HUGEASS RELEASED
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Well obviously you guys never watched ghost in the Shell Stand Alone Complex. the toilet thingy is a tachicoma, i still dont understand those things, and the sniper rifle is this rifle that is in the pic
Also the big wierd scorpian thingy is from GITSAC too. Obviously whomever made this map is a big fan, or likes the show.
Also the big wierd scorpian thingy is from GITSAC too. Obviously whomever made this map is a big fan, or likes the show.
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Honestly I thought it kind of sucked. It had no real purpose and it is bassically impossible to find people to kill them. There's no ground fighting cause everyones got jets. It got boring after 5 minutes. I salute you for making such a big map but it just doesn't work. Also there is tons of lag no matter what server you go to because there are so many people the and it's such a huge map. The landscape was amazing though. Try releasing a smaller version of hugeass. Make the distance between bases smaller so that there can be more action.
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BEST MAP EVER!! i love this, especially the sleep switch! those tachikoma thingies, i remember seeing those in a demo of Ghost in The Shell, but when i played i thought, those look familiar? OMG!!" they suck at turning, but are perfect when trying to hide! one other thing, the C4 charges, they arent C4, its a satchel charge, a satchel is time based, C4 is detonated on demand, and, u can mold C4 into any shape, but i love the C4, its awesome, i always hide one in a LS and set it to 99 seconds, then some enemies walk in, fly off, and BOOM!! the ship breaks up....i just love this map...
To many lines.
This is one fantastic map that works really well for massive team battles and movies.
The premise - the biggest map ever. This is without a doubt one of if not the largest CE map ever. What makes it so great? Although it is a large map there are little details which make the whole entity that much better. Initially there are only two principal weapons - the assault rifle and the sniper rifle. The assault rifle is now like a M16-A1 with a primary fire of bullets and a secondary fire of rockets, made more realistic by having a timer restriction to stop you from continuosly firing rockets. The sniper works like a true sniper rifle - one shot, one kill. You miss and you die. Even the MC has been given a little touch of magic, black though most of his costume is the shield now turns the color of the player/team when impacted.
Other nuonces include the Pelican having unrestricted access from behind with you being able to walk inside like you would a similar vehicle and the retracting landing struts just top it off as do the turret and wing-mounted rocket launchers (at one point it was like I was playing as Airwolf).
The longsword is truly impressive by a simple fact of being able to hold an entire team within it - Pilot, co-pilot/gunner, two support seats up front, redundant seats in the hold as well as a sniper seat at the boarding ramp. Another luittle detail is the closing hatch as you take off it actually shuts. It's things like these which I will expect of future Longsword mods (and most likely be disappointed by)
I've yet to find all the other little parts to it like these switches but this has set a bar for others to follow.
The tachikoma's were a little hard to get to grips with untill you realise they can walk on walls! Whilst playing this with a group of friends I sat in my tachikoma watching a couple of team-mates go rolling down the hill in a Warthog. Priceless.
The vehicle sized teleporters were great too.
In a word : Impressive.
Now let's see a boarding action map with a Pelican gunship or two instead of simple teleporters. How can I get ahold of the author?
The premise - the biggest map ever. This is without a doubt one of if not the largest CE map ever. What makes it so great? Although it is a large map there are little details which make the whole entity that much better. Initially there are only two principal weapons - the assault rifle and the sniper rifle. The assault rifle is now like a M16-A1 with a primary fire of bullets and a secondary fire of rockets, made more realistic by having a timer restriction to stop you from continuosly firing rockets. The sniper works like a true sniper rifle - one shot, one kill. You miss and you die. Even the MC has been given a little touch of magic, black though most of his costume is the shield now turns the color of the player/team when impacted.
Other nuonces include the Pelican having unrestricted access from behind with you being able to walk inside like you would a similar vehicle and the retracting landing struts just top it off as do the turret and wing-mounted rocket launchers (at one point it was like I was playing as Airwolf).
The longsword is truly impressive by a simple fact of being able to hold an entire team within it - Pilot, co-pilot/gunner, two support seats up front, redundant seats in the hold as well as a sniper seat at the boarding ramp. Another luittle detail is the closing hatch as you take off it actually shuts. It's things like these which I will expect of future Longsword mods (and most likely be disappointed by)
I've yet to find all the other little parts to it like these switches but this has set a bar for others to follow.
The tachikoma's were a little hard to get to grips with untill you realise they can walk on walls! Whilst playing this with a group of friends I sat in my tachikoma watching a couple of team-mates go rolling down the hill in a Warthog. Priceless.
The vehicle sized teleporters were great too.
In a word : Impressive.
Now let's see a boarding action map with a Pelican gunship or two instead of simple teleporters. How can I get ahold of the author?
woah
woah thats a big map .........but........IT ROCKS!!!! dude tiamat is da best just for that map im gona make a skin JUST for tia mat i want ur babys tiamat lol although the vallys a bit dull is this a final or beta or whatever??? i give 6000000 cookies to tiamat and 3 jugs of beer
MY SIG DID NOT EXEED 75KB!!!!!!!!! WHY DID YOU DELTE IT!!!! ARRRRG >_<
in this map, im just an escort fighter.......and i rock at it!! i am the best escort fighter at night, i just plainly rock at finding anything at night, i can take out a whole squadron of jets in under 2 minutes without getting a shot on me......(sorry for bragging, but its tru) and i like the whole huge map feeling, its big for the fighters, and, alot of people park AA warthogs down there at night to take out enemy fighters and bombers to spoil there little party (ive done this quite a few times)
To many lines.
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- Joined: Tue Jun 07, 2005 1:24 pm
- Location: you see that house accross the street? ......and the dumpster next to it?
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HOLY S*IT! awsome job dude!!!!!!!! best map yet, the tachi-whatchamacallit pwns all!!!
just really hate the nukes side effect, screen going black, i never see the explosion
just really hate the nukes side effect, screen going black, i never see the explosion
http://www.youtube.com/watch?v=tcjuKE4OcAU
video of stunts preformed by me (no vehicle launches )
video of stunts preformed by me (no vehicle launches )
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- Joined: Mon May 30, 2005 7:34 am
That respect shoulg go to Tiamat, he made the map and posted it on Gearbox. I just thought the Halomods community should know about this kick ass map.Xiion wrote:OMMFGTMKYMAITNB!!!!! This deserves a HaloMods Elite!!!! No, wait scratch that... IT DESERVES ITS OWN FORUM SECTION!! greatest map EVER. Props to meh Homeboy Stick!
[QUOTE=Yomama]I'm an Admin at Halomods and I don't like it over there.[/QUOTE]
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- Posts: 119
- Joined: Mon May 30, 2005 7:34 am
That respect should go to Tiamat, he made the map and posted it on Gearbox. I just thought the Halomods community should know about this kick ass map.Xiion wrote:OMMFGTMKYMAITNB!!!!! This deserves a HaloMods Elite!!!! No, wait scratch that... IT DESERVES ITS OWN FORUM SECTION!! greatest map EVER. Props to meh Homeboy Stick!
[QUOTE=Yomama]I'm an Admin at Halomods and I don't like it over there.[/QUOTE]