Since coag is done but not out yet for CE (stop making us wait m4573r!), i decided to mod bloodgulch to be like coag. I have gotten the ground dropped lower around parts of the base, and will build the insides of the lower level tomorrow. Here is where I am stuck: how do I get the bsp that I exported with sparkedit and edited with milkshape back into the game? I have GMAX with chimp, and milkshape (which is fun to use). Are there any map compilation programs that work with milkshape? What programs will I have to download?
Any help would be much appreciated. Thanks in advance, and please don't flame me. I have loads of ideas and creativity, but not all the knowledge and skills.
-overdrive
PS-if it is an extremely long explanation, pm me.
question on mapping
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i still want to know how, as this is good experience for me to learn how to get a map model that is custom ingame. I am planning on putting halo 2 weapons, gauss hog, transport hog, monster truck warthog, and a civilian warthog in (lowered with spoiler prolly), and a wraith. My 3ds max ran out, so how do I get the modified mesh back ingame? I also may try to create vehicle tags for a model I got off turbosquid. It's a BMW 3 Series sedan. Once I get this figured out, I have loads of good map ideas.