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Teleporter Frame Scenery
Posted: Thu Jun 09, 2005 5:09 pm
by Domi1975
Here is a teleporter frame I made for a new level i'm doing. Its a pretty simple one but i like it. I am going to do two more versions that has a red logo and blue logo in the little box above the doorway. Let me know what you guys think.
Thanks
EDIT: New version with different texture at bottom of page. Also included is the Red Logo and Blue Logo frames as well.
Posted: Thu Jun 09, 2005 5:32 pm
by Leg0
woah, that's really neat man. i like the design
bitmap is kinda plain but everything is really good. 9/10

Posted: Thu Jun 09, 2005 5:34 pm
by Kirk
That looks good! Nice job.
Posted: Thu Jun 09, 2005 7:45 pm
by a baby seal
Very nice Domi!
Posted: Thu Jun 09, 2005 8:59 pm
by Guest
I really like it, is it scaled for the default tele-shield or the larger H2CE tele-shield?
Posted: Thu Jun 09, 2005 9:51 pm
by Domi1975
Both. The pics have the H2 shield in it. The H2 shield wont stick out of the sides and the regular shield edges merge into the sides enough so that it doesnt look like its to small. So I worked on that alot so that I could have both work in it.

Posted: Fri Jun 10, 2005 9:56 am
by M@ttBot5000
very nice. i hope to see this in some maps
Posted: Fri Jun 10, 2005 10:59 am
by Chaoswarrior
This looks very nice, gj 9.5/10
Posted: Sat Jun 11, 2005 1:50 pm
by shadowkhas
Incredible, I like small changes that give a better appeal to the eye. 20/10 if I had CE, 10/10 for now.

Posted: Sat Jun 11, 2005 1:54 pm
by GametagAeonFlux
Very nice, unique thing to make an "improvement" to.
Posted: Wed Jun 15, 2005 12:26 pm
by nemesis45
ok im a nwb :'( plz dont hate me well.. im only a nwb to tags... well dowloading tags anyways... um how could you get this tag into sparkedit and then put it into bloodgulch..........plz dont hate me

Posted: Wed Jun 15, 2005 1:04 pm
by Domi1975
hhmmm...im probably not the best to give advice on this...i mainly work with CE and new content instead of doing mods to PC maps...but I beleive you can exchange pieces of scenery in SparkEdit and you could just navigate to where this or any other piece of scenery is and swap it out with one that is in the game...but like I said...I mainly deal with CE and stuff so if thats unclear maybe a mod could post something or anyone who knows...I know if you use the search function at the top and type in something like "custom scenery map injection" you might come up with a tut or something.
Posted: Wed Jun 15, 2005 1:26 pm
by conquer2090
yeh in spark edit u dont usualy add tags into the game u usualy over right stuff or preform an easy but painfully anoying process of making a new pice of scenery for the game (not completely new model but like 2 diff kinds of the piece u chose to duplicate then u can change model and bitmap with out over righting the old one..) or u can download one and rebuild it into ur map.. im not gonna bother going into details since itl take to much typing to explain.
Posted: Wed Jun 15, 2005 1:28 pm
by Guest
Hey Domi, do you mind if I use the tags in the HaloWars map?
I really like the model, great job.
Posted: Wed Jun 15, 2005 2:20 pm
by Domi1975
Yea sure...I have an updated one I will probably release either tonight or tomorrow has an H2 Forerunner Rust bitmaps on it and I will also release my red and blue one's. In the little square above the teleporter that is sticking out there will be a red/blue logo there and then one on the floor of the teleporter as well. But yea go ahead and use them no worries here with that. Anyone can use them.
Posted: Wed Jun 15, 2005 5:46 pm
by Domi1975
Here is the new one with the Blue and Red ones as well. I fixed the problem with them showing up white sometimes. Here they are.
Posted: Sun Jun 19, 2005 8:17 am
by [IRC] Matty
Hi, Love the tele frames, i used my red and blue teles to show people what can be done, hope u dont mind

Posted: Sun Jun 19, 2005 8:30 am
by Domi1975
No not at all..those are really cool. THX
