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(CE) Sheild Grenades

Posted: Tue Feb 20, 2007 7:56 pm
by kirby_422
So, I basic over view of the tags: Something like this wasnt ever ment for CE, so obviously HCE has isues with them.. like people who join a game after one is spawned wont see it, it spawns at a random angle so it might not hold you, and it sometimes drags you threw the ground.

Sheild Grenade Based off H3 sheild grenades, I have a newer version than what I placed in covie cruser so it looks more H3 styled, but I myself like the old styled ones more
NEW SYTLED
Image

and if you are like me and like the old style, its in there aswell

also, it renders differntly than the last one, the last one rendered as water, this one renders as glass, I dont know what one is harder to render on graphics cards, but it could mean that you might have been able to see one copy and not the other..

Grenade Hud+ projectile/Pickup item Pic
Image
you can see the custom bitmap up in the corner for the grenade marking, and if you cant tell, I was acualy to lazy to set up the grey shader on the grenade LOL, thats the default shader colour on the nade, you can do what you want.. (I only recently realized that when I was moving all the tags into hte one folder so I could upload it with being 95% sure I had all the tags)
First of all I would like to talk about them. They are a grenade that spawns a sheild, this sheild is scenary with a health limit with jackal sheild type. since HCE doesnt sync online, dont tamper with the destroy timer.. it wont apper for people joining and could die on one persons computer and might not on another, the curret 10 seconds shouldnt make that much differance when it doesnt sync. the jackal sheild type collision makes it good for reflecting default human weapons, but it also makes it super weak against covie weapons.. if you dont need the human reflect, you can always change it to a differnt collision type. The origenal grenade was built with a shader based off water, the current one is glass, and more H3 based (although there is a uv error at the very top, and very bottem). the sheild always spawns at a random angle, so the top and bottem might be mixed up, or it might be to short to hold you in it lol, this isent exactly the best for HCEs bad syncing isues (it sometimes can even drag you out of the BSP(..the map..) so its not the best item lol). they also seem to have a 1/50 chance of becoming deathless lol.. that is anoying... I fixed the glich where it took out your sheilds when it died.

If I forgot any Files in the Zip, contact me, and if this readme isnt clear, ill try to get a clear verison up
that is a shrunken readme, there is adding the tag to your globals in the full readme



So, if you find the readme kinda gibled, or some tags are missing in the zip (witch I hope there arnt..) post here right away so I can get the problem fix right away (well, or if I mixed any up when I was moving them all lol)
(I am shy, so I kinda feel a little off when releasing things, so I probly gibbled the readme alot lol)
Feel Free to edit the tags, their set up is acualy quite basic lol, I acualy sugest you edit the tags to add a sound when it is spawned, one when it is destroyed, ect

(so, since im shy.. can I just have some time by my self as you all try to hunt errors out?... you might as well post any errors it has when your using it, cause I am sure I dident post all of them here)

Posted: Tue Feb 20, 2007 8:02 pm
by GametagAeonFlux
I think the shield is supposed to be clear+refracting with a hexagonal pattern...but it's still cool.

Posted: Tue Feb 20, 2007 8:07 pm
by kirby_422
GametagAeonFlux wrote:I think the shield is supposed to be clear+refracting with a hexagonal pattern...but it's still cool.
thats as see threw as it was letting me with it still being visable, and yes, it is suposto be more like water.. but its rendering as glass. well, it could be slightly more tan..

Posted: Sat Feb 24, 2007 7:51 pm
by halomacmodder
Could someone port this to pc/mac please because these are friggen awesom!

Posted: Thu Mar 08, 2007 4:29 pm
by Halo_addict
The actual grenades (in the H3 trailer) aren't yellow... there more blue and so is the shield...

Posted: Thu Mar 08, 2007 4:35 pm
by Corvette19
i put this in battlegulch
oh and i gave credit and its on halomaps
search battlegulch if u want it

Posted: Thu Mar 08, 2007 4:43 pm
by Halo_addict
linky?

Posted: Fri Mar 09, 2007 8:18 am
by kirby_422
Halo_addict wrote:The actual grenades (in the H3 trailer) aren't yellow... there more blue and so is the shield...
then can you explain why there isnt any blue in the pic? its tanish, mine would seem more tan if it was more see through...

Image

Posted: Fri Mar 09, 2007 12:25 pm
by avp DR@AGON
maybe add invisibility tint

Posted: Fri Mar 09, 2007 3:13 pm
by Halo_addict
because that trailer is in graytones...
or i could be an idiot...

Posted: Fri Mar 09, 2007 3:18 pm
by V0Lt4Ge
You mean gray scale?

No it's not. Not completely at least. Look at the Wraith mortar, it's blueish.

And the shield is not that yellow. Mainly transparent, and just slightly yellowish.

Posted: Fri Mar 09, 2007 3:28 pm
by kirby_422
[files]V0Lt4Ge wrote:And the shield is not that yellow. Mainly transparent, and just slightly yellowish.
it wouldnt seem so yellow if HCE would let me make it more transpernt.. if I ajust the alpha anymore, it disapers.. and if you read my posts up more, I said that I should have made it a more tan.. but you people can do that yourselfs

Posted: Fri Mar 09, 2007 3:32 pm
by Darco
i think the only color that appears on it is what its reflect/refracting.

Posted: Fri Mar 09, 2007 3:32 pm
by V0Lt4Ge
Well, whatever, that's fine. I personally think it would look better just transparent to be honest, like active camo.

Posted: Fri Mar 09, 2007 3:35 pm
by r0tten
i believe the shield is more like water and it's reflecting the atmosphere around it. the invisibility shader might be the answer to fixing this. good job so far but i personally wouldn't have released it until it was done.

Posted: Fri Mar 09, 2007 4:48 pm
by Jsk1610
May I port this to the mac and release it? 100% credit will go to you for creating it. It's pretty cool btw.

Posted: Fri Mar 09, 2007 10:39 pm
by kirby_422
Jsk1610 wrote:May I port this to the mac and release it? 100% credit will go to you for creating it. It's pretty cool btw.
go ahead

Posted: Wed Mar 21, 2007 6:57 pm
by Halo_addict
Did this ever get ported? If not, wheres the CE map its in I'll port it

Posted: Thu Mar 22, 2007 10:31 am
by warlord
Halo_addict wrote:Did this ever get ported? If not, wheres the CE map its in I'll port it
>.> why not just compile a map with these tags in it?

Posted: Thu Mar 22, 2007 10:44 am
by SHOUTrvb
I'm currently working a texture for one if you can wait for it.