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[awsome]RESIDENT EVIL HALO[/awsome]
Posted: Sun Jul 29, 2007 9:43 am
by wanksta
this is a little "experiment" i did recently. it was going too be a Multiplayer map but turned out that the script didnt sync correctly online. (as in the camera couldnt decide where to go.
so i turned this into a solo ai map.
now i think your wondering "why is this a resident evil halo mod" here is why
Pre-Rendered Camera
yes i set up a Stationary 3rd person camera system for halo. took a while to get all the scripts and triggers set up. but it works pretty well (besidese the ocasional spawning glitch.)
if you dont understand what im talking about heres the video
MOVIE
pictures and download below
you must be logged in too see download and view pictures
Posted: Sun Jul 29, 2007 10:04 am
by 0m3g4Muff1n987
I'm speechless.
Posted: Sun Jul 29, 2007 10:05 am
by wanksta
good or bad speechless.
plz be good
Posted: Sun Jul 29, 2007 10:17 am
by Cryticfarm
Me no likey, And don't upload to halomods, takes a space. The reason I think it was down was because of bandwidth problems. But I'm stupid so correct me if I'm wrong.
Posted: Sun Jul 29, 2007 10:23 am
by wanksta
you dont like anything i make crytic. other peoplle seem to do though
Posted: Sun Jul 29, 2007 10:40 am
by 0m3g4Muff1n987
Good speechless. Ehh... I guess. I mean... looks doable, but i guess it took some work to get the camera working and stuff.
Posted: Sun Jul 29, 2007 10:47 am
by wanksta
yeah that script was long as hell.
(script startup camera_detatch
(camera_control 1)
)
(script continuous camera_red1
(sleep_until
(volume_test_objects red1
(players))15)
(camera_set red1 1)
(sleep 1)
)
(script continuous camera_red2
(sleep_until
(volume_test_objects red2
(players))15)
(camera_set red2 1)
(sleep 1)
)
(script continuous camera_red3
(sleep_until
(volume_test_objects red3
(players))15)
(camera_set red3 1)
(sleep 1)
)
(script continuous camera_red4
(sleep_until
(volume_test_objects red4
(players))15)
(camera_set red4 1)
(sleep 1)
)
(script continuous camera_red5
(sleep_until
(volume_test_objects red5
(players))15)
(camera_set red5 1)
(sleep 1)
)
(script continuous camera_red6
(sleep_until
(volume_test_objects red6
(players))15)
(camera_set red6 1)
(sleep 1)
)
(script continuous camera_red7
(sleep_until
(volume_test_objects red7
(players))15)
(camera_set red7 1)
(sleep 1)
)
(script continuous camera_red8
(sleep_until
(volume_test_objects red8
(players))15)
(camera_set red8 1)
(sleep 1)
)
(script continuous camera_red9
(sleep_until
(volume_test_objects red9
(players))15)
(camera_set red9 1)
(sleep 1)
)
(script continuous camera_red10
(sleep_until
(volume_test_objects red10
(players))15)
(camera_set red10 1)
(sleep 1)
)
(script continuous camera_red11
(sleep_until
(volume_test_objects red11
(players))15)
(camera_set red11 1)
(sleep 1)
)
(script continuous camera_ramp1
(sleep_until
(volume_test_objects ramp1
(players))15)
(camera_set ramp1 1)
(sleep 1)
)
(script continuous camera_ramp2
(sleep_until
(volume_test_objects ramp2
(players))15)
(camera_set ramp2 1)
(sleep 1)
)
(script continuous camera_upper1
(sleep_until
(volume_test_objects upper1
(players))15)
(camera_set upper1 1)
(sleep 1)
)
(script continuous camera_upper2
(sleep_until
(volume_test_objects upper2
(players))15)
(camera_set upper2 1)
(sleep 1)
)
(script continuous camera_upper3
(sleep_until
(volume_test_objects upper3
(players))15)
(camera_set upper3 1)
(sleep 1)
)
(script continuous camera_center1
(sleep_until
(volume_test_objects center1
(players))15)
(camera_set center1 1)
(sleep 1)
)
(script continuous camera_center2
(sleep_until
(volume_test_objects center2
(players))15)
(camera_set center2 1)
(sleep 1)
)
(script continuous camera_center3
(sleep_until
(volume_test_objects center3
(players))15)
(camera_set center3 1)
(sleep 1)
)
(script continuous camera_center4
(sleep_until
(volume_test_objects center4
(players))15)
(camera_set center4 1)
(sleep 1)
)
(script continuous camera_center5
(sleep_until
(volume_test_objects center5
(players))15)
(camera_set center5 1)
(sleep 1)
)
(script continuous camera_center6
(sleep_until
(volume_test_objects center6
(players))15)
(camera_set center6 1)
(sleep 1)
)
(script continuous camera_center7
(sleep_until
(volume_test_objects center7
(players))15)
(camera_set center7 1)
(sleep 1)
)
(script continuous camera_center8
(sleep_until
(volume_test_objects center8
(players))15)
(camera_set center8 1)
(sleep 1)
)
(script continuous camera_center9
(sleep_until
(volume_test_objects center9
(players))15)
(camera_set center9 1)
(sleep 1)
)
(script continuous camera_center10
(sleep_until
(volume_test_objects center10
(players))15)
(camera_set center10 1)
(sleep 1)
)
(script continuous camera_center11
(sleep_until
(volume_test_objects center11
(players))15)
(camera_set center11 1)
(sleep 1)
)
(script continuous camera_center12
(sleep_until
(volume_test_objects center12
(players))15)
(camera_set center12 1)
(sleep 1)
