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wishbone_beta
Posted: Sun Apr 10, 2005 11:59 am
by halo modler313
hears a new map i know i made a lot of maps lateley but they mostley SUCKED!!!! so i spent some time on this map
it has a sord and railgun thing it has telporters and THE BEST PART OF ALL MUSIC
EDITED:oh yahh i forgot to give credit to the people who made the railgun and sord
Posted: Sun Apr 10, 2005 12:03 pm
by crimson4245
hmm, pretty nice. but ive noticed that there have been alot of new maps
comming out where the texture for the walls/cliffs look like they are
stretched out, and that really brings down the quality of the map.
but other than that, looks good. keep it up man
Posted: Sun Apr 10, 2005 12:16 pm
by bump
you gotta stop making these maps so fast. they suck and look like you made them in 2 hours. its quality not quantity.
Posted: Sun Apr 10, 2005 12:54 pm
by the_virus32
This file is being mirrored by Halo Universe
Posted: Sun Apr 10, 2005 1:19 pm
by edwinmcdunlap
bump wrote:you gotta stop making these maps so fast. they suck and look like you made them in 2 hours. its quality not quantity.
Yeah...
so i spent some time on this map
Spend
more time on your next one.
Posted: Sun Apr 10, 2005 1:40 pm
by a baby seal
Ok. Now you are calling them betas because you can't improve them. You have two betas out. Finish the first one. Then make another one. Stop making maps for now. Stick to one project.
Posted: Sun Apr 10, 2005 1:52 pm
by CyraX
I see no credit for the sword and railgun you used...
Re: wishbone_beta
Posted: Sun Apr 10, 2005 3:45 pm
by Bakko
halo modler313 wrote:so i spent some time on this map
"Some time" around here means a month, not two days.
Posted: Sun Apr 10, 2005 3:58 pm
by GametagAeonFlux
I hereby nickname you Banshee Ace 3!
Posted: Sun Apr 10, 2005 4:05 pm
by Leg0
you need to learn UVW. it takes out stretches and all that neat stuff...
don't ask me. i'm 100% clueless to it.
what i'm glad you did was that you used model tags and such.
you're getting better, and people, he want's feedback to what can be done or needs fixing..
constructive crit is nice.. and cut out posts like, "this map sucks. just stop while you're ahead." it's very discouraging
k, maybe one or two.. lol jk but seriously. cut it out a bit. pwease?
Posted: Sun Apr 10, 2005 4:11 pm
by GametagAeonFlux
I never said it was bad, Banshee Ace actually became pretty good after a while if I remember correctly. This map isn't TOO bad, it's kinda like Sidewinder.
Posted: Tue Apr 12, 2005 6:59 am
by yeti
you do know that a map can have more than one texture right? That means you can have a ground texture and a wall texture aka cliff texture or something. The walls or cliffs or what ever you call them are always to steep and dont even look close to being realistic. you need to put some work into your maps to look more realistic.
Posted: Sat Apr 16, 2005 6:33 am
by IFE-Legend
Legato wrote:you need to learn UVW. it takes out stretches and all that neat stuff...
don't ask me. i'm 100% clueless to it.
what i'm glad you did was that you used model tags and such.
you're getting better, and people, he want's feedback to what can be done or needs fixing..
constructive crit is nice.. and cut out posts like, "this map ***. just stop while you're ahead." it's very discouraging
k, maybe one or two.. lol jk but seriously. cut it out a bit. pwease?
your right bro, he's getting better but still he has to do something big, like headlong out of halo2, but people, he's doing this alone, i think he needs help, halomodler, keep on recruiting dude!
Posted: Mon Apr 18, 2005 8:25 pm
by BLacKnight
lol looks like a hyped-up bloodgulch.
Posted: Thu Apr 28, 2005 1:54 pm
by [files]james587
woot this looks nice, dling
Posted: Mon Sep 12, 2005 9:01 pm
by HOCKEY FREAK4
Great job dude i love this
Posted: Tue Sep 13, 2005 1:46 pm
by ={KAS}=JRB-01
OMG 5 Month BUMP!!!!
k, thats outta my system, now just make seprate textures for the cliff/walls and for the ground, mb add some easter eggs, and you can call it a final
Posted: Fri Sep 16, 2005 5:17 am
by Phoenix7
looks like...... bloodgulch not bad though