Tag: Delimiter, Actv & Actr

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Aztec




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Tag: Delimiter, Actv & Actr

Post by Aztec »

Hey guys, I spent a lot of time working on these tags, so put em to good use. They're bots with a Master Chief model, they use sniper rifles, travel together, and use grenades like pro's. I couldn't really think of any other name, so I made one up, hope you like 'em :wink:

To be worked on/added later:
  • Bot Melee
  • Bots to help MC (I think this is determined through their spawn settings)
  • Bot Drivers
  • Bot Guard Paths (partially worked out)
Feel free to pick these apart, my only wish is that you post any new findings or features in this thread. Enjoy![/list]

Edit: If my week goes okay I might be inclined to make a tutorial on bots and how to spawn/respawn them. (Might even be a video-tut) :)
Attachments
delimiter.rar
Actor and Actv
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Last edited by Aztec on Sun May 30, 2004 9:27 pm, edited 3 times in total.
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gmp_gmp




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Post by gmp_gmp »

Nice first real tag w00t
Gj aztec
h4xmb? mb.
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Post by Spar13 »

Nice Aztec
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Post by Chrono »

are these for sapien?
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noooooob

Post by halo man 2 »

very good but how do i use it where do i put it and how do i give it to the bot :?: :?: :?:
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Post by DaRebel »

no chrono. it's not for sapien. it's not even for halo. it's for pokemon.
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Post by halo man 2 »

really i am gonne try that but how do i put that in my pokemon game :?: :?:
:lol:
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Post by Spar13 »

Chrono wrote:are these for sapien?
DaRebel wrote:no chrono. it's not for sapien. it's not even for halo. it's for pokemon.
halo man 2 wrote:really i am gonne try that but how do i put that in my pokemon game :?: :?:
:lol:
:lol: :lol:
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Post by [RI]DrDeath »

is this a map or new game like ctf for halo cause i don't understand what to do with it so can u guys help me out?
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Post by halo man 2 »

this are brains :roll: drfrankendeath













(for bots)
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Post by [RI]DrDeath »

o DOH sorry
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nice

Post by Tyr »

nice, but how do u use it.
is it ppf or do u just put it in the maps folder :?:
Aztec




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Post by Aztec »

The tags are for Guerilla. I'll go through the run-down on how to spawn bots with 'em through vehicles, or the basic way. Put the two tags into your tags folder, I used tags/ai. Open up the ghost_mp.vehicle tag, and scroll down to the seats area. Go down a bit to the "built-in gunner" part, and just put the actv in the textfield. Bam, you're good to go. Now just place a few ghosts, compile, and flip 'em over to see their true agression. Be careful, they're very easy to kill (Health wise! skillfully they're gods!) so be careful when flipping them. I'll make a video tutorial on respawning bots before this weekend, and let me tell you, it's a lot better. This should answer most of your general questions, so have fun.
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Post by RAFAZUM X »

does halos(ce) net code support bots? :roll:
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Post by psychoMC516 »

yes haloce's netcode does support bots.. still theres the issue of lag.
and Aztec, respawning bots arnt that hard.. lol making bot squads of different teams is fun a hell *remembers never-ending botwar*(lol)
still, im sure most ppl would like the tut, and gj on the AI, dammit i shouldnt have wasted my time making mine myself :(

EDIT: To make bots help MC, set their squad's team index to 0 (default by unit) they will be on ur side (if u checked the gets into vehicles with player box in the actor tag then they get into vehicles as passengers and gunners.. kinda feels like Singleplayer when u start off with a squad of bots that have moving points towards the enemy bots and u have a warthog and they get in.. damn fun messing around with AI in HaloCE :)
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Post by Gunblade »

psychoMC516 wrote:yes haloce's netcode does support bots.. still theres the issue of lag.
and Aztec, respawning bots arnt that hard.. lol making bot squads of different teams is fun a hell *remembers never-ending botwar*(lol)
still, im sure most ppl would like the tut, and gj on the AI, dammit i shouldnt have wasted my time making mine myself :(

EDIT: To make bots help MC, set their squad's team index to 0 (default by unit) they will be on ur side (if u checked the gets into vehicles with player box in the actor tag then they get into vehicles as passengers and gunners.. kinda feels like Singleplayer when u start off with a squad of bots that have moving points towards the enemy bots and u have a warthog and they get in.. damn fun messing around with AI in HaloCE :)
No, they don't work through gameplay. It just isn't supported. Although sometimes it seems like they do
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Post by The Swamp Fox »

cool thanks :D i knew id find something cool if i looked around in this forum
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Post by Chrono »

RAFAZUM X wrote:does halos(ce) net code support bots? :roll:
i talked to someone that works in bungie, and he was answering questions in a chat, and i asked if the netcode for multiplayer bots was going to be fixed, AND HE SAID YES!!!!!
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Post by Allister »

K what? What version of pokemon is this for? I opened up Crystal and looked in my files and checked the whole game files of my rom and couldn't find the level files or map files... How would i put this on my pokemon!





















Lol j/p
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Post by HaloJunkEE »

Nice job Aztec..../bump ;)
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