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Downflow Finally Released!!!!

Posted: Tue Aug 29, 2006 2:19 pm
by IXI Xenon IXI
Well, I'm finally done. Here it is kids. Screenies first, then a readme, then the download link.

ScreenShots:
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Short Summary: A huge, lush valley where Covenant and Human's Vehicles and Weaponary
face off.

Map Author: Jayden

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Vehicles:
-Scarab
-Mythos
-Longsword
-Missel Jet
-Seraph
-Spec Ops Warthog
-Spectre with Boost
-Bulldog
-Brute Ghost
-Spec Ops Scorpion Tank
-Cloak Wraith
-Phantom
-Spec Ops Pelican

Weapons:
-MA4D Assault Rifle
-Brute Shot
-Homing Rocket Launcher
-AA (Homing) Flak Cannon
-Anti-Vehicle Sniper
-Anti-Vehicle Beam Rifle

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Misc Categorization
Environment: Forest/Mountains
Weather: Storm
Map Size: The BeaverCreek of Huge-Assault (Huge)

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Words from Jayden:
Project Downflow began much before i even knew about it. In my eyes,
the beginnings of this project were when I first set out to bring the
Scarab to CE...or, for that matter, not even to bring it to Custom
Edition, let me be honest; I just wanted to drive around a Giant Robot
Crushing and Exploding everything in my path, including grammar. (I mean,
don't we all want nothing more than to blow stuff up?) Well, that's
where it started. Over a year and change, I spent time on Elite Predators
and Gearbox Software forums, and with all of Custom Edition's wonderful
tutorials learning the skills (like spending mindless hours uv
unwrapping the Scarab) Well, all that paid off, because it prepared us for
stage two.

Stage two: Mindless hours creating the world that is Downflow.
Okay, so this wasn't really mindless, at all. Stage 2 began in Spanish
Class of Senior Year (which I still managed to pass), where I put the
mind-images to paper using this magical high-tech device called a #2
Pencil. Through this extremely delicate and tedious process, I was able
to create a mold for when I would enter stage 3. During this time,
myself and Troi, a good friend, spent time working on many other concepts,
actually filling up an entire notebook with Downflow Concepts and
artwork.

Stage three: Look at me, I've got stages.
Stage three involved the age old, archaic process of 3D modeling.
During stage three I spent much time creating and texturing the environment
BSP, with over 400 saved versions, development spanning two different
computers. The result of my suffering? The lucious, secksy level model you see today.

Stage four: Sapien and Guerilla
In short, this part is: Compile Damn you! Why don't You compile? Oh, I'm an idiot, that's why...
Work Damn you! Why don't You work? Oh, I'm an idiot, that's why...
Enter the vehicle Damn you! Why don't You enter the vehicle? Oh, I'm an idiot, that's why...
Crashing? Exception? Compile Damn you! Why don't You love me? Oh, I'm an idiot, that's why...

You get the idea. Well, after all this hard work, I can honestly say I'm a proud momma. I want to thank alot of people, so here goes: If you've ever helped in anyway, thanks. If you've beta'd, even just for a second, thanks. If you've begged me for a beta, thanks. If you've bashed this map, thanks. If you love this map, thanks. If you made this map...gtfo. (nah, just kiddin.) if you've downloaded this map, thanks. If you've hosted this map, thanks. If you were an inspiration to me, thanks. If you've put up with all the bullshit of me "wasting time on the computer" and I know you in real life, thanks. If you hosted a beta test, thanks. If you hosted a teamspeak for the beta's, thanks. If I forgot you, thanks.


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Special Thanks to:

(DA) Ender - I met Ender a long time ago, back in Scarab Beta Gulch 7.
Later on, Ender became a very critical part of the Scarab Conversion
Team, and also, a great friend. I can't thank him enough for all he's
taught me and all he's done for downflow and the scarab.

Skyline - Late in the Project Downflow, Skyline was able to offer his
talents to make a real impact. Additionally, his hidden reserves of
knowledge, along with never-ending advice, have really showed how good a
friend he is.

Teekup - You really have to be grateful for someone who's almost always
availble to beta test for you, and that's just what Teekie did.
Bringing the humor to the Teamspeak constantly, Teekie is our resident
modler-only CE developer, a priceless friend.

Strider Vega Core: Continuing contributions and help.

