Halo 2 atv (bbfbadbrad's i just fixed up his old model)

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skate4fun310





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Halo 2 atv (bbfbadbrad's i just fixed up his old model)

Post by skate4fun310 »

hey this is my 3rd model and i decided to FINALLY release the older model of the atv that bbfbadbrad gave me. The back suspension is put in the the wheels are an ENORMOUS polycount, (as you can see in bbfbadbrad's newer atv)

!!!I WANT TO KNOW WHAT YOU THINK!!!

!!!PLEASE POST!!!

(good luck on getting it into halo cuz it aint happening lol)

if you somehow do...however...send me a ppf of the level PLZ lol
Attachments
Angle of atv
Angle of atv
Atv (angle).jpg (54.1 KiB) Viewed 2109 times
Back of the atv
Back of the atv
Atv (back).jpg (64.55 KiB) Viewed 2109 times
Under the atv
Under the atv
Atv (under).jpg (62.05 KiB) Viewed 2109 times
Halo 2 ATV.rar
halo 2 atv in 3ds max format
(54.26 KiB) Downloaded 92 times
[CL]9mm-Man




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Post by [CL]9mm-Man »

Looks more like a quad bike, cool though...any textures?

Did he give you permisson?
Your image cannot exceed 400x200 or 50kb
skate4fun310





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Post by skate4fun310 »

this was his old model. he let me fix it up because he made the frame out of a sphere. i fixed it up the frame and added back suspension but i give full credit to bbfbadbrad for getting me hooked on it. no there arent any textures out for it but if someone would could they please make a skin and post it back in here.

thx a lot
axem





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Post by axem »

the weels look deady to halo ce.
...whatever
Sonictag




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Post by Sonictag »

Suspension uses about 18 sided cylinders, so this is rediculously high polygon, and you have lots of overlapping polygons.

The model does look nice though, but it will never go in game unless you give it some major optimization.
destroyer





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Post by destroyer »

this could be imported with some postioning scaleing and with a mac :P
Kirk




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Post by Kirk »

I would, but I need someone to scale it and rotate it to the same poportions (a little smaller actually) to the Warthog, and export it as a .obj, and i'll go ahead and import this into Halo PC...
Image
Bednarcik Punk





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Post by Bednarcik Punk »

haha wow the wheels look so high poly

my team has gotten a model with 22,000+ polys ingame with no lag what so ever

i cant say what it was becuase its a secret for our new vietnam map and also we are replacing it with a 6,000 poly model but it still worked
Kirk




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Post by Kirk »

Ever gotten a 25,000 Indices/150,000 Indice model into halo? :P Its just sad.. blame Destroyer, the stinking plane I injected was bigger than death island...

So, can someone post a .obj model of this?
Image
@HW@Drei





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obj

Post by @HW@Drei »

right I made it into a obj file here it is and how could you put this in halo pc / ce??? :lol:
Attachments
ATV in obj.rar
well here it is...
(110.97 KiB) Downloaded 30 times
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SunnySharma




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Post by SunnySharma »

Can't in PC, but prolly can in CE. Though, we don't have to fix the overlapping poly problem, so the physics can make the vehicle shake and bounce.
@HW@Drei





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o

Post by @HW@Drei »

o ok then... how do you import it into ce??? soz i am a super n00b when it comes to CE lol and could some one plz give me a tut about nearly everything you can think of in HEK cause I dont get tool or recompling the map with tool so plz help cheers :lol: :lol: :oops:
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dalamar





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Post by dalamar »

ok one thing its too narrow
make it wider and try to lowere the polly count in the wheels
i might go ahead and do this myself
[files]Slipknot





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Post by [files]Slipknot »

Looks more like a quad bike, cool though...any textures?

LMFAO, U newb :P A ATV is a quad....
conquer2090





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Post by conquer2090 »

lmfao he mant it doesnt look like the halo 2 atv... thats how flame wars get started so shush models good jus doesnt look to much like the halo 2 one
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