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sanctuary base model redone
Posted: Sun Sep 11, 2005 5:17 pm
by {KaS} Korori
Posted: Sun Sep 11, 2005 6:15 pm
by [AC]god
Is that model... good?
Posted: Sun Sep 11, 2005 6:34 pm
by infamouslink
omg scale!
Posted: Sun Sep 11, 2005 7:11 pm
by Domi1975
I dont have a reference Pic to work from but here is my first pass...not very good...most is one texture..if someone can post a reference pic I can get it alot better
Posted: Sun Sep 11, 2005 7:36 pm
by infamouslink
Domi get on aim..
Posted: Sun Sep 11, 2005 7:39 pm
by [AC]god
Yeah, thats okay...
Posted: Sun Sep 11, 2005 7:43 pm
by {KaS} Korori
Posted: Mon Sep 12, 2005 3:40 am
by [AC]god
You can put water on it, right?
Posted: Mon Sep 12, 2005 6:04 pm
by {KaS} Korori
I am not quite thier i am really concern on the model not the animation attributes right now. And i honestly do not know how to do that.
Posted: Mon Sep 12, 2005 9:08 pm
by Domi1975
Yea thats easy to do...but I wouldnt do it until it is in a level and do it as part of that.
Posted: Tue Sep 13, 2005 3:20 am
by [AC]god
Well, I wouldn't know that, I'm not a ce person.
This will be great.
Posted: Wed Sep 14, 2005 2:02 pm
by TuCKeR(rvb)
is it one model?
Posted: Thu Sep 15, 2005 6:36 am
by Domi1975
No. It has...umm I think 4 or 5 objects that make it up..well technically yes it is one model..but made up of different objects.
Posted: Thu Sep 15, 2005 7:26 am
by Lord_Dukain
This model is really cool! One question that i've been wondering for a really long time... how do you skin models?
Posted: Thu Sep 15, 2005 8:47 am
by Domi1975
You do it in your modeling program. You assign you faces within your model a certain ID number. Then you have what is essentially a texture pallet that you import texture files into and then you assign the faces of you model to the ID number that has the texture you want. Then you UVW map it with alligns the texture and from there you can tile it or what ever. That was way to glossing over things but...Kirk's mapping tutorial is a great one to start with...it teach's you everything you need to know for getting models/maps ready for the halo game engine.
Posted: Thu Sep 15, 2005 9:29 am
by Lord_Dukain
That was pretty confusing... but i'm new to the 3D world!
Anyways... i'm sure that info will help!... eventually.
Posted: Thu Sep 15, 2005 1:41 pm
by TuCKeR(rvb)
for a map.. it has to be 1 object
Posted: Thu Sep 15, 2005 2:49 pm
by Lord_Dukain
It is one object, but it was made out of multiple objects.
Posted: Thu Sep 15, 2005 4:06 pm
by mdcmkm620
nice model....but what is it supposed to be made for????? it looks almost just like the one from sanctuary! is there some kind of point to the model? does it have new ways of getting in? what?!
Posted: Thu Sep 15, 2005 4:28 pm
by {KaS} Korori
Please read the subject next time. It is about the base in sanctuary. I just need opinion on if it is a good model or i need to fix it up. If you have any idea what i need to do with it please tell me.