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walther p88 tags **UPDATE glock,scout,and mauser added **
Posted: Thu May 19, 2005 12:59 pm
by PDummy
yay another pistol tag
lol
its ok i guess
just tell me what u think
pic on model
http://www.pdummy.com/pp88.htm
in game pics
comming soon...

Posted: Thu May 19, 2005 1:00 pm
by GametagAeonFlux
Nice work, as always, can't wait for those other two, anyone gonna make a map with these?
Posted: Thu May 19, 2005 1:15 pm
by PDummy
thanx
im trying to make a full line of CS:S tags so maybe someone can make some recreations of CS:S maps for halo.
(my map making skillz are like my tagging)
Posted: Thu May 19, 2005 2:27 pm
by Offspring
pretty nice models
Posted: Thu May 19, 2005 6:38 pm
by a baby seal
Woohoo! Another great model by Pdummy! w00t
Posted: Thu May 19, 2005 6:41 pm
by PDummy
Posted: Thu May 19, 2005 6:47 pm
by a baby seal
Ok, after getting opening sapien, it says that the p88 and the pistol animations won't animate together, so you need to fix that. Other than that, looks really good! Great job!
Posted: Thu May 19, 2005 6:52 pm
by PDummy
i know it says it wont animate but it still work fine in halo
Posted: Thu May 19, 2005 6:54 pm
by a baby seal
Oh...last model that wouldn't animate would stop my tool. Just making sure. Great job man!
Posted: Thu May 19, 2005 7:00 pm
by PDummy
ya i know that ur saying but that is a diff animation
if i update it though ill be sure to fix it just to be sure
Posted: Thu May 19, 2005 9:09 pm
by Alexander
sweet! these are awesome! To bad for that texture dragging on the sides though, other than that, woot
Posted: Fri May 20, 2005 6:37 am
by PDummy
ya im gonna try to fix that texture after i releace the rest that im working on
Posted: Fri May 20, 2005 7:58 am
by Sonictag
Pretty good models dude =D
Posted: Fri May 20, 2005 12:15 pm
by PDummy
i got another one
a mauser m2 pistol (im gonna stop making pistols)
pics

Posted: Fri May 20, 2005 1:25 pm
by Sonictag
Nice model, You should start making your own full unwraps for them, then you wont get that stretching across the X and Y.
What technique u using to model these? I would guess probably spline with a bit of poly modeling?
Posted: Fri May 20, 2005 6:47 pm
by PDummy
ya i started with ur reference pic tutorial and figured the rest out myself