? I see references to them in the map file. I tried KOTH and the only thing I see different is the fact that there's a turret by the pelican base. I tried to enable it for slayer in the collections part of scnr by changing the object type but that didn't work. How would I do that?
The Gate...

The Pods...

Formerly known as Limpmybizket.
yeah i know it's not in collections. i was talking about the turret that's in collections. I have to enable that for slayer somewhere else.
Thanks for the pics. I thought that was the gate but he said gates so I thought it could be something else.
Those pods don't have collision do they?
Are there any other cool items in other stages?
Thanks for the pics. I thought that was the gate but he said gates so I thought it could be something else.
Those pods don't have collision do they?
Are there any other cool items in other stages?
I'd like to see more XBC mods and less projectile mods!
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To make them appear, just uncheck the "Not placed automatically" box of your scnr blue guerilla ADI plugin. If you change the object type to 1, the pods will change to flag bases. They don't have collision though, like I said before.
What's the stuff in Gemini?
What's the stuff in Gemini?
Last edited by jkjk on Tue Jun 27, 2006 6:46 am, edited 1 time in total.
I'd like to see more XBC mods and less projectile mods!
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Thanks, I had been looking for the answer to this for a while. Also..I didn't think there was anything in Gemini? I thought it was only in Containment and Dune.jkjk wrote:To make them appear, just uncheck the "Not placed automatically" box of your scnr blue guerilla ADI plugin. If you change the onject type to 1, they pods will change to flag bases. They don't have collision though, like I said before.
What's the stuff in Gemini?
Formerly known as Limpmybizket.
No prob. I don't think I was too clear before. The pods are #4-8 in the scnr. Leave the object type as 3.
If anyone knows how to get collision and have it compatable over XBC if only the host has the mod, that would be cool.
We need to ask the Dutchman what is in Gemini cause I didn't find anything.
If anyone knows how to get collision and have it compatable over XBC if only the host has the mod, that would be cool.
We need to ask the Dutchman what is in Gemini cause I didn't find anything.
I'd like to see more XBC mods and less projectile mods!
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DoorM4n wrote:Waterworks has those pipes which I can't seem to beable to get viewable ingame. Anyone wanna help get them in?
Err.. I looked and didn't see what you were talking about. Are they spawned as scenery, machines, or what? Can you get me a pic of what your talking about?
Formerly known as Limpmybizket.
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