"Pyramid_Alpha" map All New!
- TheSeventhCircle
- Posts: 18
- Joined: Fri Feb 22, 2008 12:42 pm
- Location: Long Island, New York
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"Pyramid_Alpha" map All New!
Just finished my first map ever. This is still an alpha version.
The weapons are kind of placed haphazardly in places, not really uniform.
games types Oddball/Race/KotH are supported but not really defined.
*--- "pyramid_alpha" ---*
Map created by: TheSeventhCircle
Release Date: February 22, 2008
Email: cafar808@yahoo.com
Website: http://iris.nyit.edu/~mcafarel
Description: A mid-sized to Large Map featuring two pyramids with roman architechture, a roman sacrificial temple,
a waterfall, and a tomb with lush gardens.
About: Featuring lush gardens in the pyramids and tomb, this map uses a lot of scenery and custom grass elements,
both of which may disappear and reappear depending on hardware of machine, but it shouldn't effect gameplay,
just visuals.
Recommendation: This map is best made for team game modes (CTF) and Slayer. All game types are supported.
This map is best made for large amounts of players.
Notes: Since this is still Alpha, there is little balancing as far as weapons, and the lightmap is little off in places.
This is my first release, but my fourth attempt at creating a map. This is first time i have gotten to a semi-playable
stage.
The bitmaps made for this map were completely made by me, and i made them very large for maximum quality and
detail, so some slower machines may feel a bit sluggish. All feedback regarding slowdown would be greatly
appreciated.
===========================
Credits:
TheSeventhCircle
> Map
> Bitmaps
> Custom "Grass" Scenery
[DD]ZiON
> Railgun
Download: http://files.filefront.com/pyramid+alph ... einfo.html
The weapons are kind of placed haphazardly in places, not really uniform.
games types Oddball/Race/KotH are supported but not really defined.
*--- "pyramid_alpha" ---*
Map created by: TheSeventhCircle
Release Date: February 22, 2008
Email: cafar808@yahoo.com
Website: http://iris.nyit.edu/~mcafarel
Description: A mid-sized to Large Map featuring two pyramids with roman architechture, a roman sacrificial temple,
a waterfall, and a tomb with lush gardens.
About: Featuring lush gardens in the pyramids and tomb, this map uses a lot of scenery and custom grass elements,
both of which may disappear and reappear depending on hardware of machine, but it shouldn't effect gameplay,
just visuals.
Recommendation: This map is best made for team game modes (CTF) and Slayer. All game types are supported.
This map is best made for large amounts of players.
Notes: Since this is still Alpha, there is little balancing as far as weapons, and the lightmap is little off in places.
This is my first release, but my fourth attempt at creating a map. This is first time i have gotten to a semi-playable
stage.
The bitmaps made for this map were completely made by me, and i made them very large for maximum quality and
detail, so some slower machines may feel a bit sluggish. All feedback regarding slowdown would be greatly
appreciated.
===========================
Credits:
TheSeventhCircle
> Map
> Bitmaps
> Custom "Grass" Scenery
[DD]ZiON
> Railgun
Download: http://files.filefront.com/pyramid+alph ... einfo.html
Yes this looks pretty good actually.
Got this from your thread in art studio:
Other than that, good job so far!
Got this from your thread in art studio:
My only suggestion so far would be to add more detail to the pillars that support the top pyramid part.TheSeventhCircle wrote:Hey guys,
Thank you very much.
Any suggestions on how to make it better?
Other than that, good job so far!
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- preston566
- Posts: 423
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- Location: In the Fiery remains of Halo Omega...
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- TheSeventhCircle
- Posts: 18
- Joined: Fri Feb 22, 2008 12:42 pm
- Location: Long Island, New York
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Have you sent it to Halomaps yet? That way more people will download it and there will be more servers with your map.
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Philly wrote: Don't insult the plasma riflez. I like plasma rifles. Do you like plasma rifles?
- TheSeventhCircle
- Posts: 18
- Joined: Fri Feb 22, 2008 12:42 pm
- Location: Long Island, New York
- Contact:
Is this supposed to happen?
[img=http://img254.imageshack.us/img254/2/41201841ym3.th.png]
I mean, come on, my graphics card isn't THAT bad is it?
[img=http://img254.imageshack.us/img254/2/41201841ym3.th.png]
I mean, come on, my graphics card isn't THAT bad is it?
