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"Pyramid_Alpha" map All New!

Posted: Sat Feb 23, 2008 8:54 am
by TheSeventhCircle
Just finished my first map ever. This is still an alpha version.
The weapons are kind of placed haphazardly in places, not really uniform.
games types Oddball/Race/KotH are supported but not really defined.


*--- "pyramid_alpha" ---*


Map created by: TheSeventhCircle

Release Date: February 22, 2008

Email: cafar808@yahoo.com

Website: http://iris.nyit.edu/~mcafarel

Description: A mid-sized to Large Map featuring two pyramids with roman architechture, a roman sacrificial temple,
a waterfall, and a tomb with lush gardens.

About: Featuring lush gardens in the pyramids and tomb, this map uses a lot of scenery and custom grass elements,
both of which may disappear and reappear depending on hardware of machine, but it shouldn't effect gameplay,
just visuals.


Recommendation: This map is best made for team game modes (CTF) and Slayer. All game types are supported.
This map is best made for large amounts of players.


Notes: Since this is still Alpha, there is little balancing as far as weapons, and the lightmap is little off in places.

This is my first release, but my fourth attempt at creating a map. This is first time i have gotten to a semi-playable
stage.

The bitmaps made for this map were completely made by me, and i made them very large for maximum quality and
detail, so some slower machines may feel a bit sluggish. All feedback regarding slowdown would be greatly
appreciated.

===========================
Credits:

TheSeventhCircle
> Map
> Bitmaps
> Custom "Grass" Scenery

[DD]ZiON
> Railgun

Download: http://files.filefront.com/pyramid+alph ... einfo.html

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Posted: Sat Feb 23, 2008 12:27 pm
by L0d3x
Yes this looks pretty good actually.

Got this from your thread in art studio:
TheSeventhCircle wrote:Hey guys,

Thank you very much.

Any suggestions on how to make it better?
My only suggestion so far would be to add more detail to the pillars that support the top pyramid part.

Other than that, good job so far!

Posted: Sat Feb 23, 2008 4:03 pm
by Darkness202
looks good the ground could be skinned a little better other than that it looks like a fun map host a game with 16 ppl in it and it would be a blast

Posted: Sat Feb 23, 2008 5:17 pm
by preston566
Damn :shock:

Posted: Sat Feb 23, 2008 6:45 pm
by TheSeventhCircle
im actually hosting a game right now... but no ones on it.

"Pyramid_alpha_testing_join"

i wont be there to mod it, cause im busy but any comments u have post here or emial me

Posted: Sat Feb 23, 2008 7:28 pm
by peta-182
Have you sent it to Halomaps yet? That way more people will download it and there will be more servers with your map.

Posted: Sun Feb 24, 2008 12:37 am
by TheSeventhCircle
i sent it to halomaps, but either they are taking their time approve my submission, or they rejected it and didnt notify me...

kinda annoying me.

Posted: Mon Feb 25, 2008 4:46 pm
by peta-182
Is this supposed to happen?

[img=http://img254.imageshack.us/img254/2/41201841ym3.th.png]

I mean, come on, my graphics card isn't THAT bad is it?

Posted: Mon Feb 25, 2008 6:08 pm
by TheSeventhCircle
peta,

umm, wow. Ok i have no idea why that happened. I never encountered that...

the textures i used are a bit large, so maybe if your video card doesn't have a lot of memory it can't load all of that in, but that is still strange, because if the halo engine can run it on mine, it should be fine on any video card.

i have an ATI Raedon X1600 Pro 512 MB
(i also ran it on a much older comp, and that worked fine)

what video card do u have? (if its not ur video card, maybe u need some kind of patch or maybe the file u downloaded didnt download completely, so its semi-corrupted, or something, but if that was the case then halo wouldnt even open it. im at a loss here.)

Posted: Mon Feb 25, 2008 6:59 pm
by peta-182
Ahh I guess you were right about the textures being too large. All I had to do was change my texture quality from high to medium and it fixed it

Posted: Mon Feb 25, 2008 7:17 pm
by TheSeventhCircle
oh ok..... maybe ill have to think about making the bitmaps a little smaller... how much memory does your video card have?

Posted: Mon Feb 25, 2008 11:26 pm
by TheSeventhCircle
Thanks guys.

i just redid the grass a little, got rid of that white outline to it (alpha map problem). u prob. wont see that until the next release (either alpha ver.2 or beta)

I am currently redoing all textures and bump maps (they werent lined up with diffuse maps [color maps]).

there were also a bunch of problems with the uvw map on the desert ground, so i fixed that, made the ground more smooth, and not as polygonal. added some higher rock walls to the smaller passages leading to center of map, added a tomb (hidden, kind of) to the map, but that will prob stay unfinished for a while.

I am redoing the pillars on the pyramids to match the columns in the rest of the map, and am adding a different texture for them.

Also i am downgrading the textures a tiny bit.

will prob post new pictures at the end of the week.

Posted: Tue Feb 26, 2008 10:15 pm
by TheSeventhCircle
ok i lied.... here's a flash video of some upgrades:

http://iris.nyit.edu/~mcafarel/halo/

Posted: Thu Feb 28, 2008 8:46 am
by TheSeventhCircle
Here are some screenshots in sapien after i did a 0 0.000001 lightmap in tool. I don't know where these shadows are coming from, because the sky polygons are completely flat. And im pretty sure the smoothing is even as well (or else it would look bad in 3dsmax and the uvw's would be off).

So, what the hell?

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Posted: Sat Mar 01, 2008 1:19 am
by OpsY
Are you using a ''Stock'' Sky or did you make one.

Posted: Sat Mar 01, 2008 12:59 pm
by Dalek
OpsY wrote:Are you using a ''Stock'' Sky or did you make one.
He is using stock.
clear afternoon MP by the looks as well.

Posted: Sat Mar 01, 2008 10:22 pm
by TheSeventhCircle
yes it is Clear Afternoon MP

Posted: Sun Mar 02, 2008 5:24 am
by Philly
Tell me, oh great people from a distant land (Custom Edition), why don't people make custom skies?

Posted: Sun Mar 02, 2008 11:08 am
by Cryticfarm
Philly wrote:Tell me, oh great people from a distant land (Custom Edition), why don't people make custom skies?
I did yesterday.

Posted: Mon Mar 03, 2008 9:17 am
by Philly
I've never seen one. o.O