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My frist model
Posted: Fri Nov 05, 2004 3:30 pm
by Opzone
this is my frist model if someone can take a pic plz....and can someone tell me how to make it into obj .........it is in max this is only my frist model ok

Posted: Fri Nov 05, 2004 3:58 pm
by Opzone
anyone?

Posted: Fri Nov 05, 2004 4:15 pm
by dalamar
lol
gj i can tell its a bunch of squares(no offense intended)
all you need to do is smoth it out manualy
contact me via pm if you want help
Posted: Fri Nov 05, 2004 4:42 pm
by Siman0
dalamar wrote:lol
gj i can tell its a bunch of squares(no offense intended)
all you need to do is smoth it out manualy
contact me via pm if you want help
dont wory my first modles sucked but you well on your way and a big way that is good job 3.5/5
Posted: Fri Nov 05, 2004 6:48 pm
by Alexander
o wait dude... isnt that from a tutorial? i swear i saw that gun b4... here it is hold on. got it
http://www.fh-worms.de/~inf126/tutorial ... ing/4.html
o well see ya
NARKER
Posted: Fri Nov 05, 2004 9:55 pm
by Opzone
oh thx but i did it on my own not the tut lol it would be a better model if i used that tut and i i think i will thx alot

Posted: Fri Nov 05, 2004 10:11 pm
by {SAT}Blacky
how the hell do u find these tuts lol btw i think the model is good 9/10
Posted: Fri Nov 05, 2004 10:23 pm
by Mourge
NICE 9.5/10
Posted: Fri Nov 05, 2004 10:33 pm
by Opzone
i dont get it what is this \ Now select one of those splines and extrude it.
In the modifier tab select Extrude and set the amount to a value you consider reasonable by looking at the perspective viewport. For better results you should find the dimension specifications for the weapon and set the value according to the measures.
I have set the width by extruding the magazine first and comparing its width with the one on a picture and then I extruded the body.
I cant fined Extrude where can i find that can you give me a pic plz to show me i cant find it
Posted: Sat Nov 06, 2004 12:41 am
by Sonictag
Convert to editable mesh, right click on the model and there is somthing called Extrude Polygon, click on that and do it manually, or you can scroll down the right pannel and it will be there and you can type in a number and it will extrude that ammount.
Posted: Sat Nov 06, 2004 2:15 am
by Infern0
btw use bevel on some places and smooth those.
Posted: Sat Nov 06, 2004 11:23 am
by PDummy
rendering is your friend use it
Posted: Tue Nov 16, 2004 11:28 am
by SpecialBrownies
It's pretty good, but it's a bunch of boxes.
Try harder next time and a few more people will like it.
Posted: Tue Nov 16, 2004 1:00 pm
by Pie
sadistic wrote:It's pretty good, but it's a bunch of boxes.
Try harder next time and a few more people will like it.
this was his first model, remember?
Plus, who cares if it is made out of boxes, as long as it looks good.
For all you know Halo is all boxes....not
Posted: Tue Nov 16, 2004 1:13 pm
by SpecialBrownies
Lol. I am sorry if i am flaming, but it's still not that good.
Posted: Mon Nov 22, 2004 3:55 pm
by Guest
My first attempt in gmax following the same tutorial, now I have 3dsMAX.
*more to come

Posted: Tue Nov 23, 2004 5:38 am
by Captain_Lag
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