This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
New bumpercar vehicle for Halo. I did not make the model nor the skin.
I found them both on Turbosquid. Feel free to use this in your maps as long
as you give me credit. If you would rather not have it be shiny, go into the
bumpercar.shader_model and take off the cubemap. Also if you thing the physics
would be better in a different configuration, feel free to mod them.
nice car, its really cool, id dl but i can only hav 10 gb(yes gigabytes)in my documents or my parents will start breathing down my neck on wut is taking up those 10 gb ( i told them its my 3 versions of halo but thats not statin to not cut it anymore
when I put this in w/ sapien It showed up fine, then I compiled and played the map, and it did not show up w/ any settings and all vehicles on, so I might be dumb, or there is some special way to get this to work? please help
Thanks
Mailbox_Head wrote:when I put this in w/ sapien It showed up fine, then I compiled and played the map, and it did not show up w/ any settings and all vehicles on, so I might be dumb, or there is some special way to get this to work? please help
Thanks
you need to edit your globals.globals and replace for example the ghost for the bumpercar
is there any other way to put it in beside edit the globals? I do not want to overwrite the ghost or any other vehicles, In streets of earth city no vehicles were overwritten I am wondering how they did that?
make sure on the sapien tag you have "slayer able", and "slayer default" checked, (and any other ones aswell). Then in your game start a gametypw that has default vehicles. (like slayer for example). That way you don't have to edit the globals.