Dune(Relic) help

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Fuel





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Dune(Relic) help

Post by Fuel »

How do I make it so the gate and the pods appear on the map? When I view it in Enity they are there but not in game, how do I do this? Thanks
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Skayter
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Post by Skayter »

Wtf are gates and pods... Also Follow this...

http://files.halomods.com/viewtopic.php?t=52362
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Post by T1xAnton »

Skayter do not help unless you know what you are doing please if you are just looking to get your post count up go somewhere else. Anyway you can open the map in blue guerilla and search through it and enable them to show up I think.


psst* Blue guerilla is a part of ADI. :wink:
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Post by Monkey Terd »

T1xAnton wrote:Skayter do not help unless you know what you are doing please if you are just looking to get your post count up go somewhere else. Anyway you can open the map in blue guerilla and search through it and enable them to show up I think.


psst* Blue guerilla is a part of ADI. :wink:
Yes somewhere either BG or Insolence IFP. Its an enum in the Mach and Scen reflexive, within the [scnr] tag. Just set the value for "Spawns in KotH" to All instead of none. ( or if they are just numbers I think the right number for all is one).
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Post by jkjk »

What gates and pods are you talking about? I see references to them in the map file. I tried KOTH and the only thing I see different is the fact that there's a turret by the pelican base. I tried to enable it for slayer in the collections part of scnr by changing the object type but that didn't work. How would I do that?
I'd like to see more XBC mods and less projectile mods!
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Post by Monkey Terd »

jkjk wrote:What gates and pods are you talking about? I see references to them in the map file. I tried KOTH and the only thing I see different is the fact that there's a turret by the pelican base. I tried to enable it for slayer in the collections part of scnr by changing the object type but that didn't work. How would I do that?
Well the gates are in the scenery reflexive, not the collections. But here is what we are talking about...

The Gate...
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The Pods...

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Post by jkjk »

yeah i know it's not in collections. i was talking about the turret that's in collections. I have to enable that for slayer somewhere else.
Thanks for the pics. I thought that was the gate but he said gates so I thought it could be something else.
Those pods don't have collision do they?
Are there any other cool items in other stages?
I'd like to see more XBC mods and less projectile mods!
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Post by The Flying Dutchmen »

those pods dont even spawn on the map .. thats the whole point of this thread :?
and im sure you can make em have collision

.. there's some other things that were left out, like some stuff on gemini. and this other MACH thing in containment.. and the secondary vehicle hax 8)
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I don't think the dds files work in the ppf o matic
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Post by jkjk »

To make them appear, just uncheck the "Not placed automatically" box of your scnr blue guerilla ADI plugin. If you change the object type to 1, the pods will change to flag bases. They don't have collision though, like I said before.
What's the stuff in Gemini?
Last edited by jkjk on Tue Jun 27, 2006 6:46 am, edited 1 time in total.
I'd like to see more XBC mods and less projectile mods!
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Post by Monkey Terd »

jkjk wrote:To make them appear, just uncheck the "Not placed automatically" box of your scnr blue guerilla ADI plugin. If you change the onject type to 1, they pods will change to flag bases. They don't have collision though, like I said before.
What's the stuff in Gemini?
Thanks, I had been looking for the answer to this for a while. Also..I didn't think there was anything in Gemini? I thought it was only in Containment and Dune.
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Post by jkjk »

No prob. I don't think I was too clear before. The pods are #4-8 in the scnr. Leave the object type as 3.
If anyone knows how to get collision and have it compatable over XBC if only the host has the mod, that would be cool.
We need to ask the Dutchman what is in Gemini cause I didn't find anything.
I'd like to see more XBC mods and less projectile mods!
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Post by DoorM4n »

Waterworks has those pipes which I can't seem to beable to get viewable ingame. Anyone wanna help get them in? :P
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Post by Monkey Terd »

DoorM4n wrote:Waterworks has those pipes which I can't seem to beable to get viewable ingame. Anyone wanna help get them in? :P

Err.. I looked and didn't see what you were talking about. Are they spawned as scenery, machines, or what? Can you get me a pic of what your talking about?
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Post by thefreindly0ne »

i wonder if he was joking or if he was for real :?:
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