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Map: Tributary of Lost Souls

Posted: Mon May 16, 2005 4:10 pm
by M_Deluxe
Just a map i found. NO CREDIT the credit goes to
Sunny Sharma.

Posted: Mon May 16, 2005 4:17 pm
by GametagAeonFlux
Got any pictures? And if it's already hosted somewhere else, don't upload it here.

Posted: Mon May 16, 2005 4:20 pm
by Sain
that picture sucks major fuckin ass, plz get better pic, It'll make my decision on whether to dl or not...

Posted: Mon May 16, 2005 4:24 pm
by GametagAeonFlux
Once again, if something is hosted somewhere else, don't host it here.

Posted: Mon May 16, 2005 4:24 pm
by M_Deluxe
I copy- paste the picture from the internet You Mutha Fudger

Posted: Mon May 16, 2005 4:29 pm
by GametagAeonFlux
M_Deluxe wrote:I copy- paste the picture from the internet You Mutha Fudger
.....alrighty, I'm just saying, you might want to delete the Attachments and provide links.

Posted: Mon May 16, 2005 4:31 pm
by M_Deluxe
Sry. but i was talking to the guy above u.

Posted: Mon May 16, 2005 4:49 pm
by Leg0
original link- http://www.epg.epgservers.net/bb/index. ... wtopic=668
SuperSunny wrote: Image

http://www.halo-universe.com/index.php?pid=3
Map Description:
This map takes place on a station lobby floating above the Earth. It was swept off it's path, and crashed into rock. Then, the station underwent an atom-splittage, but the vacuum of space held it together and made it stable, so it became symmetrical (damn who comes up with ideas like this? I'm like...weird.) There is a Halo 2 Glow effect applied to the florescent lights on the floor, some nice bump-mappage, and very nice FPS. Enjoy, it's really really really really really really really balanced. You go through the trees, but that's because it had no collision model, and it's the only one that fit the level and made it look better.

Credits:

GowmanAG: Name of the map
Inspiration: I think it was like 1 am, so I felt high naturally
---------
No beta testing done whatsoever. Everything is final.
i just have to say that the lighting looks amazing. btw, it's ok to host anything here as long as it follows the rules which it does (so it seems)

Posted: Mon May 16, 2005 4:51 pm
by GametagAeonFlux
The bump mapping isn't very noticeable, but the lights ARE done very nicely.

Posted: Wed May 18, 2005 3:38 am
by gecko753
i wonder.. does anyone know how to get that kind of halo 2 style glow on the lights? i wonder if its something in the tag for the shader or if its rly hard

Posted: Wed May 18, 2005 5:49 am
by GeneralChurch
very nice structure set up