[AI mod] The Engine Room - V 2.0 - Minor fixes

Post maps and mods for Halo CE here.
Diablo65





Posts: 162
Joined: Mon Jun 20, 2005 9:08 am

[AI mod] The Engine Room - V 2.0 - Minor fixes

Post by Diablo65 »

EDIT again!: Version 2.0 is up, having added netgame flags for all the gametypes. Try race.. >.>

Download links:
http://rapidshare.de/files/26839309/The ... 0.rar.html
http://files.filefront.com/The_Engine_R ... einfo.html

Anyho, here's the pre-writen (yay!) Mod write-up:

---

The Engine room is an AI mod set in D40 - The Maw. You and a platoon of Marines have been pushed back through the The Pillar of Autumn into the engine room, and have managed to secure a position there. Sadly, the flood has followed, and you are now facing an onslaught of Flood combat forms.

--- Map info ---

You are teamed up with a bunch of Marines on one side of the vent core block that makes up the majority of the map, with Flood respawning at the other side, charging at you. The Marines use LAAG turrets, and use Battle Rifles, Assault rifles and Shotguns to defend themselves. It's your job to help them out. Or cover in a corner. Your call.

The flood don a large variety of weapons, including energy swords, SMG's, Assault Rifles, Plasma rifles and more. They will follow a short path using command lists, and then get their free will, attacking whatever is closest.

--- Version notes ---

Beta: No death effects for the flood, slight lag, Flood had less free will.
<<Avalible for download at http://hosted.filefront.com/Diablo65>>
1.0: Contained an exception error that made Halo CE crash when a Needler flood died. Other Needler-flood reallated conditions existed with the same result.
1.1: The Error was fixed and easter eggs were added.
<<Avalible for download at http://hosted.filefront.com/Diablo65>>
2.0: The current version. Added support for objective gametypes and fixed a shortcut.

--- Credits ---

~ Once again, I owe TheGhost for his awesome turrets =)

~ The SMG is once again from Customedition.org, with the original author still unknown.

~ And the battle rifle... Sadly I've forgotten the author of this one, I sincerly apologize to the creator of this great weapon... Minor balancing has been done by me to this one...

~ HaloPCE for lots of help, and specificaly the user 'Index' for help and pointers to improve the framerate ^^

~ And slight credit to SniperWolf for making me smile with his trailer video. :-)

--- New content ---

As with Lethality Canyon (For download see Contact bellow) this mod doesnt have all that much new content, But I'd say its fun to play anyways. New items include an SMG, a Battle Rifle, TheGhost's LAAG turrets.. that's pretty much it.

--- Easter eggs ---

There are 4 eggs in this map, 3 of which nobody cares about. These three are scribbles of text found in various places on the map. The 4th is a super weapon. Now-now, dont worry, it wont ruin the gameplay. In fact, I doubt anybody will ever find it, seeing as the only way to get to it is invisible and impossible to find unless your darn lucky. So please, dont fuzz about the eggs, and just enjoy killing some flood. I do. ^_^

If you're presistent and wont stop playing untill you find the weapon (I've had 4 or so PM's like that), there is a clue as where to jump to find it.
The clue is:

In a room with a ledge overlooking the parasites, with a single spawn inside it, jump from the ledge towards another ledge. The teleporter is in mid-air.

--- Known issues ---

There are no current known issues. Yay. :)

--- Contact ---

PM Diablo65 at http://files.halomods.com
Other AI mods avalible at http://hosted.filefront.com/Diablo65

Enjoy the map, and have fun ^^

/Diablo65

Pics:
Image
Image
Image
Image
Image
Last edited by Diablo65 on Mon Jul 24, 2006 6:15 am, edited 8 times in total.
Image
One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
Sniper_Wolf





Posts: 464
Joined: Thu Jan 19, 2006 6:05 pm
Contact:

Post by Sniper_Wolf »

Wootsauce. I'm gonna go play it now.
Diablo65





Posts: 162
Joined: Mon Jun 20, 2005 9:08 am

Post by Diablo65 »

Hahah, You do that... I hope you dont get the exception error.. :(
Image
One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
Sniper_Wolf





Posts: 464
Joined: Thu Jan 19, 2006 6:05 pm
Contact:

Post by Sniper_Wolf »

I was wondering if you'd like to tell me where this "super weapon" is.

