Model: Halo Boat

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psychoMC516





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Post by psychoMC516 »

well, thers a way to get a vehicle work like a boat, see the ghost works on land but not in water, if u could reverse that for the boat then it would work in water but not on land..hmm.. u can use antigrav to make them float on or "in" the water.. ill cehck it out
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axeman




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Post by axeman »

Yea, you can use antigravs, set the height to just above your water height and increase the damping (so it looks more realistic) and just make the banks at a 90 degree angle or your boat will become a flying boat, but otherwise it looks and acts like a boat. it also works if you put 4 markers under your boat at the level of your water (distance between the two) and compile them in collision geometry, it makes whatever you have float in the air (or in the water) and also another trick is to put 2 or 3 sheets of water below your original one and make them rippled, when you see the water then it looks like its moving. :wink:

Easy.
Aimaina Hikari





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Post by Aimaina Hikari »

There's only one problem with this whole idea, and that is that the boat will not steer like a boat. Halo doesn't have good water physics, so the boat would have to steer somewhat like a ghost. As you know, boats don't turn very fast or start or stop very quickly. As far as I know you cannot change the physics in that way... I might be wrong, and hope I am. Great idea though :wink:
Master Chef





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Post by Master Chef »

#ne'paul u always think things are utter crap... :evil:
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(THS) Btd69





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Post by (THS) Btd69 »

because hes jealous.... and it doesnt need much detail when u skin it, cause u draw ur details.. lol jus look at Doublefires BR, its low poly, yet looks fucking awesome because of the skin.... (not teasing the BR, it rules) nice boat tho :)
#n3`Paul





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Post by #n3`Paul »

well i just think its just a bunch of blocks. its simple. i dont like simple. i always like challenges. maybe other ppl dont.

but anyway, i'm just 1 person who thinks things are crap, who gives a shit about my opinion?

and why should i be jealous? i made the rafgun with rafazum! and are working on another big project now, and btw, the rafgun is nearing release, but i guess u wont download it, cuz it will be crap huh? :wink: anyway, do what u like, i dont really care what ppl think my stuff. at least i put some effort into things and dont make fucking boxmaps (wich doesnt apply to this thread, more to banshee ace 2)
so theres my penne, ENJOY OR DONT!!
Sir Lagsalot





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Post by Sir Lagsalot »

Aimaina Hikari wrote:There's only one problem with this whole idea, and that is that the boat will not steer like a boat. Halo doesn't have good water physics, so the boat would have to steer somewhat like a ghost. As you know, boats don't turn very fast or start or stop very quickly. As far as I know you cannot change the physics in that way... I might be wrong, and hope I am. Great idea though :wink:
Oooh but this game is set on another planet with totally different physics and it's set in the future so maybe boats have evolved :P
looks cool!!!!!!!!! I think that you should put those asterix-type-things that were in D-Day on beaches so that you can use them for cover like in MOHAA.... that would be fun :D
KiLLa





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Post by KiLLa »

to make it float just change the type in the vehicle tag..and Axeman did you have a collision model for your boat? prolly the cause of the hog not staying
and about making boat physics that's in the vehicle tags also in the physics tag...
Jumper





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Post by Jumper »

KiLLa wrote:to make it float just change the type in the vehicle tag..and Axeman did you have a collision model for your boat? prolly the cause of the hog not staying
and about making boat physics that's in the vehicle tags also in the physics tag...
I've been playing with boats myself (the physics as I can't import vehical models yet) and it's not that simple. It's easy to make the Hog float by increasing the density of the bumpers while lowering the wheels (Making it denser without increasing actual mass makes it float even though that's normally impossible... dunno why but it does) but just changing the physics type to boat doesn't make it go. You'll need to figure out how to get the powered mass points set up properly.... and I'm not sure the types the boat would use even work. It's complicated though cause you also have to set the friction points\strength\direction too. If anybody understands these physics well I'd love to hear about it. If I get my boat working (toying with the thrust parameters) I'll write a faq on it.
KiLLa





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Post by KiLLa »

Did you even play with the boat setting?
try turning a warthog (no other modifications) into a boat type..
I can't be there for nothing it does something to help ur boat making process.
And if that doesn't work than U can use a very small about of anti grav for water physics generic but gets the job done!
PM me some time on MSN brendon__14@hotmail.com

I'm working on a wraith maybe we can help eachother with this vehicle madness!
Last edited by KiLLa on Wed Jul 07, 2004 2:50 pm, edited 1 time in total.
Jumper





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Well....

