[AI Mod] Lethality Canyon. Necro'd topic, don't post.
- Veegie[Temp]
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Ok guys, calm down.
GameTagAeonFlux got it right.
As I said, worthless, but it's basically my home-made sword-grunt. Sadly I cant get him to work, but meh. He's there anyways. And I've seem to have given him the properties of... living dirt. if you shoot him, dirt sprays out of his wound and he's immortal unless stuck.
GameTagAeonFlux got it right.


One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
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- llamaboy772
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wonders if there is a emblem for being ass...Veegie wrote:Yes, you releasing a map with said content gives you complete and utter control over the repertoire.llamaboy772 wrote:Even since i released "Insanity" (lower in this forum) iv'e seen a whole bunch of AI mods pop up. Did i start something here?
Not really.
Last edited by llamaboy772 on Tue May 30, 2006 4:09 pm, edited 1 time in total.

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- llamaboy772
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I am so happy, oh so happy.
Hey, I like your map, you should make anther one, like the Sky Twins with a few more banshees with AIs in them and more turrets, and more AIs that respawn and some Spartans. or have two or more teams of AIs at the lest one for red team and one for blue team.
Thanks. I didnt put the Covenant on team index 1 (Blue Team) in this mod becuase, well it's simply not fun. You get killed too quickly. If the sniper still has ammo, He'll kill you. If he doesnt, you'll get killed by the Assault Rifle Marines at the Covenant perimiter...

One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
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The Flood and Covenant should be made up of wild AIs that has now team, they just run around and kill who ever they find, and Have bloth red team and blue team have Marines, 4 Spartans,5 ODSTs, and have 3 or 4 Elits to fly the banshees.
And if you make a mod for Sky twins with AIs, there should be a turret on the edge of the Islands, and if you can put a few AI turrets in where the banshees are, and put 3 or 4 Snipers down there with them.
And if you make a mod for Sky twins with AIs, there should be a turret on the edge of the Islands, and if you can put a few AI turrets in where the banshees are, and put 3 or 4 Snipers down there with them.
Yupp. Red and blue lights (Light), in the flood base/Blue base (Something out of place).TheDeathOfHell wrote: Look for light, blue and red lights. In flood base.
Enough about the lights.


One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
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If I use a bigger map, Should I use the map to make several 'lesser' battles, or one humongous battle? If alternative 2, That would create longer running stretches, and more open "no-mans-land" where you can simply kill them off without resistance...

One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
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Um, have a few lesser battler, but have one big battle, and have some banshees that the Elite AIs can fly, and some ghosts.Diablo65 wrote:If I use a bigger map, Should I use the map to make several 'lesser' battles, or one humongous battle? If alternative 2, That would create longer running stretches, and more open "no-mans-land" where you can simply kill them off without resistance...
Right, that could work. The reason I want smaller battles here and there is to make the map feel more "full". Otherwise, you get hordes of rushing AI proceeding towards one or two points, with miles of event-less ground.

One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
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and one more thing, AIs in tanks could even the odds, but If this was Halo 2 it would be better for my Ideas because the is biger maps in Halo 2 and the AIs are a hole lot smarter.
and add some homing rockets for the Rocket hog, and a Gauss Warthog to the mix, and maybe some Dual wielding SMGs. (like in H2 Zanzibar)
and add some homing rockets for the Rocket hog, and a Gauss Warthog to the mix, and maybe some Dual wielding SMGs. (like in H2 Zanzibar)