Model: Character & Air Vehicle - WIP

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Ingurum





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Post by Ingurum »

ChvyVele





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Post by ChvyVele »

now thats what i call skill... is it possible to make it so that instead of masterchief ur that guy? if it is then do it if u can get sumone to or if u no how cuz that would b sum sick shit
"And it isn't that we just think that we can't be touched, it's not like we're feelin ourselves that much it just, if someone ever does put us in a clutch, we just know that you ain't gonna be the one who's gonna do it."
conquer2090





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Post by conquer2090 »

the vehicles looks like a edited orcan from command and conquer renegade tho i think one of those things would be gr8 in halo also it looks like teh reaver from planetside but any way if its not teh orcan moddle from c&c edited and u did that from scratch GR8 JOB i love teh charicters tho they strangely the upper part o em remind me of planetside charicters to (mayb i been playing that game to much lately lol)

any ways good job on those models!!
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Ingurum





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Post by Ingurum »

well actually i did that from "nothing", just freehand thats why i cant decide now how it shall look :S but anyways, i think i might have be inspired by c&c , i played it along time and was very active in the community (i started modelling because c&c) but actually i looked more on the pelican.. i didnt play planetside, but will check out, thanks
Ingurum





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Post by Ingurum »

small update
Image
conquer2090





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Post by conquer2090 »

lol im gonn a gett a screen shot for ya that armor looks like the kinda kinda from planetside minus the belt tho

EDIT
ok mayb it does have more of a halo lok to em heres a link to some o teh armor pictures from planetside http://planetside.station.sony.com/howto/armor.jsp
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Ingurum





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Post by Ingurum »

thanks dood, that planetside stuff looks really cool!
Ingurum





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Post by Ingurum »

Sonictag




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Post by Sonictag »

That looks really good, but the back of the leg seems quite.. strange and the inside area of the leg looks flat, and on the boots, can you add some heels? and some type of 'grip'. Other than that it looks really good and original. The helmet is really cool looking. Nice model.
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SnaFuBAR





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Post by SnaFuBAR »

ingurum, that is by far the best human model i've seen. i hope you release this soon, with tags (or without). this would be perfect for my AI version of the map i'm making!
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Ingurum





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Post by Ingurum »

Sonictag wrote:That looks really good, but the back of the leg seems quite.. strange and the inside area of the leg looks flat, and on the boots, can you add some heels? and some type of 'grip'. Other than that it looks really good and original. The helmet is really cool looking. Nice model.
jup heels are on the other version of the model but ill add them 2. what grip do u mean? if u mean profile on the boots, that will be done with texture i think
Echelon




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Post by Echelon »

These are the best models i have ever seen. Especially the character. Amazing! :shock: :shock: :D
EvilGB





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Post by EvilGB »

Very nice :D
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