Page 1 of 1

Duplicating stuff

Posted: Sun Jun 24, 2007 2:49 am
by Philly
Duplicating tags for Halo PC - Hard

To see the result of my project, click here for pictures or here for the finished mod.

If you don't know how to rebuild maps, or you dont have the correct programs, this tutorials isn't for you.

Tools needed:

Halo map tools 3.0 (or higher)
A hex editor
Windows explorer (or similar)
Halo Hacker tools

Instructions:

Firstly, open HMT, and batch extract the map that you will be adding things to (in this case, ratrace). Also, extract the BSP/Model sections.

Now, open a different, clean, map in your hex editor (I used prisoner). Using the search/replace tool, replace all the instances of the new item (in this case, the plasma rifle) with a new name of exactly the same length. Make sure that any "as unicode latin" boxes are unchecked in the search/replace window. Save the map and close it.

Open that new hexed map in Halo Map Tools. When you try to find the plasma rifle, or any of its dependancies, the name should be whatever you changed it to. If you see a load of gobbledegook (trash), then the new name wasn't the same length as the old one. With me so far?

Recursively extract the new, renamed plasma rifle to your batch extracted map folder. Save the CSV file, and extract all the raw models you need.

NOTE: The raw model in the list should be renamed.

Now, build a new BSP chunk, using the ratrace.vertices, ratrace.indicies, and ratrace.sbsp. Add the new plasma rifle models from prisoner, build the chunk, and copy it to: "ratrace/'batch extracted folder'/levels/test/ratrace/".
You should be promted to overwrite the old one. Click "Yes".

Copy the ratrace.map to your build folder, and then rebuild it with HMT, not forgeting to add the new plasma rifle.

When that has finished, and you have renamed the new map and put it back in the halo maps folder, open it with hmt.

You can set new charateristics for your new plasma rifle, such as light colour and firing rate, but if you want to skin it, don't inject new skins over the duplicated ones, they are identical and update each other.

Instead, put your new skins over something like the gravity rifle, and then go into the "soso" tag in HHT and swap the bitmap dependancies on your new plasma rifle.

Open up HMT, swap out your new weapon, or import it as scenery in sparkedit and you're done. Congratulations, you should now have differently skinned plasma rifles without using Custom Edition!

Philly

Posted: Mon Jun 25, 2007 5:04 am
by {SMT}iguana
yes its out!

Posted: Mon Jun 25, 2007 7:56 am
by Philly
What?

Posted: Mon Jun 25, 2007 12:19 pm
by {SMT}iguana
Philly wrote:What?
the tutorial is up there ^
the tutoiral is here! i knew ut would ocme!