PC: Easy- Snow
PC: Easy- Snow
okay heres how you do it:
1. batch extract a MP map
2. recursivly extract a snow sky and the snow particles which are under the weather particles
3. now rebuild the map including those files
4. swap the meta of the sky with the snow sky
5. to get the snow you go under the weather particles section and select the snow
6. at the top of the screen you will see the ID: xxxxxxxxxx@xxxxxxxxx, you will need the first number so select it and right click copy
7. click the utilities section and put that number in the swap endian box, and click swap endian
8. now open the rebuilded level in hex and run a search for nair which is rain backwards.
9. near it you will see FFFF FFFF or FF FF FF FF, depending on how you have it set to divide the columns
10. type the number you got from the swap endian thing over the 8 f's and close the map in HMT and save the map in the hex
11. now you will have snow in your level and a snowy sky
12. open the level back up in HMT and go to the sky section
13. click the sky that you chose and look to the right.
14. change the start distance to 4 and the solid distance to 24 for a distnace fog effect
NOTE: you can use any sky with any weather particle
1. batch extract a MP map
2. recursivly extract a snow sky and the snow particles which are under the weather particles
3. now rebuild the map including those files
4. swap the meta of the sky with the snow sky
5. to get the snow you go under the weather particles section and select the snow
6. at the top of the screen you will see the ID: xxxxxxxxxx@xxxxxxxxx, you will need the first number so select it and right click copy
7. click the utilities section and put that number in the swap endian box, and click swap endian
8. now open the rebuilded level in hex and run a search for nair which is rain backwards.
9. near it you will see FFFF FFFF or FF FF FF FF, depending on how you have it set to divide the columns
10. type the number you got from the swap endian thing over the 8 f's and close the map in HMT and save the map in the hex
11. now you will have snow in your level and a snowy sky
12. open the level back up in HMT and go to the sky section
13. click the sky that you chose and look to the right.
14. change the start distance to 4 and the solid distance to 24 for a distnace fog effect
NOTE: you can use any sky with any weather particle