map: my

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
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omega rts





Posts: 11
Joined: Wed Jul 21, 2004 7:40 pm
Location: HALO

map: my

Post by omega rts »

i really fed up with tool and if someone could finish this map i would be very thankfull :evil:

below is the 3ds max file
Attachments
my.rar
(31.18 KiB) Downloaded 19 times
gamerguy





Posts: 1
Joined: Wed Feb 23, 2005 6:06 pm

Post by gamerguy »

ill see what i can do with it
Domi1975




Wordewatician 50

Posts: 72
Joined: Mon Apr 18, 2005 4:04 pm

Post by Domi1975 »

Alright I fixed your map and got it exported into a scenario. You had two problems. First you didnt delete the bottom faces off of your base and after I fixed that there were some overlaping triangles on the sky part where it meets the mountains(I have that happen alot when I rotate the faces to make my mountain ranges jagged). You didnt include your ground bitmap so to get it exported I just removed the bitmap and made a fake shader for it. Also you will need to go and make a shader enviroment for your ground bitmap and also the bitmap you used on your base. The download is the level to put in your data\levels folder and also the level to put into the tags\levels folder. Any other questions you can PM me and I can helo :D
Attachments
my level.rar
(85.26 KiB) Downloaded 34 times
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