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Models: Turret, Artilery, Transport, Mortar

Posted: Sat Jul 31, 2004 6:31 am
by Latromi
I made these models a while back i was going to put them into a map but never got round to making tht map and probably never will.
Thats why im releasing my models so anyone else can do wat they will with them.
They need a bit of work done on some bits, they are in 3ds .max format.
If anyone gets these workin or puts them in a map PM me i would like to see them workin or as a model in halo itself!

More

Posted: Sat Jul 31, 2004 6:35 am
by Latromi
Heres more models

Posted: Sat Jul 31, 2004 6:54 am
by ThabounceR
quite nice, but i have no idea what to do with them :p

Posted: Sat Jul 31, 2004 7:29 am
by #n3`Paul
they might look nice, but they'll never work, stuff cant intersect

Posted: Sat Jul 31, 2004 8:46 am
by axem
inless there all 1 object

Posted: Sat Jul 31, 2004 10:33 am
by #n3`Paul
still wouldnt work.

Posted: Sat Jul 31, 2004 2:49 pm
by Pvt. Jenkins
hey #n3`Paul, take it from someone who's gotten new stuff in Halo......
they would work, but U need to make a different one for the collision model :lol:

heres the thing...the model can have open edges, overlapping faces, ect
but the collision model can't, it has to have everything closed and nothing overlapping, ect

Posted: Sat Jul 31, 2004 3:15 pm
by odseraphim
thats why you make a box :P just stretch the box around your model.. then delete the rest of the model, make a material called collis@, apply to the box, and export it into the physics/models folder.

Posted: Sat Jul 31, 2004 11:53 pm
by #n3`Paul
thats only with guns and vehicles. and scenery.... and..... ow.... everything exept the level geometry..... agh, i hate it when other ppl are right.

Posted: Mon Aug 02, 2004 11:57 am
by JichaelmMohnson
lol! i know the feeling. paul can u tell me how to transfer scenery from one level to another using sparkedit and hmt? and on normal PC, not CE

Posted: Sun Aug 08, 2004 1:55 pm
by Spike
looks sweet but sorry im a noob to tags. how do i put these in my game?