I won't be able to sleep at night if I don't know. :wink:


EDIT: Just played. Got the exception error after 2 minutes. :(
halmn007





Posts: 240
Joined: Thu Mar 02, 2006 1:51 pm
Location: in a rathole in deathisland
Contact:

Post by halmn007 »

nice bug on the right hand side corner
Combined your sigs can't exceed 500x120 and 75kb in file size. Your sig cannot be animated.
User avatar
SHOUTrvb




Socialist Snitch! Advisor Orb
Mad Hatter Connoisseur Pyre

Posts: 3934
Joined: Sun Feb 13, 2005 11:13 am
Contact:

Post by SHOUTrvb »

The author of that battlerifle would be nice. It looks ripped, very ripped.
HK-47





Posts: 1615
Joined: Sat Jul 16, 2005 5:44 pm
Contact:

Post by HK-47 »

bungie and CMT.
Image
Thanks LT.
CtrlAltDestroy




Designer

Posts: 1509
Joined: Sat Nov 06, 2004 5:14 am
Location: hi2u

Post by CtrlAltDestroy »

SHOUTrvb wrote:The author of that battlerifle would be nice. It looks ripped, very ripped.
NKnave.
Sniper_Wolf





Posts: 464
Joined: Thu Jan 19, 2006 6:05 pm
Contact:

Post by Sniper_Wolf »

SHOUTrvb wrote:The author of that battlerifle would be nice. It looks ripped, very ripped.
Diablo65 wrote:~ And the battle rifle... Sadly I've forgotten the author of this one, I sincerly apologize to the creator of this great weapon... Minor balancing has been done by me to this one...
Diablo65





Posts: 162
Joined: Mon Jun 20, 2005 9:08 am

Post by Diablo65 »

God I hate the exception error.. I will put some time in trying to get rid of it tomorrow. (23:29 here...)
Last edited by Diablo65 on Mon Jun 12, 2006 11:00 pm, edited 1 time in total.
Image
One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
jameboy





Posts: 94
Joined: Sat Dec 04, 2004 7:19 am
Location: wherever I want to be
Contact:

Post by jameboy »

I just got back from playing this level because I got an exception error :( . The gameplay on that level is great though.
Image

Check out my mods so far: The Great War , Eliteland
m13120





Posts: 137
Joined: Wed Oct 05, 2005 4:43 pm

Post by m13120 »

Diablo65 wrote:God I hate the exception error.. I will put some time in trying to get rid of it tomorrow. (23:29 pm here...)
There is no AM/PM in military hours.
Diablo65





Posts: 162
Joined: Mon Jun 20, 2005 9:08 am

Post by Diablo65 »

-_- There, removed it. Happy?
Image
One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
xXxCocoFangxXxx





Posts: 142
Joined: Wed Jan 11, 2006 8:06 am
Location: Davy Jones' Locker
Contact:

Post by xXxCocoFangxXxx »

I like how the Flood have Swords. That's Awesome!
yoshi_ce





Posts: 19
Joined: Fri Jun 09, 2006 6:11 pm

Post by yoshi_ce »

ya diablo can i have permission to rip those sword flood?
Diablo65





Posts: 162
Joined: Mon Jun 20, 2005 9:08 am

Post by Diablo65 »

Go on, they're easy to make.. But rip them all you want. :)
Image
One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
User avatar
Spartan-343





Posts: 120
Joined: Fri Jun 02, 2006 6:05 pm
Location: at the store buying kegs of dynamite

Post by Spartan-343 »

this mod looks fun i'll dl it now
god i luv ai mods
ahhh...i am a genius he he he he
:)
Come over to the dark side.........I have cookies
Sniper_Wolf





Posts: 464
Joined: Thu Jan 19, 2006 6:05 pm
Contact:

Post by Sniper_Wolf »

Woot! Exception is gone!!!

I love this mod.
jameboy





Posts: 94
Joined: Sat Dec 04, 2004 7:19 am
Location: wherever I want to be
Contact:

Post by jameboy »

Awsume. No exception error for me :D

Your mod rocks Diablo
Last edited by jameboy on Wed Jun 14, 2006 9:53 am, edited 1 time in total.
Image

Check out my mods so far: The Great War , Eliteland
Diablo65





Posts: 162
Joined: Mon Jun 20, 2005 9:08 am

Post by Diablo65 »

Hehe, thanks guys :) Im looking into the possibilites of making a few SP maps the same way, except I can use trigger volumes to make larger maps. Only thing that will be different is that you have to move to get to the enemies. :wink:

But it will probably be more Survivial mods like these. (Call them whatever you want, the THEME is at least survival.)
Image
One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
Post Reply