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SP Test Beta
Posted: Sat Jan 06, 2007 12:06 am
by crackcocaine
Posted: Sat Jan 06, 2007 12:25 am
by llama_juice
make a map worth looking at. Your BSP is just a mess of boxes stretched and stuck together.
Rather than making sequels... make a good map to begin with, set some standards.
Posted: Sat Jan 06, 2007 12:42 am
by crackcocaine
Its not all just boxes, I would of made it more detailed everywhere but I just wanted to see if I could make a singleplayer map. And when I said sequel I didn't mean it would look the same, just continue the story line.
Also, notice how it says test.
Posted: Sat Jan 06, 2007 12:57 am
by GruntLeet
Looks laggy : )
Posted: Sat Jan 06, 2007 1:15 am
by llama_juice
*looks through the images again*
yep all boxes... work on the BSP for more than an hour dude... honestly... give it a good week at LEAST
let me describe what will happen in this room
http://img295.imageshack.us/img295/6158 ... 840jz3.png
You walk through a boxy doorway to arrive in a massive boxy hallway. You then walk halfway down the boxy ramp to get raped by 243 flood. If you do manage to kill them all then you continue on your boxy journey across the massive box room.
Dont kid yourself dude, look at any SP maps that bungie made... and think about how they make them interesting. If their maps looked like yours, does nobody would want to play them... Works for your maps too. Looks boring, I dont want to play it.
Sure I sound like an ass, but take it seriously... interesting maps=fun maps. Anyone can make a box, why dont you make something different?
Posted: Sat Jan 06, 2007 6:31 am
by crackcocaine
I'm gunna make a detailed Sp map soon the reason I made this was
I didn't know if I'd get scripting so I made a basic map.
oops I should of called it the Alpha.
Posted: Sat Jan 06, 2007 1:49 pm
by IceMasterLoco
I might not know how to make maps, but come on, it's his second...
Give the guy a break, I bet he will learn how to make good maps soon.

Posted: Sat Jan 06, 2007 2:53 pm
by ImaBeast
sh*t ill give him props! maps are hard as hell to make ahhhhhhhhhh im tryin to figure the damned things out!
Posted: Sat Jan 06, 2007 3:19 pm
by adumass
ImaBeast wrote:sh*t ill give him props! maps are hard as hell to make ahhhhhhhhhh im tryin to figure the damned things out!
They are not that hard...at least it isn't hard to make boxes.
Posted: Sat Jan 06, 2007 3:33 pm
by JK-47
Yeah, doesnt look complex, but looks really fun

Posted: Sat Jan 06, 2007 6:55 pm
by adumass
JK-47 wrote:Yeah, doesnt look complex, but looks really fun

Fun....It was extremely laggy and the ai stood there. Also there were alot of them for one person with little or no cover. The uv mapping was... too much you tiled it wayyyy too much.
Posted: Sat Jan 06, 2007 10:00 pm
by halo0001
cool, ilike sp maps for ce, its good for a second in my opinion, much better then the attempst htat i made

lol but any ways ill test tomorro for sure

but one thing i no even from modding halo2 u need to have more diverse bitms like more variety when u skin so its more interesting, and more of a theme but still good in my opinion
Posted: Sun Jan 07, 2007 8:33 am
by crackcocaine
Its not laggy for me, and the ai walk around too.
Posted: Sun Jan 07, 2007 9:33 am
by adumass
crackcocaine wrote:Its not laggy for me, and the ai walk around too.
It might not be laggy for you but we don't all have the same computer..and your ai only walk around because you put move points they stop to shoot. Move points are like telling the ai to patrol. If you've played any bungie level you'll see the ai move around alot more than that, Your ai just stood around mostly.
Posted: Sun Jan 07, 2007 11:05 am
by halo0001
wow...i got an exception the second i got into the game
Posted: Sun Jan 07, 2007 3:19 pm
by crackcocaine
So how do you make them move around in combat?
Posted: Sun Jan 07, 2007 8:01 pm
by Dead Killa \ D
lagggy and that killtacular thing is gay
Posted: Mon Jan 08, 2007 3:55 am
by crackcocaine
lol I know, the killtacular thing was in the tut I used.
Posted: Mon Jan 08, 2007 12:54 pm
by peterblue
It looks like there's a little bit too much open space. If you look at Halo XBox maps they're pretty condensed(except for the ones with big games). So, you might want to make it with less GIANT areas like that(I think I saw 3).
Posted: Mon Jan 08, 2007 1:33 pm
by adumass
peterblue wrote:It looks like there's a little bit too much open space. If you look at Halo XBox maps they're pretty condensed(except for the ones with big games). So, you might want to make it with less GIANT areas like that(I think I saw 3).
Halo xbox maps are the same as custom edition, and making ai move in combat is easy its right in your face when your setting up encounters in sapien just look...