Sonic Gulch Public Alpha * Need Feed back*

Post maps and mods for Halo CE here.
Sonictag




Wordewatician 500

Posts: 1241
Joined: Sun Aug 15, 2004 11:01 am
Location: England

Post by Sonictag »

Ahh so many questions, ok, this is a TOTAL conversion, so no spartans, only sonic characters and vehicles. Next, there will be 7 characters, possibly 8 but it will probably be rediculus going over that ammount. The characters will include probably:

Sonic
Super Sonic
Tails
Espio
Shadow
Rouge
Charmey

and maybe like Cream, Metal Sonic, someone else

these are just guesses because I think we have the models for each of those.
Brianv





Posts: 331
Joined: Thu Feb 17, 2005 12:44 pm
Contact:

Post by Brianv »

i think u guys should make....robotnik(cough, eggman, need i say), super shadow, vector, amy, choas and big
]GM[Donut





Posts: 134
Joined: Mon Jan 31, 2005 9:46 am

Post by ]GM[Donut »

hehehehehe.....sonic's model has a pointy A$$
Image
Brianv





Posts: 331
Joined: Thu Feb 17, 2005 12:44 pm
Contact:

Post by Brianv »

u mean his tail?!
GeneralChurch





Posts: 548
Joined: Wed Feb 25, 2004 6:12 pm
Location: Xlink Gamer Tag GeneralChurch Xbox 360 silver gt GenChurch

Post by GeneralChurch »

Dash wrote:*** the idiot that leaked it. X_x;;

Ah well, great job, I'm looking forward to the next build. :)
to sonic extreme

THAT Y U DONT PUBLIC BETA OR TRY TO KEEP IT REAL QUIET!!! lol like we do
Brianv





Posts: 331
Joined: Thu Feb 17, 2005 12:44 pm
Contact:

Post by Brianv »

whens da new version gonna be out?, and i got a sexy idea:
i could desgn maps for u guys on paper, or something then post them here...
cool idea, huh?
SonicXtr3me





Posts: 169
Joined: Wed Nov 17, 2004 9:50 am

reply

Post by SonicXtr3me »

LOL I TOLD YOU BEFORE

this is the only version apart from the final your gonna get , OF ANY MAP
I would put a sig here but you`d just whine about it :P
Brianv





Posts: 331
Joined: Thu Feb 17, 2005 12:44 pm
Contact:

Post by Brianv »

ok, so..what about my other question?
Squall





Posts: 34
Joined: Fri Apr 29, 2005 2:22 pm

Re: reply

Post by Squall »

SonicXtr3me wrote:LOL I TOLD YOU BEFORE

this is the only version apart from the final your gonna get , OF ANY MAP
:cry:
SpecialBrownies





Posts: 276
Joined: Sun Nov 14, 2004 11:11 am

Post by SpecialBrownies »

Turrets are good, but every time you get out it sais you are killed by a vehicle. Nice map though. Also make the wall in the middle have a collision model.

9.5/10
Hey! This is Sadistic.
Image
Sonictag




Wordewatician 500

Posts: 1241
Joined: Sun Aug 15, 2004 11:01 am
Location: England

Post by Sonictag »

thats all pretty much fixed already.
SpecialBrownies





Posts: 276
Joined: Sun Nov 14, 2004 11:11 am

Post by SpecialBrownies »

Okays, then good job! How do you get the bg map model without it having 200000000000 stl errors? JW cause ive wanted to remake a map but it never works...DAMN REVERSED FACES!
Hey! This is Sadistic.
Image
dazman23





Posts: 61
Joined: Fri Sep 17, 2004 2:26 pm

Post by dazman23 »

sadistic wrote:Turrets are good, but every time you get out it sais you are killed by a vehicle. Nice map though. Also make the wall in the middle have a collision model.

9.5/10
they where fixed AGES ago even before this beta was out i think
Image
Enzo





Posts: 64
Joined: Sun Oct 24, 2004 10:18 am
Location: I am everywhere, and I am nowhere...............and im playing halo with my friends

Post by Enzo »

dazman23 wrote:
sadistic wrote:Turrets are good, but every time you get out it sais you are killed by a vehicle. Nice map though. Also make the wall in the middle have a collision model.

9.5/10
they where fixed AGES ago even before this beta was out i think
same with me. when you get out, you get killed by a vehicle.
dazman23





Posts: 61
Joined: Fri Sep 17, 2004 2:26 pm

Post by dazman23 »

k let me resay that we fixed it before that beta but we did not put it that beta
Image
Brianv





Posts: 331
Joined: Thu Feb 17, 2005 12:44 pm
Contact:

Post by Brianv »

Brianv wrote:ok, so..what about my other question?
i can make maps....on paper....if u guys want any...
Sonictag




Wordewatician 500

Posts: 1241
Joined: Sun Aug 15, 2004 11:01 am
Location: England

Post by Sonictag »

well if you could make maps in gmax or 3dsmax that would be somthing that would help ;)
Brianv





Posts: 331
Joined: Thu Feb 17, 2005 12:44 pm
Contact:

Post by Brianv »

i have no idea how to use either of those programs, but heres a very okay one i did in about 2-10min...
Attachments
untitled2.jpg
untitled2.jpg (112.04 KiB) Viewed 1302 times
M@ttBot5000





Posts: 109
Joined: Fri Mar 18, 2005 8:03 pm
Location: Lost
Contact:

Post by M@ttBot5000 »

the eggman fly thingy was hard as crap to drive. i couldnt keep it off the ground. i press jump then move foward and i drop down

and how will we be able to chose charactors?
Sig too big.
Brianv





Posts: 331
Joined: Thu Feb 17, 2005 12:44 pm
Contact:

Post by Brianv »

o yea, and the outline to the map i made...will most likely work good with snipers and/or air fights, and i couldve got more-in detail with things, for example, where the weapons and powerups would be, butthats just an example...to see if u liked the idea or not..
Post Reply