Biocroc: Always there for "aquirring" things for my various needs...not to mention secksing teekie up XD

My inspirations: Jhonen Vasques, Mindless Self Indulgence, H.R. Giger, Bungie Studios, Tiamat, Jahrain, Lightning, Ender

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The Halo 2 Scarab Conversion Team is:
(DA)Ender, Jayden, =Ep=TeeKup, Strider Vega Core

The Halo 2 Scarab Conversion Team Credits:
Modeling/UVW maps: Jayden, Tiamat, SVC
Animations: (DA)Ender, Tiamat
Weapons: (DA)Ender
Main Vehicle Tagging: (DA)Ender
Physics: Tiamat, (DA)Ender
Rigging: (DA)Ender, Tiamat
Final Rig: Tiamat

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As Quoted by Jahrain:
This map is unprotected. Feel free to, but not limited to rip, reuse, render, fix, improve, remake, learn from, or re-release anything contained within this map. Just don

Posted: Tue Aug 29, 2006 2:30 pm
by halmn007
wow im speech less (wait no im not)

dude that is one awesome map there with the spec ops stuff very very nice 10/10

Posted: Tue Aug 29, 2006 2:54 pm
by G.I.R.
OSHI-

-cums-

Posted: Tue Aug 29, 2006 4:35 pm
by gamefreak249
:shock: :shock: :shock:


12/10

Amazing job :D :D :D

Posted: Tue Aug 29, 2006 5:00 pm
by GametagAeonFlux
Looks awesome, but who made the Mythos? I don't think it was Jahrain...and I see no credit otherwise. :?

But yes, awesome map.

Posted: Tue Aug 29, 2006 5:43 pm
by m13120
Wasn't Mythos made by Tiamat? Maybe I'm wrong.

Posted: Tue Aug 29, 2006 6:06 pm
by llamaboy772
There in a war going on in the gearbox thread for this map because jayden was reluctent to give credit to the makers of the tags.

Posted: Tue Aug 29, 2006 6:09 pm
by CtrlAltDestroy
llamaboy772 wrote:There in a war going on in the gearbox thread for this map because jayden was reluctent to give credit to the makers of the tags.
Do we need to know?

Posted: Tue Aug 29, 2006 6:11 pm
by llamaboy772
[ZMT] L33T wrote:
llamaboy772 wrote:There in a war going on in the gearbox thread for this map because jayden was reluctent to give credit to the makers of the tags.
Do we need to know?
Not really I was just saying jayden ripped a crap load of tags then didn't give credit for them.

Posted: Tue Aug 29, 2006 6:18 pm
by Caboose{SE}
thank you captain obvious

Posted: Tue Aug 29, 2006 7:36 pm
by KiLLa
stuffing tags into a map with shredded pieces of halo's campaign, just doesn't do it for me..

Posted: Wed Aug 30, 2006 5:52 am
by halmn007
this map rocks just like extinction

Posted: Wed Aug 30, 2006 9:36 am
by [RLG] El Crappio
I never have a liking for maps like this... more vehicles than sense. Thats how whenever I play Coldsnap, I always snipe. However, map like these never interest me. And, theres also the fact that very few of the tags arn't ripped.

Posted: Wed Aug 30, 2006 9:55 am
by In Nomine Dole
This map is horrible. Way to much whoring, and no way for a pedestrian to defend themself from the larger vehicles.

You may say, "oh well, then get in a vehicle yourself."
It doesn't work. You usually get four rockets up the you-know-what trying to get to them, and when you finally get in after thirty-six attempts, you get caught in the middle of a Mythos Cannon / Longsword Nuke gangbang.

Posted: Wed Aug 30, 2006 10:00 am
by StalkingGrunt911
Wow really nice map good job.

Posted: Wed Aug 30, 2006 11:05 am
by M9 HE-DP Grenade
this is an incredible map, easily 10/10. I always wanted to drive a scarab :D thank you Jayden and Da Ender, and the rest of the team that helped out. :wink:

Posted: Wed Aug 30, 2006 11:06 am
by M9 HE-DP Grenade
In Nomine Dole wrote:This map is horrible. Way to much whoring, and no way for a pedestrian to defend themself from the larger vehicles.

You may say, "oh well, then get in a vehicle yourself."
It doesn't work. You usually get four rockets up the you-know-what trying to get to them, and when you finally get in after thirty-six attempts, you get caught in the middle of a Mythos Cannon / Longsword Nuke gangbang.
Coldsnap and Hugeass could be like that sometimes. It's still fun though, you get to drive all of these huge vehicles that Bungie would never let you drive.

Posted: Wed Aug 30, 2006 11:10 am
by SHOUTrvb
Looks like this map got M9 to post, I'll give it a wirl. :D

Posted: Wed Aug 30, 2006 11:32 am
by Spartan-343
lets all stop bitching about who ripped whos tags
its a good map 9/10 however ther r sum flaws
first off the scarab shud have a wider field of fire 4 its main cannon
2 the seraphs had no range 4 ther weapons and finally plz nextime u do sumthing leik this use a regular n pelican
other than those things its cool

Posted: Wed Aug 30, 2006 12:59 pm
by Strider_V_Core
M9 HE-DP Grenade wrote:this is an incredible map, easily 10/10. I always wanted to drive a scarab :D thank you Jayden and Da Ender. :wink:
you forgot the two other people involved in the scarab