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AIRBALL: best pb mod eva

Posted: Sat Aug 11, 2007 1:03 pm
by daj349
This is a map i created about a year ago but i never released it.

So =EP_daj349= present airball: the newest and best Halo Ce Paintball mod

Now with:
MOUSE/TRIGGER WALKING LIKE A PB GUN

There is a bit of realism here like:
no melee
no nades
"mouse walking"
REAL bunker layout i got from a NPPL tournament. (National professional paintball League)

Everything in this map was created by Bungie or me:
textures
models
bumpmaps
sounds
HUD
reticles
projectiles
scenery
ect you get the point


Thanks to all the tutorial creators out there and to Rec0 and Masters1337 for answering my questions on MSN or Xfire.

especially =EP= Gamers for helping me beta test last year and today just before i released it.

Youtube!
http://www.youtube.com/watch?v=Ak7etEwNXlg
Screenshots!
Image
Image
Image

i submitted it to halomaps.org a little but ago but they have to verify it or something?

my xfire is vermillion3 if you need me

here is another download

Posted: Sat Aug 11, 2007 1:18 pm
by Tyler777
nice one you mind if i convert it to Mac/PC ?

Posted: Sat Aug 11, 2007 1:39 pm
by daj349
Tyler777 wrote:nice one you mind if i convert it to Mac/PC ?
you mean can you convert it from PC to MAC?

you can but only that nothing else

Posted: Sat Aug 11, 2007 2:38 pm
by latinomodder
very nice mod, I only see one problem why not make it so the balls have a certain angle of decent after a while in the air, right now they just go striaght

Posted: Sat Aug 11, 2007 3:19 pm
by daj349
they do incline alittle but but not much

your right it probably should have been more but at least it does alittle

Posted: Sun Aug 12, 2007 6:53 pm
by Corvette19
Looks Great.

Posted: Sun Aug 12, 2007 7:47 pm
by halo0001
Those models are awesome...gj

Posted: Mon Aug 13, 2007 11:24 am
by Caboose{SE}
well, the origins and animations are rather awful, but i must say you put some decent effort into this and it actually came out rather well. nice job. i like the co2 idea.

Posted: Mon Aug 13, 2007 12:54 pm
by daj349
considering i have never animated before at all.

but i think you can give me some better criticism besides "there horrible" that is just pointless



what do you mean by origins

Posted: Tue Aug 14, 2007 1:22 pm
by TheCookie
I really like the looks of this map, downloading now. :)

Posted: Tue Aug 14, 2007 1:39 pm
by DRL333
daj349 wrote:best pb mod eva
I agree.

Posted: Tue Aug 14, 2007 1:51 pm
by Andrew_b
i like everything except the neon colors for the scenery, and the hud...

everything else is nice...but the guns seem a bit puny. like narrow, i dont know your pics are down for me so im doing this off of my memory.

Posted: Tue Aug 14, 2007 2:40 pm
by daj349
Andrew_b wrote:i like everything except the neon colors for the scenery, and the hud...

everything else is nice...but the guns seem a bit puny. like narrow, i dont know your pics are down for me so im doing this off of my memory.
the puny part of the models is partly my animations fault of where i positioned the idle.

what could i improve on the HUD?


and paintball bunkers are usually neonish like that



Image
Image

i could have definitely made better skins now that i think about what i could do with them...

Posted: Tue Aug 14, 2007 2:46 pm
by Andrew_b
yes they look like you chose a color in paint...

now the hud what i dont like is that circle so you know where you aiming...

how do you like my pb mod?

Posted: Tue Aug 14, 2007 6:31 pm
by daj349
i have never played any other paintball mods that were any good in total maybe i have never seen yours

alot of them have a few good things like maybe an animation or model but no textures or sounds etc. you get the point.

i tried to even it all out.





about the HUD
i understand you don't the the "circle" (reticle) but some poeple are too laggy in online play to see the projectiles (where they are shooting basically)

that is one of those things where i would have but the game restricted me.

another example is one hit kills.. that makes terrible game play.



and about the textures, they have a little depth to them like weaving of the nylon but it is hard to see. i just kinda slacked off on that one. i was originally gunna bumpmap them like the floor and walls are but i dont think i could figure out how to bumpmap scenery shaders or if you even can.

Posted: Sat Dec 29, 2007 5:03 pm
by jioman
Hey can u make something like this for the Halo trial?

Posted: Fri Jan 04, 2008 11:09 pm
by jioman
hey man whenever i play the game it looks like this but only whem i use the primary weapon
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