Model: Tie Fighter

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a grunt(halo name)





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Joined: Fri May 21, 2004 1:07 pm
Location: some were mabe, on earth

Post by a grunt(halo name) »

see what a little reply will do, turn into a full fleged conflict (i knew i was right but i went back and watched all 3 originals again to make sure) lol
Battousai of the Ronin





Posts: 7
Joined: Mon Apr 05, 2004 1:23 pm
Location: Sniping where u'll never find me.

Post by Battousai of the Ronin »

Actually guys thats not a TIE Advanced X-1, it IS Vaders TIE but his TIE was a custom built one that he designed, TIEs like Vaders were not manufactured and recieved no designation besides "Vaders TIE" This is a TIE Advanced X-1. That one is nice though regardless, I wouldn't mind replacing banshees with those for a while, though I do like TIE Adv. X-1s better.
Attachments
TIE Advanced X-1.jpg
TIE Advanced X-1.jpg (11.38 KiB) Viewed 770 times
Guest




Pyre

Post by Guest »

How come I cant see any pics in this file section? And theres no d/l either...
Battousai of the Ronin





Posts: 7
Joined: Mon Apr 05, 2004 1:23 pm
Location: Sniping where u'll never find me.

Post by Battousai of the Ronin »

Because you A: forgot to log in
OR
B: Don't have an account
Three lines of text maximum!
Hailfire





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Joined: Tue May 18, 2004 2:02 pm
Location: Rochester, Michigan

Post by Hailfire »

a_baby_seal wrote:he did!!?? COOL!! now u need a star destroyer and a little green man :D
I did download a model star destroyer, an extremely detailed one in fact. Too big to put in Halo though. The download itself was 10MB. When unzipped, it was like 25MB. The model has 100,000+ polygons and yes, I got it from a starwars site. They have all the starwars models you can think of, extremely detailed. However, none of them will be able to be playable. There's just too many polygons.
Chiefy Master Boy





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Joined: Wed Sep 22, 2004 12:17 pm

Post by Chiefy Master Boy »

Here's what I did and what I want to do-

Put the TIE into death island (slashed some vertices)
Changed blue plasma to green
took out fuel rod gun
made it go faster
used what's-his-name's death star in the sky

what I want to do but can't
get the TIE sound in there, replacing the tight turn 'shee sound
find a low vertice/indice model of the xwing, import that
find/ make a good trench run map
eat some pie

I can put the rebuilt DI map up, but the TIE is unskinned as of now, so it's uber ugly.
Soccerfreak





Posts: 347
Joined: Tue Jul 27, 2004 9:01 am

Post by Soccerfreak »

Ive been to the site It HAS A LOT OF AWESOME STUFF AND YOU GUYS WONT FIND IT. IM me if you want the site
On the site there is archetecture and wepons and a lot of stuff too.
ChvyVele





Posts: 61
Joined: Mon Jan 26, 2004 2:42 pm

Post by ChvyVele »

if you really think about it those models are just squares, rectangles, and spheres. im in school but ill make one when i get home to show you thats it probably super easy.
"And it isn't that we just think that we can't be touched, it's not like we're feelin ourselves that much it just, if someone ever does put us in a clutch, we just know that you ain't gonna be the one who's gonna do it."
Enzo





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Joined: Sun Oct 24, 2004 10:18 am
Location: I am everywhere, and I am nowhere...............and im playing halo with my friends

Post by Enzo »

how do you put the tie fighter you made in game?
usually the files are just obj. for this, how do you apply these?
ThabounceR





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Joined: Thu May 06, 2004 10:30 am
Location: #halomods

Post by ThabounceR »

[quote="Enzo
"there is no spoon fool"
Image
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