HMT: Removing the Turret

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mikaratsu





Posts: 44
Joined: Tue Jun 21, 2005 3:16 pm

HMT: Removing the Turret

Post by mikaratsu »

Im making this tutorial because i had a lot of trouble understanding how to apply the cryo shader to a hog, in fact i couldnt even find it, maybe people ment you had to pmi it first idk, anways mine uses milkshape

you will need
HMT
Milkshape any version

1. EXPORTING
open hmt, and open the desired map(in the end it wont mattter you can make any hog look civie, just remember, moddle changes will be map specific)go to mod2 and pic the warthog a little screen will pop up saying there is more than one ovject click ok and it will load, now you will notice the object are named (0)barrel,(0)hull so on and so forth**at this point i would like to point out that if you use the regular warthog you will have to do the following to the barrel to, or when someone gets in the gunner a floating barrel will appear, oyu can always make the gunner unusable but still***
click (0)hull and export it to desktop
click(1)hull and do same thing
click(2)hull do same thing
click(3)hull and do same thing

2.MILKWHAT?
Now open milkshape and go to file import, scroll down to wavefrontOBJ, click it find (0)hull and open it, now in milkshape remember this, if you move the hog form the origin, in game you will see the difference, also remember this wont change the collision modle so if you move the hog a few hundred feet in milkshape, you will see it ingame and will see wheels on the ground but a really high hog, we dont want this so dont move the hog at all, go to select the where it says what to select click by group then click the turret on the hog, you will notice it only selects the turret, this is good, sometimes it selects all the pieces sometimes it doesnt depending where you click, so you may have to hold down shift and select the rest of the turrey like the barrel etc, once you have it all click move, this next part is important and move it way below the hog, meaning downward, using the default views you should be able to do this in the bottom left screen without any other screens, if oyu want ot make shure you dont see the turret when oyu flip your hog over, while the turret and all its pieces are still selected go to scale, change the numbers to 00.001 then click scale a few times.

3. IMPORTING
At this point you should now have a hog with no turret, now to get it back ingame, in milkshape go to export then wavefrontOBj then click it then click the name (0)hull then overwrite, you can make a backup of the original if oyu want, but you dont need to really cause its in your other maps. Now reopen HMT if oyu closed it then go ot mod2 select whichever hog you did then select (0)hull and import modle you just edited, if you did this right you shouldnt have deleted anything at all or changed the number of vertices, i have done this to botch hogs to have 2 civi hogs that look different ingame and it works fine, so follow carefully, but we arent done yet

4 FINISHING
now we have only cahnged what (0)hull is, that is the modle you see when you are very close to the hog basically when your driving it, so oyu need to do step 2&3 to the other hull pieces, also if you used the regular warthogyou will find that if you use the turret ingame, a little barrel will appear, not hte turret jsut hte barrel, you can solve this in 2 ways,
1.make it so the gunner seat is unusable, or..
2.export (0)barrel&(1)barrel & the other ones and do numbers step 2&3 to those and your modle should now not have a barrel

ingame if oyu want your backseat to be accesible butn ot so mc looks like he is using turret, in HMT go to the map you chaned the modle in and go to vehicle/warthog then go to seats, click seat 2 then where it says W-gunner, change that to W-passenger, spell it right lol and unlick fires weapon or gunner depending on what plugins oyu have for hmt also click third person if you want to make stuff easier. AND.. walla thats it

This was my first tutorial and to tell yall i have been modding for just a little while and encountered a problem when trying to apply shaders and saw others did too so i made this, i know there are prolly a lot of typos, but i i havent taken typing classes so i taught myself and well, i mess up a lot. IF there are any mistakes in this meaning step whise then pm me and my aim is smoothman238 for questions, my yahoo sn is the same
mikaratsu





Posts: 44
Joined: Tue Jun 21, 2005 3:16 pm

Post by mikaratsu »

i know im double posting but my other post is ginourmous so, can someone if they use this plz post how usefull it was and if you encountered any problems while following it plz post what it was
Spartan--117





Posts: 32
Joined: Sat Jun 11, 2005 7:56 pm
Location: Were there is a computer

Post by Spartan--117 »

This tut was a huge amount of help ive always have been wondering how to do this. It was sweet and very very easy to follow awesome tut. I loved it but there were just a couple spelling errors but who cares. :D
Spartan-117
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Excal




Socialist Pyre

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Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY

Post by Excal »

Okay. Added it to the Index.
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mikaratsu





Posts: 44
Joined: Tue Jun 21, 2005 3:16 pm

Post by mikaratsu »

ty excalibur
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