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Posted: Mon May 10, 2004 2:45 pm
by The Cape
CTF will be hard, where you gonna put the flags?

Posted: Mon May 10, 2004 6:06 pm
by hydroxic
i like the idea, but i cant do anything but test...

Posted: Mon May 10, 2004 6:09 pm
by aarndo
i might help u got msn or aim?

Posted: Wed May 12, 2004 7:34 pm
by mattp001
looks neat.

Model: Outbuilding

Posted: Sat Jul 03, 2004 3:02 am
by Malf
Here's a building you can use that will actually work, not like the stuff i see all over these forums that have all sorts of bullshit errors. All you need to do to get this into your map is attach it to the BSP and remove the bottom faces. If you can't get this building to work, then you don't deserve to use it. The RAR file contains two files, one 3D Studio Max 6 file type, and another 3D Studio Max file that you should be able to open in any version by going to File>Import. If you use this building, then give me credit.

Renders:
Image
Image
Image
Image

Ingame: (with no textures, just to prove it does work)
Image

Posted: Sat Jul 03, 2004 5:12 am
by #n3`Paul
looks good, at least u took the effort to put some detail in, unlike OTHER ppl on halomods. now all u need it a texture

Posted: Sat Jul 03, 2004 5:49 am
by Malf
#n3`Paul wrote:now all u need it a texture
If people are gonna use it, they can texture it themselves so it goes with the theme of their map. I don't wanna be some kind of texture nazi.

Posted: Sat Jul 03, 2004 6:47 am
by weirdo
Can't you just find someone who can do that for you because there are some noobs outthere(like me :wink: ) who can't/dont know how to texture...
Further: GJ!!! :)

Posted: Sat Jul 03, 2004 6:59 am
by #n3`Paul
hahah, lol, a texture nazi? hhaha

Posted: Tue Jul 06, 2004 6:21 pm
by Banshee Ace 2
looks good, at least u took the effort to put some detail in, unlike OTHER ppl on halomods. now all u need it a texture

jeez paul, quit talkin' crap about people... "unlike some people" wth is that? I've been a member ever since halomods. bak then there were barely any flames at all, people like you should not even post negative crap unless its just a suggestion...

Posted: Fri Jul 30, 2004 9:29 am
by Made By Me
Banshee Ace 2 wrote:
looks good, at least u took the effort to put some detail in, unlike OTHER ppl on halomods. now all u need it a texture

jeez paul, quit talkin' crap about people... "unlike some people" wth is that? I've been a member ever since halomods. bak then there were barely any flames at all, people like you should not even post negative crap unless its just a suggestion...
nice one banshee...lmao that was niice.

Posted: Fri Jul 30, 2004 12:38 pm
by ThabounceR
i think it might look ok but i'm too lazy to download it and your pic server is down (accound suspended) fix it please :p

Posted: Fri Jul 30, 2004 7:52 pm
by m2kdeath
There are 2 degenerate triangles and 6 open edges in the structure. :-(

Posted: Tue Aug 03, 2004 1:50 pm
by peabnuts123
yea, right, just ANYONE can skin a vehicle soo easy, sure.

Posted: Tue Aug 03, 2004 3:07 pm
by New Age
Made By Me wrote:
Banshee Ace 2 wrote:
looks good, at least u took the effort to put some detail in, unlike OTHER ppl on halomods. now all u need it a texture

jeez paul, quit talkin' crap about people... "unlike some people" wth is that? I've been a member ever since halomods. bak then there were barely any flames at all, people like you should not even post negative crap unless its just a suggestion...
nice one banshee...lmao that was niice.
your not funny... that wasnt funny... your a noob... go away.

and where are the flamers posting negative crap your talking about?

Posted: Thu Aug 12, 2004 7:12 pm
by ZexGX
I felt like making the building into some scenery.. Here's a pic and the tags...

Posted: Thu Aug 19, 2004 5:00 am
by Uber-Apple
there is a problem, i put the reference model of MC up to it and um, well, it didnt work out so well, ur building is kinda small :(

(or its just me)

Posted: Thu Aug 19, 2004 8:44 am
by wolf_demon
then you can just scale it to be bigger.

Posted: Thu Aug 19, 2004 10:38 am
by OxYgEn
dude???

how do u make buildings into scenery? sum1 plz tell me how or show me a tutorial...

OxYgEn

Posted: Thu Aug 19, 2004 6:29 pm
by d3fault
oxygen, there are video tutorials on it, how can u NOT know?

edit: i tried looking for them on Halomods, but i couldn't find them, but my site also has em: www.d3fault.net (u gotta sign up though)