wishbone_beta

Post maps and mods for Halo CE here.
Post Reply
halo modler313





Posts: 113
Joined: Sat Jan 01, 2005 8:41 am
Contact:

wishbone_beta

Post by halo modler313 »

hears a new map i know i made a lot of maps lateley but they mostley SUCKED!!!! so i spent some time on this map :D it has a sord and railgun thing it has telporters and THE BEST PART OF ALL MUSIC :lol:


EDITED:oh yahh i forgot to give credit to the people who made the railgun and sord :D
Attachments
wishbone3.JPG
wishbone3.JPG (17.07 KiB) Viewed 4141 times
wishbone2.JPG
wishbone2.JPG (46.02 KiB) Viewed 4141 times
wishbone1.JPG
wishbone1.JPG (35.29 KiB) Viewed 4141 times
wishbone_beta.rar
(5.43 MiB) Downloaded 215 times
Last edited by halo modler313 on Sun Apr 10, 2005 6:09 pm, edited 2 times in total.
Image
crimson4245





Posts: 714
Joined: Sun Jun 13, 2004 10:31 am
Location: SC, owning flamers in the forums

Post by crimson4245 »

hmm, pretty nice. but ive noticed that there have been alot of new maps
comming out where the texture for the walls/cliffs look like they are
stretched out, and that really brings down the quality of the map.
but other than that, looks good. keep it up man :wink:
bump





Posts: 14
Joined: Wed Mar 23, 2005 12:41 pm

Post by bump »

you gotta stop making these maps so fast. they suck and look like you made them in 2 hours. its quality not quantity.
the_virus32





Posts: 64
Joined: Fri Dec 31, 2004 3:56 pm
Location: Coagulation , the cadaver in the middle of the blue base.

Post by the_virus32 »

This file is being mirrored by Halo Universe
Last edited by the_virus32 on Sun Apr 10, 2005 1:38 pm, edited 1 time in total.
edwinmcdunlap





Posts: 89
Joined: Wed Sep 22, 2004 4:33 pm

Post by edwinmcdunlap »

bump wrote:you gotta stop making these maps so fast. they suck and look like you made them in 2 hours. its quality not quantity.
Yeah...
so i spent some time on this map
Spend more time on your next one.
a baby seal





Posts: 248
Joined: Wed Apr 14, 2004 12:47 pm
Location: Yeah.
Contact:

Post by a baby seal »

Ok. Now you are calling them betas because you can't improve them. You have two betas out. Finish the first one. Then make another one. Stop making maps for now. Stick to one project.
Children are afraid of the dark. Dark is afraid of Mr. T.
CyraX





Posts: 107
Joined: Sat Jul 31, 2004 7:09 pm
Location: Currently playing Halo 2 killing everyone with an energy sword.

Post by CyraX »

I see no credit for the sword and railgun you used...
Bakko





Posts: 23
Joined: Sat Jan 29, 2005 8:54 pm

Re: wishbone_beta

Post by Bakko »

halo modler313 wrote:so i spent some time on this map
"Some time" around here means a month, not two days.
Image
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

I hereby nickname you Banshee Ace 3!
Leg0




Socialist Mad Hatter

Posts: 681
Joined: Mon Jun 28, 2004 2:19 pm
Location: Chicago, IL
Contact:

Post by Leg0 »

you need to learn UVW. it takes out stretches and all that neat stuff...
don't ask me. i'm 100% clueless to it.
what i'm glad you did was that you used model tags and such.

you're getting better, and people, he want's feedback to what can be done or needs fixing..
constructive crit is nice.. and cut out posts like, "this map sucks. just stop while you're ahead." it's very discouraging
k, maybe one or two.. lol jk but seriously. cut it out a bit. pwease?
Image
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

I never said it was bad, Banshee Ace actually became pretty good after a while if I remember correctly. This map isn't TOO bad, it's kinda like Sidewinder.
yeti





Posts: 16
Joined: Mon Apr 12, 2004 11:20 am

Post by yeti »

you do know that a map can have more than one texture right? That means you can have a ground texture and a wall texture aka cliff texture or something. The walls or cliffs or what ever you call them are always to steep and dont even look close to being realistic. you need to put some work into your maps to look more realistic.
IFE-Legend





Posts: 33
Joined: Tue Nov 09, 2004 9:50 am
Location: netherlands, i mean my PC
Contact:

Post by IFE-Legend »

Legato wrote:you need to learn UVW. it takes out stretches and all that neat stuff...
don't ask me. i'm 100% clueless to it.
what i'm glad you did was that you used model tags and such.

you're getting better, and people, he want's feedback to what can be done or needs fixing..
constructive crit is nice.. and cut out posts like, "this map ***. just stop while you're ahead." it's very discouraging
k, maybe one or two.. lol jk but seriously. cut it out a bit. pwease?
your right bro, he's getting better but still he has to do something big, like headlong out of halo2, but people, he's doing this alone, i think he needs help, halomodler, keep on recruiting dude! :roll:
BLacKnight





Posts: 7
Joined: Wed Mar 10, 2004 6:35 pm
Location: Behind you with a knife...
Contact:

Post by BLacKnight »

lol looks like a hyped-up bloodgulch.
[files]james587





Posts: 237
Joined: Sat Jul 17, 2004 5:23 am
Location: helping ppl mod halo

Post by [files]james587 »

woot this looks nice, dling
HOCKEY FREAK4





Posts: 374
Joined: Mon Aug 22, 2005 9:17 pm
Location: California
Contact:

Post by HOCKEY FREAK4 »

Great job dude i love this
={KAS}=JRB-01





Posts: 33
Joined: Wed May 25, 2005 11:55 am
Location: St. Louis
Contact:

Post by ={KAS}=JRB-01 »

OMG 5 Month BUMP!!!!
k, thats outta my system, now just make seprate textures for the cliff/walls and for the ground, mb add some easter eggs, and you can call it a final :wink:
WTF? all that over 5 pixels... god these ppl can only tell that if they are LOOKING for that stuff...
hell of a way to spend your day...
Image
^^^^^JOIN THE KAS STUNT TEAM^^^^^
Phoenix7





Posts: 63
Joined: Wed Mar 30, 2005 10:48 am

Post by Phoenix7 »

looks like...... bloodgulch not bad though
Two little Jackals out in the sun
Down came a Phoenix and then there was one.
Post Reply