This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
venomix
Posts: 14 Joined: Thu Apr 29, 2004 11:17 am
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by venomix » Fri Jun 04, 2004 7:31 am
Well i got bored so i made this then coudnt use it... so here u go, ill make more open sorce things later like bases and cool ramps and stuff.
#And BTW u cant go in it i was gonna add an inside but in lazy so u play on it.
This doesnt come with the textures btw
by -[VεИo-[-s
Attachments
Base.rar
(53.55 KiB) Downloaded 121 times
Last edited by
venomix on Fri Jun 04, 2004 1:17 pm, edited 3 times in total.
GHL
Posts: 337 Joined: Fri Mar 19, 2004 5:55 am
Location: England
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by GHL » Fri Jun 04, 2004 8:53 am
the model is alright:)
but what is the point in adding a pic if thats rar'd aswell so we have to download it -_-
just attach a jpg next time. and btw you can add multiple attachments to one post. so in future just add them all to the same post
venomix
Posts: 14 Joined: Thu Apr 29, 2004 11:17 am
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by venomix » Fri Jun 04, 2004 9:23 am
I know about the jpg thing i attached it but it didnt show up so thats why.
Anymore views on the model
Chrono
Posts: 41 Joined: Sat Feb 28, 2004 3:23 pm
Location: Laughing at Banshee Ace 2
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by Chrono » Fri Jun 04, 2004 9:27 am
Your image cannot exceed 400x200 or 50kb
venomix
Posts: 14 Joined: Thu Apr 29, 2004 11:17 am
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by venomix » Fri Jun 04, 2004 9:40 am
ty for that mine isnt workin.
Well there it is my factory thoses 2 square boxes are 300x300x300 so its about 1000x1000x1000 model.
#n3`Paul
Posts: 49 Joined: Wed May 26, 2004 11:16 am
Location: HELP! im trapped in a ventilation shaft! get some help!
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by #n3`Paul » Fri Jun 04, 2004 9:45 am
and if its too big, just scale it down, and u can use it as scenery or something... makes it to a pump or something
venomix
Posts: 14 Joined: Thu Apr 29, 2004 11:17 am
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by venomix » Fri Jun 04, 2004 9:55 am
dude good idea
its not that big any way
Its there to make an impression
cheetahman
Posts: 4 Joined: Wed Mar 31, 2004 4:07 pm
Location: Inside Halo and Killing some marines for talking smack about me
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by cheetahman » Fri Jun 04, 2004 11:07 am
Fucking Awesome someone could make a Coventant themed map
DarthAltar
Posts: 21 Joined: Tue Feb 17, 2004 1:29 am
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by DarthAltar » Fri Jun 04, 2004 11:09 am
cheetahman wrote: Fucking Awesome someone could make a Coventant themed map
wow...it' spelt COVENANT sighs
nice model anyhow the stairs like a little weird tho, I dont think the covies realy use stairs..
Run N' Gun, Spray N' Pray, it's all good
venomix
Posts: 14 Joined: Thu Apr 29, 2004 11:17 am
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by venomix » Fri Jun 04, 2004 12:28 pm
Yes they do now shut up lol
ty keep the replies comin
Im makin more open sorce stuff for u all at the moment
cheetahman
Posts: 4 Joined: Wed Mar 31, 2004 4:07 pm
Location: Inside Halo and Killing some marines for talking smack about me
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by cheetahman » Fri Jun 04, 2004 3:19 pm
sorry about the spelling
i need sig
venomix
Posts: 14 Joined: Thu Apr 29, 2004 11:17 am
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by venomix » Sat Jun 05, 2004 2:08 am
could u plz make a coment on the mod
Lava_man
Posts: 3 Joined: Mon May 03, 2004 6:55 pm
Location: HA!
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by Lava_man » Tue Jun 08, 2004 1:01 am
WOW!
this...is...so...COOL!
Hey, i just want some mods...and i might wanna add replies...and i wanna know if cussing will get me ban... pls tell me!
MasterNeoChief
Posts: 2431 Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands
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by MasterNeoChief » Tue Jun 08, 2004 5:38 am
cheetahman wrote: Fucking Awesome someone could make a Coventant themed map
I am making one, though it's just a small start.
venomix
Posts: 14 Joined: Thu Apr 29, 2004 11:17 am
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by venomix » Thu Jun 10, 2004 10:25 pm
try the LAME map, thats a coveranant map its either on halomods or halome. Thats were this was meant to go.
Joe_1
Posts: 61 Joined: Wed Mar 17, 2004 8:37 am
Location: over there
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by Joe_1 » Sat Jun 12, 2004 5:49 am
nice i like it
Eat, sleep, play halo 2
xbox live tag: Wibbl
venomix
Posts: 14 Joined: Thu Apr 29, 2004 11:17 am
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by venomix » Sat Jun 19, 2004 12:00 am
This WAS going to be put in the lame map but the maker said it woudnt fit
rlobster
Posts: 13 Joined: Mon Mar 08, 2004 5:43 pm
Location: Saving the Universe
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by rlobster » Sat Jun 19, 2004 1:29 pm
Open Source things are amazing. Keep that kind of stuff comming. All work should be open source and benefit the greater halo modding community. Yay.
Yes, I think tha's a really cool design. It's funky and unique. How much of it can you climb around on?
Malf
Posts: 390 Joined: Sun Apr 18, 2004 11:50 am
Location: The Best
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by Malf » Sat Jun 19, 2004 1:35 pm
This model totals 12,324 polygons. A whole Halo level isn't meant to exceed 10,000 polygons.
I was suprised to find that it only has 1 open edge, easily fixable. Nice model, you just need to seriously reduce the polygon count.