Log mod parts (for all that wanted the parts)
Posted: Wed Jan 05, 2005 8:15 am
Ok
1. Inject the model of the log with HTM v3.5 (it's in .obj format so no worry) [mod2]
2. Inject the collision model of the log with HHT v5* [coll]
3. Save the "large_grey" boulder bitmap thing (it's in the bitmaps part of the map)
4. Inject that bitmap into "detail_tree_leafy" and "tree_leafy_stump"
5. Open with SparkEdit 3.02 and tell me if that doesn't work
*IMPORTANT!! make sure you use HHT v5 because HMT v3.5 does not inject metas corrrectly!!!
in the downloads, i've included everything you need so in step 3, saving it isn't necessary.
1. Inject the model of the log with HTM v3.5 (it's in .obj format so no worry) [mod2]
2. Inject the collision model of the log with HHT v5* [coll]
3. Save the "large_grey" boulder bitmap thing (it's in the bitmaps part of the map)
4. Inject that bitmap into "detail_tree_leafy" and "tree_leafy_stump"
5. Open with SparkEdit 3.02 and tell me if that doesn't work
*IMPORTANT!! make sure you use HHT v5 because HMT v3.5 does not inject metas corrrectly!!!
in the downloads, i've included everything you need so in step 3, saving it isn't necessary.