Kestrel not working...

Technical Chatter here.
Post Reply
supacasey





Posts: 13
Joined: Mon May 15, 2006 9:39 pm

Kestrel not working...

Post by supacasey »

this is what my debug.txt says when i try to open the tag in a .scenario:

05.22.06 12:55:26 file_open('tags\levels\municipality\detailmaps\detail brushed metal.bitmap') error 0x00000003 'The system cannot find the path specified. '
05.22.06 12:55:26 couldn't open bitmap tag 'detail brushed metal.bitmap'.
05.22.06 12:55:26 failed to load shader_model tag 'vehicles\kestrel\shaders\kestrel_exterior'
05.22.06 12:55:26 file_open('tags\levels\municipality\detailmaps\detail brushed metal.bitmap') error 0x00000003 'The system cannot find the path specified. '
05.22.06 12:55:26 couldn't open bitmap tag 'detail brushed metal.bitmap'.
05.22.06 12:55:26 failed to load shader_model tag 'vehicles\kestrel\shaders\kestrel_interior'
05.22.06 12:55:26 failed to load gbxmodel tag 'vehicles\kestrel\kestrel'
05.22.06 12:55:26 failed to load vehicle tag 'vehicles\kestrel\kestrel'

why is it trying to get the bitmaps from a municipality tag file and such?

p.s. Where's the kestrel in municipality anyways?
User avatar
Veegie[Temp]




Firestorm

Posts: 2849
Joined: Thu Jan 29, 2004 11:30 pm
Location: Logan
Contact:

Post by Veegie[Temp] »

You're missing those bitmaps.
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
thererout117





Posts: 23
Joined: Mon May 15, 2006 3:18 pm

Post by thererout117 »

try opening the model in gurilla and change the bitmap path under shaders.
Signature exceeded 500x120 pixels.
Post Reply