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Model: Bunker

Posted: Wed May 26, 2004 10:03 am
by [files]runehunter1717
This is my first Bunker let alone my first building and even my first object made with 3ds max. Don't make fun of it or anything else and don't flame me because I know there is already a Bunker out there.

Just import the 3ds in yoru map or open the .max file in 3ds max.

I got the pic.


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I'm looking for mod contributors for my Mod Package. You will get full credit for every thing you contribute. I am accepting ppfs, skins, modles, tuts and Halo CE tags. No re built maps!!!! IM through AIM or Halomods.

Posted: Wed May 26, 2004 10:12 am
by [files]runehunter1717
Crap and right folder and I'm no noob. You are. And yes i forgot the picture. Don't jsut post to flame noob.

I'm only counter flaming.

Posted: Wed May 26, 2004 10:13 am
by HIM
gothmog wrote:no pics wrong forum and ur a n00b...(1st post w00t) :?
you mean newb and stfu cuz your prob a newb not him, at least he trys to do somthing.

Posted: Wed May 26, 2004 10:18 am
by [files]runehunter1717
HIM wrote:
gothmog wrote:no pics wrong forum and ur a n00b...(1st post w00t) :?
you mean newb and stfu cuz your prob a newb not him, at least he trys to do somthing.
Thanks HIM

Posted: Wed May 26, 2004 10:20 am
by [files]runehunter1717
How do you take pictures in 3ds max 6? (Now I feel like a newb)

Posted: Wed May 26, 2004 10:20 am
by Specter
i think it's good for a noob :P , but make it more bunker-like by having it look better if it were in the ground kind of.....dont mind me if you dont get what im saying...it's probably better off without my opinion :lol:

Posted: Wed May 26, 2004 10:22 am
by [files]runehunter1717
Come on peopel I'm not no newb and I know what you mean but that is left to people to put it in the ground. I just tried to make something.

Posted: Wed May 26, 2004 12:41 pm
by Phoenix117
the easist way to take a pic in that is you open the file, press the print screen button next to F12 and then open paint and then paste, then cut off that which you dont need (wallpaper etc).




The Phoenix has spoken...

Posted: Wed May 26, 2004 12:48 pm
by Moron66213
.. Is there a thckness to it? It looks like you just deleted faces to make windows and a doorway. If you need to know how to add thickness to it watch kirks tutorial.

Posted: Wed May 26, 2004 1:27 pm
by Pvt. Jenkins
yea theres no floor or anything just the outside of it, and to take a pic just
save the render of it other than that it looks good :)

Posted: Wed May 26, 2004 1:44 pm
by Blue Steam
did u get a reference model? i dont see one (usually ppl leave it in the pic so that we know how big it is) and if you didnt use one.. how do you know that its not really huge, or ultra tiny. (although from the plane i can see it looks like u made it big)

Posted: Wed May 26, 2004 1:55 pm
by N00bert
Wow, that thing is like 10x the size of a map...But, it looks good. I can't really crit. because I just got 3dsm6 and I am just all around confused with it.

Posted: Wed May 26, 2004 1:56 pm
by Pvt. Jenkins
yea it does look to big :(

heres a pic of my bunker model and it only took up like 5 of the plane squares
Image

Posted: Wed May 26, 2004 2:17 pm
by Pie
pretty good, in my opinion, just spruce it up maybe work on a couple curves and then add a tv and couches :D

Posted: Wed May 26, 2004 2:43 pm
by cheetahman
That would be pretty fucking cool maybe the tv could have an image on it 8) 8)

Posted: Wed May 26, 2004 2:44 pm
by belairbeast
Yeah sorry man but its not that good, bunkers have been done a lot and its got to be more than a box with a window, maybe a tower or trenches.

Posted: Wed May 26, 2004 2:58 pm
by [files]runehunter1717
Ok now as I said it was my first project and I basiclly wanted feed back to see what needs to be done. And it is scaled to the MC. So it is right size. I have no clue how to thicken the walls and I'm on a 56k modem so downloading them will be hard. Anyone have an idea wich one it is in? There is a floor you just can't see it in the picture. Ok now...

3Dsmax

Posted: Fri Jun 11, 2004 9:03 am
by Black night
Hi ppl i just got 3Dsmax6 and i was wondering how i import the objects into my games

3Dsmax

Posted: Fri Jun 11, 2004 9:03 am
by Black night
Hi ppl i just got 3Dsmax6 and i was wondering how i import the objects into my games

Re: 3Dsmax

Posted: Sat Jun 19, 2004 7:36 pm
by Apocalyptic
Black night wrote:Hi ppl i just got 3Dsmax6 and i was wondering how i import the objects into my games
1. Double Post
2. You're a newb.