This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
geminijunodeluxe
Posts: 286 Joined: Wed Nov 26, 2003 6:50 pm
Location: CA
Post
by geminijunodeluxe » Fri Jul 16, 2004 6:42 pm
Here are some restored actor tags that are 100% accurate, I will make the rest soon. Here are the ones i have:
elite_commander
elite_major
elite_minor
elite_stealth
elite_stealth_energy_sword
hunter
grunt-minor
grunt-major
captain
marine_armored_major
marine_armored
crewman
crewman_set
Attachments
Actor Tags.zip
(5.07 KiB) Downloaded 122 times
Guest
Post
by Guest » Fri Jul 16, 2004 7:03 pm
nice... u gonna post them any time soon?
oh yea and did u get the info from halo pc thru HMT i guess?
geminijunodeluxe
Posts: 286 Joined: Wed Nov 26, 2003 6:50 pm
Location: CA
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by geminijunodeluxe » Fri Jul 16, 2004 7:07 pm
yep thats were the info came from, I used these awesome plugins. Ill make the rest probably within the next hour.
d3fault
Posts: 23 Joined: Thu Jan 22, 2004 8:30 pm
Location: AZ
Contact:
Post
by d3fault » Fri Jul 16, 2004 8:54 pm
sounds good.....
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
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Post
by Captain_Lag » Sat Jul 17, 2004 5:30 am
where do i put these?
sorry im' not good w/tags
RAFAZUM X
Posts: 28 Joined: Sun Apr 04, 2004 9:00 am
Location: SOM FAR OFF PLACE
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Post
by RAFAZUM X » Sat Jul 17, 2004 7:54 am
actors are just 20-30 % of the ai in my opinion...
it would be AWSOME if u had a actv pligin for hmt- u could make truely amazing ai.
Khane
Posts: 66 Joined: Wed Jan 21, 2004 5:20 pm
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by Khane » Sat Jul 17, 2004 6:52 pm
we do actually. IM me and Ill give it too you
geminijunodeluxe
Posts: 286 Joined: Wed Nov 26, 2003 6:50 pm
Location: CA
Post
by geminijunodeluxe » Sat Jul 17, 2004 8:42 pm
I have an actor varient plugin too, im gona make those after I finish the rest of the actors.
[XBOX]BigAFairs
Posts: 2 Joined: Thu Apr 08, 2004 8:52 am
Location: Ready to backclap you.
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by [XBOX]BigAFairs » Sun Aug 08, 2004 10:31 am
Wait, so now my ai can be hunters?
Or they just act like them?
Sig Too Big!
Only 3 lines allowed!
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:
Post
by Captain_Lag » Sun Aug 08, 2004 1:50 pm
you set so many spawn points for each type of AI you want (do in sapien)...just make sure u include the tags when u build ur map
Specter
Posts: 123 Joined: Thu Apr 01, 2004 1:09 pm
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by Specter » Tue Aug 10, 2004 1:28 pm
[XBOX]BigAFairs wrote: Wait, so now my ai can be hunters?
Or they just act like them?
just act like'em. like a kamikaze MC pretty much...