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Pwndizzlement
Posted: Mon Feb 20, 2006 1:46 am
by =Hunter=
Posted: Mon Feb 20, 2006 1:53 am
by Reaper Man
yay i get credit

Posted: Mon Feb 20, 2006 1:57 am
by =Hunter=
Yep. Couldn't have got the M16 in without you, thanks

Posted: Mon Feb 20, 2006 10:04 am
by Scooby Doo
ummmm...is that my SL8? looks VERY VERY similar...although i do see some minor differences.
i really hope that's not the same as mine...How many polys is it?
--Scooby
Posted: Mon Feb 20, 2006 10:26 am
by CtrlAltDestroy
If you want, I could animate them for you.
Posted: Mon Feb 20, 2006 11:41 am
by (RLG)ElCrap
the SL8 looks like the Superdragon from PDZ
Posted: Mon Feb 20, 2006 1:08 pm
by HK-47
so beautiful...
EVERYONE on hm is such a selfish person! if it resembles theyres ITS STOLEN! OMG!
Posted: Mon Feb 20, 2006 1:16 pm
by crimson4245
(RLG)ElCrap wrote:the SL8 looks like the Superdragon from PDZ
rofl, it does

Posted: Mon Feb 20, 2006 3:36 pm
by Alchemist666
nice wepons 9/10 for em
Posted: Mon Feb 20, 2006 8:35 pm
by =Hunter=
Dire Hunter wrote:so beautiful...
EVERYONE on hm is such a selfish person! if it resembles theyres ITS STOLEN! OMG!
They have a right to be protective of their own models.
No, it's not yours Scooby, he was sending me WIP pics as he went.
And yeah L33T, that would be awesome. I'll get Tabasco to PM them to you, he has them both in .3ds and .obj.
Posted: Mon Feb 20, 2006 8:36 pm
by Tabasco_Sauce
Scooby If u put ur thing on turbo squid, mine is based off of urs, cuz i couldnt get any good pictures, and the reason its not exactly the same is that i didnt download it cuz turbo squid wont let me register lol, i just used the pics as referance. So if u did thanks for the inspiration

Posted: Mon Feb 20, 2006 8:41 pm
by =Hunter=
I don't acually think it was his, there were a fair few differences. But it might have been. *shrugs*
Known M16 glitches:

Clip appears to protrude forwards out of the magazine well on reload, but once we have custom animations it won't be a problem anyways.

Burst fire is a little... weird. But it's alright for a rush job, I guess.

Muzzle flash won't show somtimes, easy fix.
Thanks for the feedback guys!
q
Posted: Mon Feb 20, 2006 8:49 pm
by GHOSTRIDERJP
cool nice mod yo im dling it right now
Posted: Mon Feb 20, 2006 8:56 pm
by =Hunter=
Thanks. I might get a server up later, no promises though, got loads of assignments to do.

Posted: Tue Feb 21, 2006 4:21 am
by KillaKhan
Please make a direct download link. I am having trouble DLing it from rapidshare.

I would appreciate it. Thanks.

Posted: Tue Feb 21, 2006 8:51 am
by KillaKhan
Sorr about the last post...I just got it to work. Nice job.

Posted: Tue Feb 21, 2006 6:06 pm
by =Hunter=
Thanks, gonna try get Tabasco to fix the clip problem and some of the smoothing if I can, and UV map it for me. In the meanwhiles, ENJOY

Posted: Thu Mar 02, 2006 9:36 pm
by Flying Spartan
=Hunter= wrote:
How 1337 are Tabasco's custom cubemaps!?
well, it looks like misshaped plastic, like wrinkly plastic,....
it looks as if someone took a ligher to it and melted it out of shape
i give it a 2/10 for 1337ness of Tabasco's cubemaps, i would have gave him a 1/10, but i see he at least tried.
y not edit the cubemap beach1.dds.1 , and change to a green filter , like this one i did.....
http://www.careercruising.com/newmedia/ ... 0green.bmp
Posted: Thu Mar 02, 2006 10:20 pm
by Veegie[Temp]
You do realize that a cubemap is 6 different images, right?
Posted: Fri Mar 03, 2006 2:26 pm
by Flying Spartan
Veegie wrote:You do realize that a cubemap is 6 different images, right?
its just an example,
oh ya, and i take it back =Hunter= , his cubemaps actually dont look bad on my videocard. so i now give this a 6/10