Model: Character & Air Vehicle - WIP

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
#n3`Paul





Posts: 49
Joined: Wed May 26, 2004 11:16 am
Location: HELP! im trapped in a ventilation shaft! get some help!

Post by #n3`Paul »

well, we got link posted here, its in the CE section, hang on, ill post a link.

http://files.halomods.com/viewtopic.php ... sc&start=0

thats the map.

by the way, PM me with ur MSN adress, since u are posted as a guest here, i cant PM u.
(THS) Btd69





Posts: 85
Joined: Fri Mar 12, 2004 2:17 am
Location: Australia
Contact:

Post by (THS) Btd69 »

If this works.. hehe... A guy I know on a modelling site.. hes DAMN good... lol
Image
#n3`Paul





Posts: 49
Joined: Wed May 26, 2004 11:16 am
Location: HELP! im trapped in a ventilation shaft! get some help!

Post by #n3`Paul »

THATS what i call a great texture.
Captain_Lag





Posts: 729
Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:

Post by Captain_Lag »

:shock: wow....sum1 rilly needs to teach me to model...i hate admiring every1 but myself :cry:
x-elite





Posts: 38
Joined: Mon Jul 12, 2004 1:45 pm
Location: in teh middle of no where

Post by x-elite »

that plane is funky enough for me 2 dl it!
x-elite





Posts: 38
Joined: Mon Jul 12, 2004 1:45 pm
Location: in teh middle of no where

Post by x-elite »

that is the best model ive ever saw sso far :shock:
-Specter-





Posts: 4
Joined: Mon May 17, 2004 7:45 pm
Location: California

Post by -Specter- »

oh dude, that is SWEEEEET!!! awesome job man, keep up the good work! :D :D :D
Shadowman21402000





Posts: 8
Joined: Thu May 06, 2004 11:33 am
Contact:

Post by Shadowman21402000 »

most of the sweetness of that model is its texture, the gemotry is very simple.
Ingurum





Posts: 32
Joined: Sun Jul 04, 2004 6:43 am

Post by Ingurum »

sorry that i didnt reply, was busy all the time, was working on some low poly stuff for a hl1 mod :)

any ideas and new ideas for models are welcome. still wanna do a new armor for the char, but no idea so far :D

im now going on with the airvehicle, will so some versions i think, becuase i cant decide how i should do the rear.

$0.02

Ingurum
Ingurum





Posts: 32
Joined: Sun Jul 04, 2004 6:43 am

Post by Ingurum »

got a cookie for ya, to make the time shorter :D
here a quite old model of a mg, free to use.

.max & .3ds, pics included, readme.txt
Image
Image
Image
Attachments
basemg.zip
base mg model.max & .3ds, pics included, readme.txt
(842.83 KiB) Downloaded 13 times
inkjet





Posts: 147
Joined: Sun Feb 01, 2004 4:00 pm

Post by inkjet »

wow. those are probably the best models i have seen on these forums. wow. please put them in to the game.
Ingurum





Posts: 32
Joined: Sun Jul 04, 2004 6:43 am

Post by Ingurum »

ty, but i concentrate more on modelling them, sorry. i think you guys are very talented and can put them ingame better than me ;)
#n3`Paul





Posts: 49
Joined: Wed May 26, 2004 11:16 am
Location: HELP! im trapped in a ventilation shaft! get some help!

Post by #n3`Paul »

nice models, if u ever want ur shyt UVW-mapped, just ask me, im good at that hehe.. WHOOP.. ok, im bored, lets not mess this topic up now..

MUST.... RESTRAIN..... SELF.....
ok, taht'll do
Grunts r Crunk





Posts: 31
Joined: Wed Mar 10, 2004 1:41 pm
Location: Grunt Homeworld
Contact:

Post by Grunts r Crunk »

Holy Shit thats fucking awesome.
if we had a awesome skinners and put thoose ina map its would pwn any other map.
Grunts in the Hood!!!
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

WOW that's very awesome work! i myself am making a weapon, but the poly count is killing me... bullets are nicely done as well on the mg...hell they're all very good!
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Guest




Pyre

Post by Guest »

well the bullets do the most of polycount, but a friend of mine said me it needs at least these polys to look right. and i can unvwrapp too, but thanks for the help, i could need some (planning many models ^^)

#n3`Paul as you can see i didnt unwrapp the machinegun, maybe you could if you want to, there are only some cylinders to unwrapp.
Ingurum





Posts: 32
Joined: Sun Jul 04, 2004 6:43 am

Post by Ingurum »

that was me btw.
#n3`Paul





Posts: 49
Joined: Wed May 26, 2004 11:16 am
Location: HELP! im trapped in a ventilation shaft! get some help!

Post by #n3`Paul »

w0rt, okay.

btw, hows that air vehicle comin?

that 1 wroks.
hehe, oh, when its done, can we have it? (we as in me, and Rafazum) and put it into halo?

anyhoo, when its done that iz.

keep it uppppha
Guest




Pyre

Post by Guest »

i dunno what to do with the vehicle, but probably it will be free to download, dunno yet. but im quite sure ill give it to map makers, from which i think they could need it.

im modelling the rear right now think ill have to do many different of them to decide which fits. and lateron ill do a dropship version of it. but i still need help at the armor from the soldier :( have really no good idea.
Ingurum





Posts: 32
Joined: Sun Jul 04, 2004 6:43 am

Post by Ingurum »

damn why does it always log out damn. was again me
Post Reply