plasmanaderifletest-beta

Post maps and mods for Halo CE here.
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DarkPatriot





Posts: 7
Joined: Wed Aug 31, 2005 4:57 pm

plasmanaderifletest-beta

Post by DarkPatriot »

well heres my mod so far... Im going to release the BETA now so others can give some advise!
Image
click the picture you want to see below
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~EDIT~

AI: three teams;
I.RED:protect red base (enemy:enemy)

II.BLUE:protect blue base (enemy:enemy)

III.ENEMY:in field attacking both red and blue bases (enemy:Red & Blue)
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AI: known errors;
I.red and blue AI are supposed to be "player friendly"...
they SEEM to attack everyone besides 1st player (ffa) and they DO NOT like blue team (co-op/team)

II."Super Spawn";
for some odd reason the map starts off with 3-5 times much AI as there is supposed to be :roll: the respawn ammount is fine though :solution: kill friendly AI untill they start to respawn!

III.Ghost Bots;
well i dont know what else to call em... but for some reason my Beta testers are reporting 2-3 bots that are unlike the others...
A.these bots do not move
B.they have no wepons
C.they cannot be killed

I have no clue why I am the only one who cant see them...
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Custom Weapons

I.There is a plasma rifle that shoots plasma nades. (needs a modle)

II.there is a rl/flare (needs a modle)

III.there is a wip:nade launcher, its kinda glitchy now (Also needs a modle)
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LAG:

I. what can i say the "superspawn" creates some lag... kill them off to fix
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HELP WANTED
I.if you think you can help and would like to beta test please post it here so i know!!!

II. If you can modle the wepons (ABOVE) needed for this map just post here so i know!!!
Attachments
plasmanaderifletest.zip
The BETA version!!!
(8 MiB) Downloaded 126 times
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Sargeant E.C.





Posts: 84
Joined: Sat Sep 04, 2004 3:17 am
Location: Netherlands
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Re: plasmanaderifletest-beta

Post by Sargeant E.C. »

DarkPatriot wrote: III.Ghost Bots;
well i dont know what else to call em... but for some reason my Beta testers are reporting 2-3 bots that are unlike the others...
A.these bots do not move
B.they have no wepons
C.they cannot be killed
These bots apear in many AI maps, only the host can't see them. There should be one for every AI. f.i.: Snipertraining, here when the AI walk into these bots they start shooting them, when they are holding rocket launcher they will kill themselves.
={KAS}=Echo
wwpsilentwolf





Posts: 80
Joined: Fri Jul 15, 2005 10:47 am
Location: deep within the confinds of my mind woah this emptier than i thought

Post by wwpsilentwolf »

hey dark patriot my home skillet! nice map i download it for u and ill beta test too....do any of yall know how to put music in the maps like cordiovex and whts it called it has those hover tanks and u race in a cave thing but i need to no how for an *looks side to side* secret map mod tht will be massive :wink:
<(O_O<)_^<)[/quote] dont it just spread the love
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