)
(script continuous camera_center13
(sleep_until
(volume_test_objects center13
(players))15)
(camera_set center13 1)
(sleep 1)
)
(script continuous camera_center14
(sleep_until
(volume_test_objects center14
(players))15)
(camera_set center14 1)
(sleep 1)
)
(script continuous camera_center15
(sleep_until
(volume_test_objects center15
(players))15)
(camera_set center15 1)
(sleep 1)
)
(script continuous camera_ladder1
(sleep_until
(volume_test_objects ladder1
(players))15)
(camera_set ladder1 1)
(sleep 1)
)
(script continuous camera_ladder2
(sleep_until
(volume_test_objects ladder2
(players))15)
(camera_set ladder2 1)
(sleep 1)
)
(script continuous camera_upper4
(sleep_until
(volume_test_objects upper4
(players))15)
(camera_set upper4 1)
(sleep 1)
)
(script continuous camera_upper5
(sleep_until
(volume_test_objects upper5
(players))15)
(camera_set upper5 1)
(sleep 1)
)
(script continuous camera_upper6
(sleep_until
(volume_test_objects upper6
(players))15)
(camera_set upper6 1)
(sleep 1)
)
(script continuous camera_upper7
(sleep_until
(volume_test_objects upper7
(players))15)
(camera_set upper7 1)
(sleep 1)
)
(script continuous camera_upper8
(sleep_until
(volume_test_objects upper8
(players))15)
(camera_set upper8 1)
(sleep 1)
)
(script continuous camera_upper9
(sleep_until
(volume_test_objects upper9
(players))15)
(camera_set upper9 1)
(sleep 1)
)
(script continuous camera_upper10
(sleep_until
(volume_test_objects upper10
(players))15)
(camera_set upper10 1)
(sleep 1)
)
(script continuous camera_upper11
(sleep_until
(volume_test_objects upper11
(players))15)
(camera_set upper11 1)
(sleep 1)
)
(script continuous camera_upper12
(sleep_until
(volume_test_objects upper12
(players))15)
(camera_set upper12 1)
(sleep 1)
)
(script continuous camera_upper13
(sleep_until
(volume_test_objects upper13
(players))15)
(camera_set upper13 1)
(sleep 1)
)
(script continuous camera_upper14
(sleep_until
(volume_test_objects upper14
(players))15)
(camera_set upper14 1)
(sleep 1)
)
(script continuous camera_upper15
(sleep_until
(volume_test_objects upper15
(players))15)
(camera_set upper15 1)
(sleep 1)
)
(script continuous camera_ramp3
(sleep_until
(volume_test_objects ramp3
(players))15)
(camera_set ramp3 1)
(sleep 1)
)
(script continuous camera_ramp4
(sleep_until
(volume_test_objects ramp4
(players))15)
(camera_set ramp4 1)
(sleep 1)
)
(script continuous camera_blue1
(sleep_until
(volume_test_objects blue1
(players))15)
(camera_set blue1 1)
(sleep 1)
)
(script continuous camera_blue2
(sleep_until
(volume_test_objects blue2
(players))15)
(camera_set blue2 1)
(sleep 1)
)
(script continuous camera_blue3
(sleep_until
(volume_test_objects blue3
(players))15)
(camera_set blue3 1)
(sleep 1)
)
(script continuous camera_blue4
(sleep_until
(volume_test_objects blue4
(players))15)
(camera_set blue4 1)
(sleep 1)
)
(script continuous camera_blue5
(sleep_until
(volume_test_objects blue5
(players))15)
(camera_set blue5 1)
(sleep 1)
)
(script continuous camera_blue6
(sleep_until
(volume_test_objects blue6
(players))15)
(camera_set blue6 1)
(sleep 1)
)
(script continuous camera_blue7
(sleep_until
(volume_test_objects blue7
(players))15)
(camera_set blue7 1)
(sleep 1)
)
(script continuous camera_blue8
(sleep_until
(volume_test_objects blue8
(players))15)
(camera_set blue8 1)
(sleep 1)
)
lol
Posted: Sun Jul 29, 2007 12:24 pm
by Titusz
Nice work
It's something new for a change
Posted: Sun Jul 29, 2007 1:25 pm
by Cryticfarm
You should have seen my infinite ui script.
Posted: Sun Jul 29, 2007 1:53 pm
by wanksta
whats a infinte ui script. you click a button and it sends you back to the same buttton over and over.
Posted: Sun Jul 29, 2007 7:16 pm
by Cryticfarm
Know it controls the camera that zooms though infinity(the map) in my ui.
Posted: Mon Jul 30, 2007 1:45 am
by MasterNeoChief
I have to say very innovative, using the camera to place around to have it a l
Posted: Mon Jul 30, 2007 6:03 am
by Titusz
cryticfarm wrote:Know it controls the camera that zooms though infinity(the map) in my ui.
Thats not new >.>
Posted: Mon Jul 30, 2007 6:30 am
by Cryticfarm
Titusz wrote:cryticfarm wrote:Know it controls the camera that zooms though infinity(the map) in my ui.
Thats not new >.>
I never said it was.
Posted: Wed Aug 01, 2007 12:38 am
by wanksta
i was wondering... does nyone know how to get the camera script to sync online?
Posted: Wed Aug 01, 2007 1:41 am
by MasterNeoChief
Cameras are a thing that can't sync online.
You'd have 2 people in 2 different triggers, and the camera wouldn't know where to go to.
Posted: Wed Aug 01, 2007 10:34 am
by wanksta
yeah thats what wrong
i meant is there a way to determine were the camera goes for player0 and player1 at the same time.
Posted: Wed Aug 01, 2007 10:54 am
by Andrew_b
Its a good map...Its cool that you got the cameras working like that...Im just really confused with the walking and shooting...that would be cool if the lasers (for another mod) could be activated by pressing a key (Q maybe?)