CMT SP Campaign Released

Post maps and mods for Halo CE here.
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V0Lt4Ge




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Post by V0Lt4Ge »

ESC and E are the buttons.
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Post by llama_juice »

I'm getting some framerate issues here in thePOA with the hunters... ugh this looks real neat... but honestly I'm dissapointed with a lot of things... like the doors in the POA have the old bumps on them still making them look really weird... and just.. I dunno.

Mad props to CMT but... I dunno it feels weird playing it

EDIT: and whats with the curser in the pause menu?... its a red squre for me... is it supposed to be that?

EDIT2: can you kill the hunters by shooting them in the back anymore?...
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Post by Evilsnowflakes »

this looks sweet, I definently can't wait to play it.
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Post by [IRC] Matty »

FireDragon's CMT SP Image Gallery


Hey everyone, there are all the good images i collected while playing through, i didnt get images on every level, because i either didnt have fraps on, or i was to into the game lol.



Click Thumbnails to see bigger images

The Pillar of Autumn

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Halo

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Truth and Reconciliation

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The Silent Cartographer

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Assault on the Control Room

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343 Guilty Spark

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The Library

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Two Betrayals

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Keyes

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The Maw

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Ill try to get more images of these, and the other maps today and this coming week, hope all those images keep you all going.

All images posted GALLERY COMPLETE
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Post by halmn007 »

nice awesome job!!!!!!! 100/100! :!: ! :!: ! :!: ! :!: ! gj gj gj gj !!!!!

OFF TOPIC -nice sig volt4ge i also hate that guy
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Post by Azzucips »

this is awesome :D
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Post by Diablo65 »

One word: ZOMG!!1!

Seriously though, AWESOME mod(s). I've spent nearly 4 hours playing my favourite missions (b40, a30, d40...) and they've all been amazing...

Outstanding or death, mods :) :wink:
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Post by In Nomine Dole »

OMG THE ROCKET LAUNCHER IS PERFECT! It's missing the lock-on indicator patch that moves over the target, but the posing, cocking, reloading, melee, and firing animations and sounds are DEAD-ON. Other aspects of noteworthy praise include the lock-on beeper and the explosion effect. VERY nice.

But the Chaingun needed a lot of work. It shares too much w/ the Flamethrower, like melee sound, skin, and overheating factor, the animations are really sub-par, it has no sounds, and no posing.

But that Battle Rifle, WOW! I never would have thought that would be so effective in Halo 1, but it's a perfect complement to the Assault Rifle(excellent glassy display).

EDIT: What's with the Apparition skin? I liked the uniform colored one that you posted in the Halo WIP section. I saw no Apparition in Halo, and the one in AotCR had wierd skinning. In face it was the exact same skin you guys said was getting fixed a week ago, and the Halo WIP update was after that post.

Moving on:
Excellent pistol animations, looks better than Bungie. BR melee had no sound, but it don't really matter. The animation looks great and the attack is equal greatness. AR melee sound was a bit off, but you get used to it.
The shotgun was... err... funky... ish... to say the least.
Great job on the Ghost projectiles, they're indistinguishable from that of Halo 2's.
AARL was el-fantastico and the SSMG firing sound really fits, but I wasn't very hyped-up about the skin, model, animations, or lack of half of the reload sound.
Thae Silenced sniper was godly in all aspects, sans the fact tha it had no equipping sound and the scope had a "hole in the side," but those are easily overlooked. It was very much very enjoyable.
With the Battle Rifle grenade launcher, let's see...
- the explosion effect is great
- the contrail was unnecessary, but ultimately didn't hurt anything
- the grenade launcher should have had the Halo 1 Rocket Launcher's firing sound (after all, that does sound more like it's blowing out a grenade than volleying a rocket)
The Battle Rifle reload is really good, with the exception of extra sounds (those should have been used for an empty-clip reload), and the beginning is a bit funky, but all-in-all it still looks good.

And so, that's is my review for now. Might have more later.
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Post by fishface617 »

it tells me connection was refused when attempting to to connect to cmt.haloimpulse.com

:cry:
M4573R51337




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Post by M4573R51337 »

We have a torrent for it now too, cause with us being on bungie.net our servers are being swamped.

http://www.bushtorrent.com/torrent.php?id=511072 for the torrent.

Glad you all love the mod :)
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Post by avp DR@AGON »

made front page on bungie.net
http://bungie.net/News/Story.aspx?cid=8478
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Post by Evilsnowflakes »

This is really sweet, I've only played the first two levels but the link for your mainmenu is down and everytime I save it, It won't let me push continue on the mainmenu I have now, is that my mainmenu doing that or is it just because of maps you guys made.

PS: I found a hidden tank on the level Halo but its worthless because you can't really move it from where it is.
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V0Lt4Ge




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Post by V0Lt4Ge »

After playing the first six levels, I can say that while this mod has its faults, it's still a great mod. Gotta love that chaingun!
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Post by GametagAeonFlux »

Evilsnowflakes wrote:PS: I found a hidden tank on the level Halo but its worthless because you can't really move it from where it is.
Unless you consider a Tank upside down next to a destroyed Pelican hidden...no.

And you can't really move it from where it is because it's dead/destroyed.

gg
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Post by M4573R51337 »

There is a wokring one too, and you cna drive it out of there, it will pass through the stuff blocking it.
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Post by Monkey Terd »

Wow, what to say..


This.

Is.

Fucking.

Awesome..
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Post by Elite747 »

AAHHH!!!! :shock:
Whats wrong with cortana????
This is an awesome mod! Two things I don't like though: SMG's melee and cortana.

9/10
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Post by GametagAeonFlux »

Elite747 wrote:Whats wrong with cortana????
I dunno, what's different about her?
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Post by M4573R51337 »

We restored her xbox shaders I believe.
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Post by V0Lt4Ge »

I didn't notice. =\
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