Myspace|Youtube Profile
Philly wrote: Don't insult the plasma riflez. I like plasma rifles. Do you like plasma rifles?
- TheSeventhCircle
- Posts: 18
- Joined: Fri Feb 22, 2008 12:42 pm
- Location: Long Island, New York
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peta,
umm, wow. Ok i have no idea why that happened. I never encountered that...
the textures i used are a bit large, so maybe if your video card doesn't have a lot of memory it can't load all of that in, but that is still strange, because if the halo engine can run it on mine, it should be fine on any video card.
i have an ATI Raedon X1600 Pro 512 MB
(i also ran it on a much older comp, and that worked fine)
what video card do u have? (if its not ur video card, maybe u need some kind of patch or maybe the file u downloaded didnt download completely, so its semi-corrupted, or something, but if that was the case then halo wouldnt even open it. im at a loss here.)
umm, wow. Ok i have no idea why that happened. I never encountered that...
the textures i used are a bit large, so maybe if your video card doesn't have a lot of memory it can't load all of that in, but that is still strange, because if the halo engine can run it on mine, it should be fine on any video card.
i have an ATI Raedon X1600 Pro 512 MB
(i also ran it on a much older comp, and that worked fine)
what video card do u have? (if its not ur video card, maybe u need some kind of patch or maybe the file u downloaded didnt download completely, so its semi-corrupted, or something, but if that was the case then halo wouldnt even open it. im at a loss here.)
Ahh I guess you were right about the textures being too large. All I had to do was change my texture quality from high to medium and it fixed it
Myspace|Youtube Profile
Philly wrote: Don't insult the plasma riflez. I like plasma rifles. Do you like plasma rifles?
- TheSeventhCircle
- Posts: 18
- Joined: Fri Feb 22, 2008 12:42 pm
- Location: Long Island, New York
- Contact:
- TheSeventhCircle
- Posts: 18
- Joined: Fri Feb 22, 2008 12:42 pm
- Location: Long Island, New York
- Contact:
Thanks guys.
i just redid the grass a little, got rid of that white outline to it (alpha map problem). u prob. wont see that until the next release (either alpha ver.2 or beta)
I am currently redoing all textures and bump maps (they werent lined up with diffuse maps [color maps]).
there were also a bunch of problems with the uvw map on the desert ground, so i fixed that, made the ground more smooth, and not as polygonal. added some higher rock walls to the smaller passages leading to center of map, added a tomb (hidden, kind of) to the map, but that will prob stay unfinished for a while.
I am redoing the pillars on the pyramids to match the columns in the rest of the map, and am adding a different texture for them.
Also i am downgrading the textures a tiny bit.
will prob post new pictures at the end of the week.
i just redid the grass a little, got rid of that white outline to it (alpha map problem). u prob. wont see that until the next release (either alpha ver.2 or beta)
I am currently redoing all textures and bump maps (they werent lined up with diffuse maps [color maps]).
there were also a bunch of problems with the uvw map on the desert ground, so i fixed that, made the ground more smooth, and not as polygonal. added some higher rock walls to the smaller passages leading to center of map, added a tomb (hidden, kind of) to the map, but that will prob stay unfinished for a while.
I am redoing the pillars on the pyramids to match the columns in the rest of the map, and am adding a different texture for them.
Also i am downgrading the textures a tiny bit.
will prob post new pictures at the end of the week.
- TheSeventhCircle
- Posts: 18
- Joined: Fri Feb 22, 2008 12:42 pm
- Location: Long Island, New York
- Contact:
- TheSeventhCircle
- Posts: 18
- Joined: Fri Feb 22, 2008 12:42 pm
- Location: Long Island, New York
- Contact:
Here are some screenshots in sapien after i did a 0 0.000001 lightmap in tool. I don't know where these shadows are coming from, because the sky polygons are completely flat. And im pretty sure the smoothing is even as well (or else it would look bad in 3dsmax and the uvw's would be off).
So, what the hell?
So, what the hell?
- TheSeventhCircle
- Posts: 18
- Joined: Fri Feb 22, 2008 12:42 pm
- Location: Long Island, New York
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Tell me, oh great people from a distant land (Custom Edition), why don't people make custom skies?
For anybody still wondering where FTD has gone, here it is.
- Cryticfarm
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