cityscape beta version 2

Post maps and mods for Halo CE here.
SODIS





Posts: 56
Joined: Mon Apr 18, 2005 4:47 pm

Post by SODIS »

conquer2090 wrote:well u guys are still very off with layout but u are achieving the e3 look in a way but u added that reddish kinda smog look to it reminding me horribly of outskirts which is a lot diff i think from e3 style. All im gonna say you still gotta rework the layour the middle building and the landing pads still not right the most resembling thing to e3 i think thats good is the barracks.
that's why it's called Beta...haha he's right in a way. also it's hard looking for all the dual-wielding weapons...
Nknave





Posts: 11
Joined: Sat Mar 26, 2005 1:18 am

Post by Nknave »

SODIS wrote:
Nknave wrote: don't ask me for PC compatible tags, CE tags i could give, but i must first know abot your mod and be sure that's its worth it.
Sigh...I'd do CE but HEK is a pain in the *** to learn.....
it took me about a month to know what i know, animating, tagging, mapping, stuff like ghost boost and other stuff. you don't need to be some famous dude to know this *thinks N...........*, but if you really want to do it you can.
Squall





Posts: 34
Joined: Fri Apr 29, 2005 2:22 pm

Post by Squall »

Heh, you gave me PC compatible tags for your BOOSTING Ghostie. Thank you. Although I think there was a hidden message in this generousity. Some sort of anger and not kindness. Deep inside you wanted something in return. Well, I'm giving you that something now seeing as you will never give me anything anymore. No more CE maps or tags. It seems to me now that.....You are now.....Oh nothing. :D

All I ever wanted was ripped halo 2 models that already work ingame. I can always use my own tags like you did.
-=X3R0=- Warheit





Posts: 13
Joined: Fri Apr 02, 2004 11:47 am

Post by -=X3R0=- Warheit »

i trhought u werent allowed to post ripps here....ghost,smg,biped,carbine,tents all ripps
Sigs too big!
knave





Posts: 90
Joined: Thu May 20, 2004 6:40 pm

Post by knave »

some things change 8)
Image size too large, please fix.
SODIS





Posts: 56
Joined: Mon Apr 18, 2005 4:47 pm

Post by SODIS »

I'm still looking for the weapons...someone wanna give me a hint as to where the other dual-wielding weapons are? I found the SMG+SMG Combo in a car...but that was after I flew half-way across the map and plunged to my death.
SODIS was killed by the Guardians
what the?
conquer2090





Posts: 255
Joined: Sat Feb 14, 2004 2:11 pm

Post by conquer2090 »

SODIS wrote:I'm still looking for the weapons...someone wanna give me a hint as to where the other dual-wielding weapons are? I found the SMG+SMG Combo in a car...but that was after I flew half-way across the map and plunged to my death.
SODIS was killed by the Guardians
what the?
the guardians got mad at u for stealing there smg combo ; P lol
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
hotmonkeylicker





Posts: 409
Joined: Wed May 26, 2004 3:05 pm
Location: on my comp chair

Post by hotmonkeylicker »

Risenlord M wrote:Awesome looking map, DLing now. I'd give it 10/10 for what I see from the Gearbox screenies. Total pwnage right here :shock:.

Image
thank you for posting an unblurred picture becuase if i saw another blurred picture i would go nuts...

v1 i didn't like but this looks a bit better might download the final when it comes out
Your image size cannot exceed 400x200
Risenlord M





Posts: 15
Joined: Thu May 05, 2005 3:32 pm
Location: Somewhere In U.S.
Contact:

Post by Risenlord M »

Thx lol, it would've been bigger, but me being my stupid self, forgot to turn the movies style letterbox off...

D'OH!
Choking Victim





Posts: 552
Joined: Thu May 12, 2005 4:12 am

Post by Choking Victim »

that would be cool if there was ai in this map then it would be just like the demo. :D
deathkitten





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Joined: Fri Aug 27, 2004 10:22 pm
Contact:

Post by deathkitten »

Choking Victim wrote:that would be cool if there was ai in this map then it would be just like the demo. :D
and was more accurate to the demo (it is a bit off, just slightly...it interupts me from idiotically immitating the e3 demo)
[files]james587





Posts: 237
Joined: Sat Jul 17, 2004 5:23 am
Location: helping ppl mod halo

Post by [files]james587 »

wtf wow this map 0wns!!! the graphix are so good on the ghost im dling this! :shock:
nR`Shadow





Posts: 208
Joined: Thu Feb 10, 2005 9:26 am

Post by nR`Shadow »

ive found a bug with the frag grenade when u throw it something times deflect back and its the ground and explode getting really annoying
and for the next version get some halo2 shields up
the one who left this F*** place
halo scaner





Posts: 5
Joined: Sat Apr 16, 2005 6:10 pm

Post by halo scaner »

anyoen thet dont know if you blow up a ghost you cen take the
gun of the ghost if you cen see ware its was fly in the explosive
M@ttBot5000





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Post by M@ttBot5000 »

dude dont frickein bump :evil:
Sig too big.
User avatar
SHOUTrvb




Socialist Snitch! Advisor Orb
Mad Hatter Connoisseur Pyre

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Post by SHOUTrvb »

...
...
...
brute shots OWN!
gaurdian





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Joined: Mon May 23, 2005 8:25 am
Location: a few passes behind you holding a grenade

Post by gaurdian »

I hate rapidshare two.....
ckxzibit, want to use my ftp serv?
domo202





Posts: 2
Joined: Sat Apr 16, 2005 8:50 am

Post by domo202 »

OMGLOLWTFZORZ!!!! Thats frikkin awesome!!!!!!
Image
todd





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Post by todd »

is this an update to CS_V2???
To many lines.
The Rougish Gnome





Posts: 19
Joined: Sun May 15, 2005 11:57 am
Location: Look right behind you.....

Post by The Rougish Gnome »

Nice bump.
This is CS_V2.
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