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Halo Boat
Posted: Mon Apr 11, 2005 2:39 pm
by Uber-Banana
This is my first ever model, dont laugh...or i will kill you,
srry, O' Malley outburst
*note: MC not included, and i accidentally left in the water, get over it already*
Guns dont work, srry im not that good,
and maybe someone who uses this could add tank seats on the floaties
would look tight.
Was meant to be a Troop Transport.
Oh, and its referenced PERFECT, i imported MC model from halo.
Posted: Mon Apr 11, 2005 2:41 pm
by GametagAeonFlux
Not too bad for a first actually, nice job. Keep working on it and you'll be great some day.
Posted: Mon Apr 11, 2005 2:42 pm
by Uber-Banana
Thank you, i like the skin
Posted: Mon Apr 11, 2005 2:48 pm
by GametagAeonFlux
It does look cool, but some people might get on to you for not making a custom skin, maybe try making a grey/green rubberly looking skin with UNSC or Marines writen on it.
Posted: Mon Apr 11, 2005 2:54 pm
by Uber-Banana
true
Posted: Tue Apr 12, 2005 10:40 am
by Guest
Ok , I really want to know how you got the chaingun models out of the exported .txt file and scripted into MAX. Everytime I try and export the warthog.gbxmodel and run the script it runs into a "unhandled exception error thing" and I get all the markers with out the vehicle itself.
Does anyone know how to extract the HOG's?
Posted: Tue Apr 12, 2005 11:04 am
by Uber-Banana
just extract it from HMT, and use 3ds max 7 to import it as .OBJ
Posted: Thu Apr 14, 2005 11:40 pm
by infamouslink
10/10 awesome job make a jet ski
Posted: Mon Jul 17, 2006 9:12 pm
by dopeyloco
thats a good idea but where exactly would u find water that u can float on
Posted: Mon Jul 17, 2006 9:13 pm
by V0Lt4Ge
You haven't played Island Hop I guess.
Don't bump old topics.
Posted: Wed Jul 19, 2006 7:12 am
by dopeyloco
island hop i never heard of it
Posted: Wed Jul 19, 2006 2:31 pm
by shadowkhas
Pleas don't bump old topics.