Blocks
Posted: Sun Mar 13, 2005 10:21 am
this turns the logs that are in bloodgulch, infinity, and a few other maps into buildng blocks that for one make you look like a better modder, and if you really are a good modder, adds sort of this flare to your mods (like you can use it to make a ramp to something or rather).
instructions:
1. open hmt
2. go down to the [mod2] tags and import the model that comes with this into the log (try it in bloodgulch first)
3. close hmt
4. open hht v5
5. go to the [coll] tags (collision model tags) and inject the meta into the log's
6. close hhtv5
7. open hmt again
8. go down to the [bitm] bitmaps tag and swap the log's bitmap with the boulder_large_grey boulder's. this is how:
---- a. click on scenery\rocks\boulder_large_grey\bitmaps\boulder_large_grey
---- b. under the tag editor on the right, highlight the offset number and do a ctrl + c (copy)
---- c. then click on scenery\trees\tree_leafy_stump\bitmaps\tree_leafy_stump
---- d. highlight its offset number and paste the boulder's offset number and click UPDATE
---- ---- i. for any reason i click on "save texture" after this step
---- ---- ii. you can skip these two steps if you want
9. close hmt
10. open spark edit and select some scenery and duplicate and swap with the log
11. if you get what you were lookng for, then you did it right.
ENJOY!!
instructions:
1. open hmt
2. go down to the [mod2] tags and import the model that comes with this into the log (try it in bloodgulch first)
3. close hmt
4. open hht v5
5. go to the [coll] tags (collision model tags) and inject the meta into the log's
6. close hhtv5
7. open hmt again
8. go down to the [bitm] bitmaps tag and swap the log's bitmap with the boulder_large_grey boulder's. this is how:
---- a. click on scenery\rocks\boulder_large_grey\bitmaps\boulder_large_grey
---- b. under the tag editor on the right, highlight the offset number and do a ctrl + c (copy)
---- c. then click on scenery\trees\tree_leafy_stump\bitmaps\tree_leafy_stump
---- d. highlight its offset number and paste the boulder's offset number and click UPDATE
---- ---- i. for any reason i click on "save texture" after this step
---- ---- ii. you can skip these two steps if you want
9. close hmt
10. open spark edit and select some scenery and duplicate and swap with the log
11. if you get what you were lookng for, then you did it right.
ENJOY!!