FLY, THATS RIGHT FLY, THE POA (And shoot Nukeumz) For HCE
Posted: Sun Dec 04, 2005 4:32 pm
Alright i bet there are many of you who want to fly the pelican. I have not done this seeing as my 3ds max is'nt co-oping with me.
Heres how i suppose you can fly the Pillar Of Autumn (Someone test it) Sorry im not detailed
1. Open Up 3ds Max. Make a HUUUUGE MAP (We need to be able to fit the Pillar of autumn and flying room in here)
2. Save it as a .3ds for now (We'll turn it into a map later)
3. In Sparkedit Open a10.map (The Pillar Of Autumn)
4. Extract all of the meshes as .obj files.
5. Combine them in a fresh .3ds file. Save as an object. (When you make it you might want to put a hole in the ship at the spot you choose to drive so the player can get their banshee in)
6. Follow Axemans tutorial on making custom vehicles
7. Open your .3ds of your map, then export it as a .jms and do all that stuff blah blah with sapien, guerrilla, and tool.
8. When your placing world objects with sapien Add a banshee near the players spawn. Then add your POA tag.
9.Make the map and play!
ABOUT THE NUKES
Ill edit this post and tell oyu here in a little while.
Heres how i suppose you can fly the Pillar Of Autumn (Someone test it) Sorry im not detailed
1. Open Up 3ds Max. Make a HUUUUGE MAP (We need to be able to fit the Pillar of autumn and flying room in here)
2. Save it as a .3ds for now (We'll turn it into a map later)
3. In Sparkedit Open a10.map (The Pillar Of Autumn)
4. Extract all of the meshes as .obj files.
5. Combine them in a fresh .3ds file. Save as an object. (When you make it you might want to put a hole in the ship at the spot you choose to drive so the player can get their banshee in)
6. Follow Axemans tutorial on making custom vehicles
7. Open your .3ds of your map, then export it as a .jms and do all that stuff blah blah with sapien, guerrilla, and tool.
8. When your placing world objects with sapien Add a banshee near the players spawn. Then add your POA tag.
9.Make the map and play!
ABOUT THE NUKES
Ill edit this post and tell oyu here in a little while.