[WIP] Crater Canyon

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SPARTAN04
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[WIP] Crater Canyon

Post by SPARTAN04 »

The long version:
Crater Canyon is a map I have been working on for a little lately. It features d40's Hangers(also seen in hugeass) customized for vehicle teleports so you don't have to jump off the ledge to get down. There will be a shield for the front of the bases so that you can only come out of the base so people cant just go in and nuke your base, thanks for the idea selentic. This map also features large craters in the ground which are good for stunts. Also, a covenant cruiser is located in the middle along with a teleport into a room inside the covenant cruiser which will be used for KOTH and Oddball. Possibly others which will add better game play. If you don't like big maps, I'm sorry. The vehicles include a new jet, faster warthogs(will add new turret later), a pelican, a covenant cruiser, a kraken, a seraph, and one unused spot for now which will be replaced with a land vehicle. Also you will be able to play as a grunt.


The short version:
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Post by jackson117 »

so can you download it or what?????????????
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Post by Rebel »

it looks great. but you are gonna need a download.
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Post by halo0001 »

that was pretty cool, the grunt is looking nice, but those models look familiar rip mb? or are they custom...lol wut was that music grunt death metal lol, but also id think about re texturing the ground outside the hanger if i were you.
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Post by Cryticfarm »

Ok... so you
Took the hugeass scenario, skinned it weirdly, ripped some tags (I think) and stuck a grunt in there (that might be also ripped)...
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Post by SPARTAN04 »

cryticfarm wrote:Ok... so you
Took the hugeass scenario, skinned it weirdly, ripped some tags (I think) and stuck a grunt in there (that might be also ripped)...
No. No. Halo stuff. Customized the grunt for multiplayer. You can press q to make him say stuff too. Its not a ripped grunt either. I made the jet.

Can someone move this topic to the art section because i didnt mean to place it in the downloads section because it is not done yet.
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Post by wanksta »

for a box map its well done. but thats for a box map. i only watched part of the video but i might play this. maybe.
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Post by Cryticfarm »

How come it looks exactly like hugeass then?
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Post by InvaderVeex »

Looks like a Hugeass remodeled a little, a couple new vehicles, and the ship. AND FINALLY. a grav lift allowing to to go into the ship with! Not too bad.
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Post by MasterNeoChief »

Cruiser's a vehicle or part of the bsp?
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Post by SPARTAN04 »

cryticfarm wrote:How come it looks exactly like hugeass then?
Its not hugeass... yes, it is a box map(sadly). All i did was rip the hangers from d40, changed it up a bit. Also, I MADE THE ACTUAL LEVEL, IT IS NOT HUGEASS! Why would i mod hugeass? The cliffs are also different. I admit though, it does look a lot like hugeass but it isnt. I also ripped the covenant cruiser from a50, covered up the hole on the top, created a texture for it.

Also, as of now... I am having a lightmap problem causing the lightmaps to not run. I KNOW HOW TO RUN LIGHTMAPS, dont ask me if you can do them for me, i know how to.
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Post by Cryticfarm »

Dude, this should be deleted for:
Lack of download.
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Post by CabooseJr »

cryticfarm wrote:Dude, this should be deleted for:
Lack of download.
Dude, he said he wanted it moved to the art section.

This map has potential. I like it.
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Post by Cryticfarm »

O..., deleted, moved, same thing
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Post by CabooseJr »

cryticfarm wrote:O..., deleted, moved, same thing
No, it's not.
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Post by Cryticfarm »

That was sarcasm.
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Post by CDK908 »

looks good so far. should remake the bsp a bit tho.
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Post by V0Lt4Ge »

Duel-wielding grunt = awesomness. :P
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Post by SPARTAN04 »

I am REALLY starting to hate those annoying fuckers who keep telling me I ripped hugeass and modded it.

Heres your fucking proof:
http://www.wmclan.net/newforum/index.php?topic=6.0

(Read 3rd post)
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Post by Cryticfarm »

Now it looks kinda boring.
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