Post by Jumper »

Maybe I'm crazy, but I just tried settting a otherwise normal hog from "human jeep" to "human boat" and it acts like a hog with an engine that isn't connected to the wheels. I'm sure my water (which is set up with enviroment clusters and the fog tag) is actualy there because of the water density trick that makes the hog float. I think the root of that problem is if you look at the warthog.physics tag, there are various types of powered mass points. The hog's wheels are set as "Ground friction" and when they touch the ground they power the jeep. The option for "Water friction" seems to have no effect, but it may be a problem with friction settings. I've poked at it and can't figure it out and as considering there's no boat in halo, it may not work. I've had a little sucess with the "human plane" settings... I'll upload a beta of a map I'm working on with it in it somewhere... by the way, I'm on MSN as lalalakop@hotmail.com or Kopla669 on AIM.
Let me guess... I'm the only one here who'd rather play with a controller... (Though with the sensitivity at a ridculously fast level)
m2kdeath





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Re: reply

Post by m2kdeath »

Caboose{SE} wrote:its a nice model but people don't seem to get it there is no pssible way known right now for a boat to be made. u could make it a vehicle but its not gunna just stay in water.
Couldn't you rip off the necessary animations from a ghost (ie. hover capability). That seems like it would work, especially since his boat is more like a small boat that will skim the top of the water.
Jumper





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Well the problem is...

Post by Jumper »

The ghost has a set hover range and that means the water must be perfectly uniform underneath (A little boring eh?) And if you get the thing on land... To elaborate on the Ghost's hover, it has a hover height on each powered point (height it pushes the vehical off the ground) and a strength for use in forward-back, side-to-side motion. Both shut off when the Ghost sinks into the water. If you make it float, the option for using the hover is possible but a bit difficult as it has no thrust with out a height value that reaches the ground, so it either doesn't go any where (can't touch underwater ground with short height field) or will pop above the water when in shallow water and continue on land with a bigger height value. And If you half sink the vehical it may still cut off... but it might not. Right now I'm using the Human Plane jet thruster style movement (which I think is meant for harrier ( a Vertical Take Off And Landing Plane that can hover and side step and just about anything else it damn well pleases)) type things, such as the Pelican. The problems with that are the water friction must be low in order to move at a decent speed which causes nasty sliding and if it makes it into the air it acts very unboat like. I think it'll work after fine tuning friction+thrust and friction points (I'm basicly using the back wheels as rudders) and tweaking gravity for a balence between "Might as well fly" and "Skips like mad when it hits the water" It's still difficult to drive.. I couldn't get a Banshee type engine working in the hog before I tried thrust and I don't know if it will be better or worse... so I'll go try a floating ghost and a floating hog with a banshee engine. I'll post back in a few hours.
Jumper





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Can't seem to get it to work...

Post by Jumper »

Well, you can make a vehical float (as in water) with antigrav but it's pretty pointless. A ghost has the height field contact requirement problem which is slightly work aroundable by increasing gravity, but it soon becomes a pinball where it shoots into the air and whips around back down and bounces... intresting for a mine maybe.... The Banshee engine needs far less push down but it seems much more susceptable to the bounce problem thus evening that out. So it works, except you'd have to use the level soft vehicle flight celing to do it, which is major overkill. I still think the human plane is the best anwser but wish I understood what's up with the actual boat type. Oh well.... better get some sleep... if I can....
JichaelmMohnson





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Post by JichaelmMohnson »

Post it for download, and i'll make it a little bit better - but nice
x-elite





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Post by x-elite »

cool could u make like a future bout?
axeman




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Post by axeman »

I have a boat that uses water friction to move, I had a bit of a problem at first but sorted it out, you have to set the water friction up in the physics to make the water friction mass points work.

The only thing I cant get my sub to do is steer without adding thrust or antigrav (you can use antigrav set at 0.58 that kinda stays level) same with the boats, I can get them to move ect but cant steer them without using external forces which sometimes does the ol' pinball sydrome.

Ill keep working on it(and other things like my almost completed jetpack thats a sod to fly but fun :D ).
PDummy





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Re: reply

Post by PDummy »

Caboose{SE} wrote:its a nice model but people don't seem to get it there is no pssible way known right now for a boat to be made. u could make it a vehicle but its not gunna just stay in water.
duh stupid replace the ghost and it will hover over the water it wont be perfict but im sure u can change how high it is off the water
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m2kdeath





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Re: reply

Post by m2kdeath »

PDummy wrote:
Caboose{SE} wrote:its a nice model but people don't seem to get it there is no pssible way known right now for a boat to be made. u could make it a vehicle but its not gunna just stay in water.
duh stupid replace the ghost and it will hover over the water it wont be perfict but im sure u can change how high it is off the water

umm... I think you are the "stupid" one. What he meant was that if you rip setts from the ghost so that it hovers over water... what will stop people from making it hover over land?
KiLLa





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Post by KiLLa »

alot of ground friction of course :P
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