walther p88 tags **UPDATE glock,scout,and mauser added **

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PDummy





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walther p88 tags **UPDATE glock,scout,and mauser added **

Post by PDummy »

yay another pistol tag
lol

its ok i guess
just tell me what u think

pic on model
http://www.pdummy.com/pp88.htm

in game pics
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comming soon...

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Attachments
p88.rar
the tag
(288.59 KiB) Downloaded 51 times
Last edited by PDummy on Fri May 20, 2005 12:17 pm, edited 1 time in total.
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GametagAeonFlux




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Post by GametagAeonFlux »

Nice work, as always, can't wait for those other two, anyone gonna make a map with these?
PDummy





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Post by PDummy »

thanx

im trying to make a full line of CS:S tags so maybe someone can make some recreations of CS:S maps for halo.

(my map making skillz are like my tagging)
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Post by Offspring »

pretty nice models
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Post by a baby seal »

Woohoo! Another great model by Pdummy! w00t
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Post by PDummy »

here is the glock and scout

they arnt as good as the first ones but i plan in fixing them

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weapons 2.rar
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Post by a baby seal »

Ok, after getting opening sapien, it says that the p88 and the pistol animations won't animate together, so you need to fix that. Other than that, looks really good! Great job!
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Post by PDummy »

i know it says it wont animate but it still work fine in halo
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Post by a baby seal »

Oh...last model that wouldn't animate would stop my tool. Just making sure. Great job man!
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Post by PDummy »

ya i know that ur saying but that is a diff animation

if i update it though ill be sure to fix it just to be sure
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Alexander




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Post by Alexander »

sweet! these are awesome! To bad for that texture dragging on the sides though, other than that, woot
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Post by PDummy »

ya im gonna try to fix that texture after i releace the rest that im working on
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Post by Sonictag »

Pretty good models dude =D
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Post by PDummy »

i got another one

a mauser m2 pistol (im gonna stop making pistols)

pics
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Attachments
mauser.rar
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Post by Sonictag »

Nice model, You should start making your own full unwraps for them, then you wont get that stretching across the X and Y.

What technique u using to model these? I would guess probably spline with a bit of poly modeling?
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Post by PDummy »

ya i started with ur reference pic tutorial and figured the rest out myself
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