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Map: Lab (beta)

Posted: Wed Mar 30, 2005 4:05 pm
by gecko753
a few weeks of work and its done. it probably my best map, but that doesnt mean its any good.

basically, the idea for this map was to have some sort of secret laboratory underground, in a sewage system looking place. i kind of pulled it off, but im not so sure. things that i would like to have in the final version is maybe some custom weapons, a more complex map layout, and prolly a secret room. :wink:

but enough of that... heres some pics!

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Posted: Wed Mar 30, 2005 4:17 pm
by Poltergeist
Nice! I love small maps.

And oh, WOOT FIRST POST!

Just gotta love that filter!

Posted: Wed Mar 30, 2005 4:18 pm
by Leg0
i love your maps... i'm looking forward to a final :mrgreen:
nice textures!

Posted: Wed Mar 30, 2005 4:27 pm
by gecko753
haha thx legato. i read some tuts on modeling a while ago and it seems to help.

unfortunately, im going to be gone for a while so i wont be able to make the final version, which shouldnt take long anyways

reply

Posted: Wed Mar 30, 2005 4:34 pm
by SonicXtr3me
Very nice , has the essence of Half Life 1 in it , as i can see some simalaritys in the design ^^

VGJ ^^

Posted: Wed Mar 30, 2005 7:07 pm
by BKerr
This file is being mirrored by Halo Universe

Posted: Thu Mar 31, 2005 4:03 am
by Stormwing
I really like where this one is going. Can't wait until it's finished!

You should fix the acid/sewage/watery stuff though. The rest of the map looks fine! (you could throw in a BSOD screen just for kicks ;) )

Posted: Thu Mar 31, 2005 11:10 am
by Kite
Stormwing wrote:I really like where this one is going. Can't wait until it's finished!

You should fix the acid/sewage/watery stuff though. The rest of the map looks fine! (you could throw in a BSOD screen just for kicks ;) )
DEFINITLY ADD THE BSOD! That would be classic.

Posted: Thu Mar 31, 2005 11:27 am
by Hedshot
:wink: This is a decent fun map :d

... I like it reminds me of Resident Evil in a way...

Posted: Thu Mar 31, 2005 11:51 am
by the_virus32
pretty gud ^_^

Posted: Thu Mar 31, 2005 12:51 pm
by Lightning
!!!!

Finish this now! I might be able to help you with that water shader

Posted: Thu Mar 31, 2005 1:31 pm
by gecko753
*tear* whats wrong with my water?

i just used the "water" shader u see in some skies that came w/ hek

Posted: Thu Mar 31, 2005 2:09 pm
by Xe-Bec
got a ? would you mind explaning how you did the green water/ plasma

Posted: Thu Mar 31, 2005 2:54 pm
by gecko753
surely. start with a fog plane, and for the shader, used "water" (w/o the ""s)

then, made a fog tag to be used as the green stuff. i think the key to making it look like it does is setting the opaque depth to 0.001. this makes it not fade to green around the edges where u can see how transparent it is. what u end up with is something that doesnt look like fog anymore. then i set density to around 0.75 and opaque depth to about 0.65, and i had it

Posted: Thu Mar 31, 2005 3:00 pm
by GametagAeonFlux
Looks pretty nice, I'll try it out later.

Posted: Thu Mar 31, 2005 3:47 pm
by Stormwing
gecko753 wrote:<water stuff>
Well...it looks kinda out of place. maybe make it a bit murkier? or more transparent? Idunno.

Great beta map though. :D

Posted: Thu Mar 31, 2005 4:06 pm
by MassacrMan
I wanna know what happened here. I mean the system is malfuctioning and sparking. Looks like it was attacked by someone or something. Cause the sewer looks as if it was blasted or bashed open.

Posted: Thu Mar 31, 2005 4:13 pm
by d3ad connection
replace the SYSTEM MALFUNTION texture with the BSOD(as others stated)

cant wait for this map to finish!

Posted: Thu Mar 31, 2005 7:03 pm
by gecko753
MassacrMan wrote:I wanna know what happened here. I mean the system is malfuctioning and sparking. Looks like it was attacked by someone or something. Cause the sewer looks as if it was blasted or bashed open.
lol thats kinda the point. ur in this facility underground and ur like um wth happened? and plus, its a lab in a sewer. whats up with that?

and for the BSOD, i actually had that at first, but i didnt like having a giant bright blue thing in each base. it kinda hurts ur eyes. plus, the screen would logically give off blue light, making each base blue colored. so the only way i could do a BSOB is if it were on something smaller.

Posted: Thu Mar 31, 2005 7:28 pm
by Xe-Bec
nice hlf 2 map convert it to hl2