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Cool weapon
Posted: Sun May 29, 2005 11:36 am
by Duncan
I seriously don't know what this is... I don't know guns.
Anyway, the reference pic had M82A1, so I assume it's that.
Feedback PLZ!
EDIT: you can get this into halo because it is only 9,000 polys (which I think is low enough).
Posted: Sun May 29, 2005 12:15 pm
by Patrickssj6
way to much polys for halo cause a whole map should have 10000max.
Posted: Sun May 29, 2005 12:20 pm
by Leg0
9000 polys for that model.. it's really blocky. smooth man!
Posted: Sun May 29, 2005 12:22 pm
by Patrickssj6
can you show us a wireframe render?
Posted: Sun May 29, 2005 2:40 pm
by Duncan
Sorry guys... it's my first model. I thought I did a decent jobl... oh welll. It obviously suckes. Oh well. Thanks for the feedback... maybe I will show u my car, but it also has too many pollies...
Posted: Sun May 29, 2005 3:03 pm
by Leg0
heh, don't take that much in bud.
it is a pretty good model. 8/10 really but just needs to be smoother.
a wireframe render could help us help you ^_^
Posted: Sun May 29, 2005 3:44 pm
by Duncan
sorry, I only got 512 mb of mem.... my comp can't take a wire (just tried).

If anyone can take on for me... (or knows how to help somewhat with the mem problem), it would be greatly appriciated.
Posted: Sun May 29, 2005 5:25 pm
by Metal Millitia
Looks like you used alot of polys on just the scope.
Posted: Sun May 29, 2005 7:55 pm
by PDummy
Duncan wrote:Sorry guys... it's my first model. I thought I did a decent jobl... oh welll. It obviously suckes. Oh well. Thanks for the feedback... maybe I will show u my car, but it also has too many pollies...
no the model is good for a first
very good in my opinion
it is just to high poly for halo
max poly with out any lag is 6 to 7 thousand (total max is 10,000)
next time try to make it less pollys
Posted: Mon May 30, 2005 7:14 am
by moose
Yeah, don't be bummed man, thats a really nice job
I mean, if you could somehow get those poly counts down, I would love to see that ingame
Keep working on it man

Posted: Mon May 30, 2005 9:00 am
by Alexander
It's on the tube area, That looks very high poly
Posted: Mon May 30, 2005 5:08 pm
by Kilroy08
That is a poorly done Barret "Light" .50 caliber.

Posted: Mon May 30, 2005 10:10 pm
by Waffle
Ok I Made for you to help ya out

Posted: Tue May 31, 2005 7:30 am
by GametagAeonFlux
Yeah dude, use some smoothing on it.
Posted: Tue May 31, 2005 11:20 am
by Kilroy08
The stock and action area are way to big, note the picture.
Posted: Tue May 31, 2005 11:23 am
by PDummy
just to show u that ur now the only one whos heard this
this was my first model and i got all the same comments

Posted: Tue May 31, 2005 11:23 am
by {SA}DR
wow!nice job
Posted: Tue May 31, 2005 12:15 pm
by INSANEdrive
HOLY.....
... I Like these snipers...
..VVVVV I LIKE TO SEE A MODEL OF THAT VVVVVV
Kilroy08 wrote:That is a poorly done Barret "Light" .50 caliber.

--------------------------------------
Edit:
Axel18 wrote:Kilroy08 wrote:That is a poorly done Barret "Light" .50 caliber.

Yea that is good. Anyway Just let you know the Barret Light 50 and the M2A1 are the same gun. It just depends on what you want to call it. Yea halo 2 migh support the poly count. I found this to be very interesting mabye someone could make or modify the snyper rifle to do it, it in the game.
http://www.military.com/soldiertech/0,1 ... 9,,00.html
OMG...BUMPTACULAR
Before You Posted
Axel18 the last post was on
Tue
May 31,
2005 10:42 pm
...Please Don't Bump Old Topics.... Is does you no good...
Posted: Tue May 31, 2005 7:42 pm
by Kilroy08
that one looks better, the magizine looks kinda odd with no ridges. And the end of the barrel is miss shaped, but otherwise good job.

Posted: Wed Jan 25, 2006 9:15 am
by Axel18
Kilroy08 wrote:That is a poorly done Barret "Light" .50 caliber.

Yea that is good. Anyway Just let you know the Barret Light 50 and the M2A1 are the same gun. It just depends on what you want to call it. Yea halo 2 migh support the poly count. I found this to be very interesting mabye someone could make or modify the snyper rifle to do it, it in the game.
http://www.military.com/soldiertech/0,1 ... 9,,00.html