This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
#n3`Paul
Posts: 49 Joined: Wed May 26, 2004 11:16 am
Location: HELP! im trapped in a ventilation shaft! get some help!
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by #n3`Paul » Tue Jul 13, 2004 3:06 am
well, we got link posted here, its in the CE section, hang on, ill post a link.
http://files.halomods.com/viewtopic.php ... sc&start=0
thats the map.
by the way, PM me with ur MSN adress, since u are posted as a guest here, i cant PM u.
(THS) Btd69
Posts: 85 Joined: Fri Mar 12, 2004 2:17 am
Location: Australia
Contact:
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by (THS) Btd69 » Tue Jul 13, 2004 3:55 am
If this works.. hehe... A guy I know on a modelling site.. hes DAMN good... lol
#n3`Paul
Posts: 49 Joined: Wed May 26, 2004 11:16 am
Location: HELP! im trapped in a ventilation shaft! get some help!
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by #n3`Paul » Tue Jul 13, 2004 6:34 am
THATS what i call a great texture.
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:
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by Captain_Lag » Tue Jul 13, 2004 9:34 am
wow....sum1 rilly needs to teach me to model...i hate admiring every1 but myself
x-elite
Posts: 38 Joined: Mon Jul 12, 2004 1:45 pm
Location: in teh middle of no where
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by x-elite » Tue Jul 13, 2004 2:08 pm
that plane is funky enough for me 2 dl it!
x-elite
Posts: 38 Joined: Mon Jul 12, 2004 1:45 pm
Location: in teh middle of no where
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by x-elite » Tue Jul 13, 2004 2:09 pm
that is the best model ive ever saw sso far
-Specter-
Posts: 4 Joined: Mon May 17, 2004 7:45 pm
Location: California
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by -Specter- » Tue Jul 13, 2004 9:47 pm
Shadowman21402000
Posts: 8 Joined: Thu May 06, 2004 11:33 am
Contact:
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by Shadowman21402000 » Wed Jul 28, 2004 2:30 pm
most of the sweetness of that model is its texture, the gemotry is very simple.
Ingurum
Posts: 32 Joined: Sun Jul 04, 2004 6:43 am
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by Ingurum » Sun Aug 15, 2004 12:30 am
sorry that i didnt reply, was busy all the time, was working on some low poly stuff for a hl1 mod
any ideas and new ideas for models are welcome. still wanna do a new armor for the char, but no idea so far
im now going on with the airvehicle, will so some versions i think, becuase i cant decide how i should do the rear.
$0.02
Ingurum
Ingurum
Posts: 32 Joined: Sun Jul 04, 2004 6:43 am
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by Ingurum » Sun Aug 15, 2004 1:27 am
got a cookie for ya, to make the time shorter
here a quite old model of a mg, free to use.
.max & .3ds, pics included, readme.txt
Attachments
basemg.zip
base mg model.max & .3ds, pics included, readme.txt (842.83 KiB) Downloaded 13 times
inkjet
Posts: 147 Joined: Sun Feb 01, 2004 4:00 pm
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by inkjet » Tue Aug 17, 2004 10:24 am
wow. those are probably the best models i have seen on these forums. wow. please put them in to the game.
Ingurum
Posts: 32 Joined: Sun Jul 04, 2004 6:43 am
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by Ingurum » Thu Aug 19, 2004 8:06 am
ty, but i concentrate more on modelling them, sorry. i think you guys are very talented and can put them ingame better than me
#n3`Paul
Posts: 49 Joined: Wed May 26, 2004 11:16 am
Location: HELP! im trapped in a ventilation shaft! get some help!
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by #n3`Paul » Fri Aug 20, 2004 12:43 pm
nice models, if u ever want ur shyt UVW-mapped, just ask me, im good at that hehe.. WHOOP.. ok, im bored, lets not mess this topic up now..
MUST.... RESTRAIN..... SELF.....
ok, taht'll do
Grunts r Crunk
Posts: 31 Joined: Wed Mar 10, 2004 1:41 pm
Location: Grunt Homeworld
Contact:
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by Grunts r Crunk » Fri Aug 20, 2004 6:46 pm
Holy Shit thats fucking awesome.
if we had a awesome skinners and put thoose ina map its would pwn any other map.
Grunts in the Hood!!!
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Fri Aug 20, 2004 8:26 pm
WOW that's very awesome work! i myself am making a weapon, but the poly count is killing me... bullets are nicely done as well on the mg...hell they're all very good!
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Guest
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by Guest » Fri Aug 20, 2004 9:56 pm
well the bullets do the most of polycount, but a friend of mine said me it needs at least these polys to look right. and i can unvwrapp too, but thanks for the help, i could need some (planning many models ^^)
#n3`Paul as you can see i didnt unwrapp the machinegun, maybe you could if you want to, there are only some cylinders to unwrapp.
Ingurum
Posts: 32 Joined: Sun Jul 04, 2004 6:43 am
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by Ingurum » Fri Aug 20, 2004 9:57 pm
that was me btw.
#n3`Paul
Posts: 49 Joined: Wed May 26, 2004 11:16 am
Location: HELP! im trapped in a ventilation shaft! get some help!
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by #n3`Paul » Sat Aug 21, 2004 12:06 am
w0rt, okay.
btw, hows that air vehicle comin?
that 1 wroks.
hehe, oh, when its done, can we have it? (we as in me, and Rafazum) and put it into halo?
anyhoo, when its done that iz.
keep it uppppha
Guest
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by Guest » Sat Aug 21, 2004 12:12 am
i dunno what to do with the vehicle, but probably it will be free to download, dunno yet. but im quite sure ill give it to map makers, from which i think they could need it.
im modelling the rear right now think ill have to do many different of them to decide which fits. and lateron ill do a dropship version of it. but i still need help at the armor from the soldier
have really no good idea.
Ingurum
Posts: 32 Joined: Sun Jul 04, 2004 6:43 am
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by Ingurum » Sat Aug 21, 2004 12:16 am
damn why does it always log out damn. was again me