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[AI Mod] Lethality Canyon. Necro'd topic, don't post.

Posted: Sun May 28, 2006 12:29 pm
by Diablo65
This is my first public release mod. Be nice. Doesnt mean it has to be a bad one. Please, do try it.

Download: http://rapidshare.de/files/21635279/Let ... d.rar.html
http://files.filefront.com/Lethality_Ca ... einfo.html
http://www.halomaps.org/index.cfm?pg=3&fid=1869

---info---

You and a group of Marines have to defend your base in the middle of a grassy canyon. Problem is, neither the flood nor the Covenant like you.

This is a makeover of Gearbox's Danger Canyon multiplayer map. It's loaded with AI, both HEK-extracted from Campain and home-made. You and the Marines hold the middle base, while Flood and Covenant charge from the blue and red bases. At your disposal there's chaingun and rocket turrets, a small (but messed up) armoury, and a few warthogs. Marines spawn inside the "base" in the middle and move to the peremiters. No in-place spawning in this mod.

Same goes for the enemies. They spawn in their bases, and charge at you. Note however that both of the enemies have some measure of defence. Dont you think you can just storm them and start spawnkilling that easily.

New to the map is:

- My Semi-Auto Sniper rifle (SAS). 20-clip Sniper rifle with a decent rate of fire, at the cost of power. Suprisingly balanced, do try it out.

- the "red" plasma rifle. Basically a Brute plasma rifle copy, it's bolts are a little bit stronger at the expense of battery and swifter overheating. No re-skin, but watch for the distinct red glow at the "barrel".

- The chaingun needler. Spews out lots of non-homing needles. Still super-detonates if you stick enough to somebody, but this one actually requires aim to kill :P

- an SMG. From Customedition.org. You should know how these work.

- TheGhost's turrets.

- a warthog that has sniper contrails for its turret. I prefer them over the standard ones, this was the result. Still same bullets though.

---Known Issues---

- Slight lag at some times due to lots of AI. rapid blood cleaning. Sound may partially disappear.

- Since they cant follow Command lists and use their brains at the same time, the opposing forces will simply storm your base, not stopping to kill you off if they pass you. Beware though, should you meet a small swarm of the Covenant, you WILL die unless you seek cover. Especially the Elite Majors and Grunt Commanders pack a punch.

and finally, prehaps the greatest issue...
- Getting overwhelmed by the Grunt Commanders :P

---Credits---

Theghost - For his Rocket and LAAG warthog ground turrets. Great for defending bases with AI :)
Customedition.org - the SMG. Original autor forgotten, Sorry about that... :(
Tiamat - Firing effect (sound) for the Semi-Auto sniper rifle.

Thanks to HaloPC.net (HaloPCE.com) for lots of help with several issues.

I think that's it... If you find something that belongs to you in this mod, send me a PM and growl on me a bit.

---Get to know your new opponents---

Appart from lots of the Campain AI, there's also some new meat:

The Grunt commanders. Clad in Yellow, and a bit smarter than Elite Commanders, these guys wont go down from less than 2 rockets. (Or a headshot.. ^^)

Stealth Jackals. We all hate them with their anoying sheilds... Now they're invisible, while donning their shield and a needler. Take these down before they start killing off your allies, as they cant see them very well...

Rampage Floods. Roaming the former Marine Command Center, located in the center room on the second "floor" of the canyon, these firespewing flood will torch you for a good 6-7 seconds before they concider stopping.

And of course the colourful grunts, weilding Plasma Pistols, Plasma Rifles or Red Plasma Rifles depending on their armour colour. They're slightly better than Grunt Majors.

That's all for now. Please leave me some feedback on how to improve my mods. Cheers.

And here's the pics, most of them from the Flood's attack frontier.
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Posted: Sun May 28, 2006 12:30 pm
by GametagAeonFlux
Not bad man, I'm gonna check this one out. =)

Posted: Sun May 28, 2006 12:54 pm
by MrBalll
This looks very good. I like the red Plasma Rifle color.

Posted: Sun May 28, 2006 1:50 pm
by llamaboy772
Even since i released "Insanity" (lower in this forum) iv'e seen a whole bunch of AI mods pop up. Did i start something here?

Posted: Sun May 28, 2006 1:53 pm
by Infantry001
looks aweseom! downloadin

Posted: Sun May 28, 2006 7:12 pm
by Sniper_Wolf
Dude, that was awesome.

It was total commotion. I had to turn on my AllDev trainer and put invinciblity on.

Great mod.

Posted: Sun May 28, 2006 8:29 pm
by Infantry001
Sniper_Wolf wrote:Dude, that was awesome.

It was total commotion. I had to turn on my AllDev trainer and put invinciblity on.

Great mod.
lol i didnt... it was cool, but the AI werent very hard, were they? i killed them pretty easily. I invaded flood base with ease, and i killed off covenant like nuthin. of course, i almost died trying to invade covie base and was stuck with 1 health bar the rest of the game...but i lived.

Posted: Mon May 29, 2006 2:32 am
by Diablo65
Glad to see some people liked it. :)

I admit the flood are easy to invade. Seeing as lots of them are melee-only they cant aim and run at the same time. Im planning to update this, following feedback from here, so give me your thoughts/ideas. :)

Anybody tried out the 'SAS' yet? It's a sniper rifle located in the armoury.

Posted: Mon May 29, 2006 3:52 am
by [777] Ploppy
awsome, one of the best mods I've seen so far... add hidden super weapons, maybe a couple banshees and some banshee drivers. Also make the alies you have other spartans.

Posted: Mon May 29, 2006 4:33 am
by Diablo65
as far as secrets go, there is one. It's not a super weapon, just some... ah, how to explain it... "failed trivia". Few would find it interesting at any rate, but here's a clue:

Something out of place.

And it's somewhere in the flood camp.

Banshee's dont really... fit, into Danger Canyon. I've tried them out earlier, they dont match up with gameplay/The BSP at all. Sorry.

Posted: Mon May 29, 2006 12:24 pm
by Sniper_Wolf
Diablo65 wrote:Something out of place.

And it's somewhere in the flood camp.
My random guess would be an elite?

I remember going to the flood camp and seeing an elite with a sword there.

Posted: Mon May 29, 2006 2:26 pm
by Infantry001
no that was a flood with an energy sword

Posted: Mon May 29, 2006 4:11 pm
by x StainD x
GJ Looks fun! 9/10

Posted: Mon May 29, 2006 4:29 pm
by Sniper_Wolf
Infantry001 wrote:no that was a flood with an energy sword
Err...no. I remember seeing an elite, and when I killed it, it made the elite noise.

Posted: Mon May 29, 2006 4:45 pm
by [777] Ploppy
is the secret weapon an smg?

I could only find two:

One near a dead marine near the flood base and one was being held by a flood.

Posted: Mon May 29, 2006 5:04 pm
by llamaboy772
Anybody who wants to be a beta tester for my map P.M. me!!!

Posted: Mon May 29, 2006 5:06 pm
by Infantry001
i dont think u are allowed to advertise ur own mod in sum1 else's thread?

Posted: Mon May 29, 2006 5:13 pm
by benman08
Meh, this could have probably been done with halo PC... but cool concept.

Posted: Mon May 29, 2006 5:19 pm
by GametagAeonFlux
Found the easter egg(s)!

Here and here.

Posted: Mon May 29, 2006 5:37 pm
by llamaboy772
Infantry001 wrote:i dont think u are allowed to advertise ur own mod in sum1 else's thread?
Sure i can, i already made the guy who made this map a beta.