question on mapping

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overdrive





Posts: 5
Joined: Mon Feb 28, 2005 2:18 pm

question on mapping

Post by overdrive »

Since coag is done but not out yet for CE (stop making us wait m4573r!), i decided to mod bloodgulch to be like coag. I have gotten the ground dropped lower around parts of the base, and will build the insides of the lower level tomorrow. Here is where I am stuck: how do I get the bsp that I exported with sparkedit and edited with milkshape back into the game? I have GMAX with chimp, and milkshape (which is fun to use). Are there any map compilation programs that work with milkshape? What programs will I have to download?

Any help would be much appreciated. Thanks in advance, and please don't flame me. I have loads of ideas and creativity, but not all the knowledge and skills.

-overdrive

PS-if it is an extremely long explanation, pm me.
Halo Racer





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Joined: Sat Nov 20, 2004 9:28 am
Location: Halo Racer, aka [KOD]Legend
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Post by Halo Racer »

Just forget modding BG, and wait for t3h dayumn Coag. Let em take their time, don't worry, all this time we are waiting, they aren't just fooling around. They are working hard to make the 1337est map ever to come across CE. 8)
overdrive





Posts: 5
Joined: Mon Feb 28, 2005 2:18 pm

Post by overdrive »

i still want to know how, as this is good experience for me to learn how to get a map model that is custom ingame. I am planning on putting halo 2 weapons, gauss hog, transport hog, monster truck warthog, and a civilian warthog in (lowered with spoiler prolly), and a wraith. My 3ds max ran out, so how do I get the modified mesh back ingame? I also may try to create vehicle tags for a model I got off turbosquid. It's a BMW 3 Series sedan. Once I get this figured out, I have loads of good map ideas.
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